The points system on ur stat screen

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Jacko

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I'll go out on a limb and say its too late into development to be changing all mobs stats/testing them in order to make a change like that work (we have a lot under our belt already).
The player would be gaining more than double their Current base stats, Besides we are based around the Euro Dbs, a change of that of magnitude would require a rather large reshuffle to our Dbs, which then wouldn't be Euro Based, and we couldn't have players running around with 20ish base stats at level 40, it would throw the whole game off balance which is another factor to why there have been changes to gems / orbs / drops / Luck in the first place. Stats was too high on Ace, implementing your suggestion would be a step backward from what we are trying to achieve.

the stats became too high when people were camping orb drops 24/7 and were dominating that map.
if you ditch orbs people will atleast lose 15-15dc and 5-5ac/5-5amc 2 A.speed lategame.
why? you won't gem your super weapon. or your necklace or rings.

and okey you won't be putting it in but do remember people will have alot less stats due to the gem nerfs + orb dissapearance.
 

Hoody

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I think rollage has a good idea with the points system, i just think it should be capped so you can only ever again about 10 points to spend where ever you want to stop it getting over powered

and have orbs actualy been removed?? removing orbs is a bit of a daft move, the cap on items is only plus 3 not exactly the hardest thing to gem upto!

i dont ever remember people complaining about orbs being ingame! mostly items being too added, which were made before the +3 stat cap!

why remove an exciting part of the game? people that dont like to gem items should alteast be allowed to orb items! dont force gem use on people that dont like the risk!
 

xXxX

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I think rollage has a good idea with the points system, i just think it should be capped so you can only ever again about 10 points to spend where ever you want to stop it getting over powered

and have orbs actualy been removed?? removing orbs is a bit of a daft move, the cap on items is only plus 3 not exactly the hardest thing to gem upto!

i dont ever remember people complaining about orbs being ingame! mostly items being too added, which were made before the +3 stat cap!

why remove an exciting part of the game? people that dont like to gem items should alteast be allowed to orb items! dont force gem use on people that dont like the risk!

Lol didnt even know stats are capped at +3 now, why exactly are people bitching about orbs all of a sudden then lol? when you can only +3 stats instead of the normal +7 or w/e =/
 

Rollcage

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I'll go out on a limb and say its too late into development to be changing all mobs stats/testing them in order to make a change like that work (we have a lot under our belt already).
The player would be gaining more than double their Current base stats, Besides we are based around the Euro Dbs, a change of that of magnitude would require a rather large reshuffle to our Dbs, which then wouldn't be Euro Based, and we couldn't have players running around with 20ish base stats at level 40, it would throw the whole game off balance which is another factor to why there have been changes to gems / orbs / drops / Luck in the first place. Stats was too high on Ace, implementing your suggestion would be a step backward from what we are trying to achieve.

the limb was a bad idea.
like i said there are ways to ensure people cant simply gain silly good stats simply by reaching level 40, and claiming ud have to change the database for mob stats is unrealistic just because poeple have maybe 10 more overvall stat points in any given area (or spread out), as if mobs have any kind of stats at all, all your spells do pretty much the same damage on any mob, so saying this, to me seems like nonense
the term euro based doesnt mean you have to keep every single base idea (whereter its player stats/mobstats/drop rates/exp rates) the same, it simply means your inspiration for every aspect of this server drew its influence from euro, by your logic flamefield should go back to euro "stats" and a lvl 45 wiz with 20-60 mc would be able to kill any warrior up to lvl 50 in 3-4 hits, taos of the same in 2-3 and wiz of the same in 1-2
stats were not too high on ace. simple as that
one of the problems with ace was the fact that leveling didnt scale hp/mp wise
why should a wizard at lvl 55 still only gain 7 hp per level? with stats like those of course everything else will seem out of whack, cos he can still be 2 shot by a lvl 32 warrior with 90ish dc (which can be achieved btw)
and a lvl 55+ taoist having say 100+ sc with his kit added as much as possible, whats out of balance with that? he's done what? 1000% of lvl 1-40 getting from 40-55, and u want to say its only balanced if this char has the same sc he can get at lvl 40? then whats the point of lvling? just to gain that extra 20 hp/mp, just to be able to trap 1 new mob? nothing you say makes sense to me.

---------- Post Merged at 03:24 PM ---------- Previous Post was at 03:21 PM ----------

Lol didnt even know stats are capped at +3 now, why exactly are people bitching about orbs all of a sudden then lol? when you can only +3 stats instead of the normal +7 or w/e =/

people were moaning about this legitmately, because while adding this capp certainly restrained wiz/tao(those who are sc orientated anyway) it didnt restrict warrior and it wont restrict assasins

while a wiz/tao can add a max of 3 sc/mc any given warrior can add any combination of dc/aspeed/poison/slow
i didnt agree with the stat cap at all, but it is what it is

---------- Post Merged at 03:26 PM ---------- Previous Post was at 03:21 PM ----------

and if attack speed hasnt been adressed the assain class will not work
 
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Turrican

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rollcage said:
whats the point of lvling? just to gain that extra 20 hp/mp, just to be able to trap 1 new mob?
Mir has always been about little gains 1dc here and there, its never been get to level 40 and suddenly your next item upgrade is 5 dc more. 20+ base stats is huge, your fist literally becomes a power axe, and you think that's not going to make any difference to the existing db?

rollcage said:
why should a wizard at lvl 55 still only gain 7 hp per level?
wizards aren't supposed to tank mobs. Your expecting to get more hp/stats and it have no effects on the current spells / mobs which are all part of the db is just ludicrous.

rollcage said:
by your logic flamefield should go back to euro "stats" and a lvl 45 wiz with 20-60 mc would be able to kill any warrior up to lvl 50 in 3-4 hits
This is why we are "based" around euro.

rollcage said:
he can still be 2 shot by a lvl 32 warrior with 90ish dc (which can be achieved btw)
and so it should.. wizard aren't supposed to let their target get near them and they have any numbers of defensive spells at their disposal to avoid taking a full damage blow, they should be glass canons, not tanks.

rollcage said:
as if mobs have any kind of stats at all, all your spells do pretty much the same damage on any mob, so saying this, to me seems like nonense
You talk about Mobs as if all they have is Hp and dmg, and thats all that differs between them, frankly just baffles me, your understanding of what a db contains is some what clouded, mobs have the same stats as a player can get, ac/amc/dc/mc/sc/agil/acc/speed and more. You don't think increasing base stats is going to effect this?

So a wiz with 40mc vs a wiz with 50mc there would be no difference? all spells hit the same? lol.

Rollcage said:
stats were not too high on ace. simple as that

When the majority of items people wore literally had double their base stats, when majority of warriors had 3-5 a.speed on average, when majority of casters had luck+4-7. When there was so many items with over 5 stats added.

You sure you was playing the same server? , i think what you are expect from chronicles you will only find in a med or high rate server.
 
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FTM

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if people are gonna get base increases of + 20 server wont last 2 minutes + 20 base mc before wearing kit and flamefield = game over
 
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Rollcage

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Mir has always been about little gains 1dc here and there, its never been get to level 40 and suddenly your next item upgrade is 5 dc more. 20+ base stats is huge, your fist literally becomes a power axe, and you think that's not going to make any difference to the existing db?

and where are you getting 20 base stats from? seems like you read what u wanted out of that yet again, no one ever suggested being able to gain that amount of extra stats and especially not by time you reach level 40.

wizards aren't supposed to tank mobs. Your expecting to get more hp/stats and it have no effects on the current spells / mobs which are all part of the db is just ludicrous.

wonder what they are doing with magic shield and spells like thunderstorm and flamefield in the first place then...
why on earch should it make any diffrence to anything u currently have ingame? the possible stats changes we are talking about are "SMALL INCREASES HERE AND THERE", which as you said is what mir is all about, the only thing that could even possibly be impacted by these kinds of changes is endgame material and anything u choose to add in the future, which would be custom made with these things in mind anyway.


and so it should.. wizard aren't supposed to let their target get near them and they have any numbers of defensive spells at their disposal to avoid taking a full damage blow, they should be glass canons, not tanks.

there's glass cannons and theres strong smelling dandelions, what your saying here is that an added 23 lvls compared to this warrior shouldnt make any difference to the fact that he can drop you in 1-2 hits...

You talk about Mobs as if all they have is Hp and dmg, and thats all that differs between them, frankly just baffles me, your understanding of what a db contains is some what clouded, mobs have the same stats as a player can get, ac/amc/dc/mc/sc/agil/acc/speed and more. You don't think increasing base stats is going to effect this?

that pretty much is all they have, with the exception of the orcs that were added, when u take out the "undead/living dynamic concerning wizzies, take any char to to any dungeon with the same kit and you will do pretty much the same damage to every mob, barring maybe 5 or so bosses.
so what difference to the DB, when u can gain "maybe" +10 of any stat (if u choose not to diversify) by time you reach LEVEL 50 can possibly cause as much trouble as u claim it will?


So a wiz with 40mc vs a wiz with 50mc there would be no difference? all spells hit the same? lol.

having played a wiz on ace 1, theres almost no difference between having 40 mc and 50 mc. certainly there were SOME spells that gained up to +10 damage with that mc difference, but generally no.
this is why i made several posts about MC being scaled wrong.

When the majority of items people wore literally had double their base stats, when majority of warriors had 3-5 a.speed on average, when majority of casters had luck+4-7. When there was so many items with over 5 stats added.

You sure you was playing the same server? , i think what you are expect from chronicles you will only find in a med or high rate server.

why yes, i was playing the same server you were playing, and all these items with double thier base stats? complete nonsense, the only items that could have that kind of ++ were the low-mid lvl items, which were dropping 10 a penny, thats an issue with drop rates and as such has no factor in this conversation
luck simply lets u hit closer to your maximum potential, and alot of casters had high luck due to what exactly? the fact that dc was a factor in gaining it.
and as i mentioned MANY times, attack speed was wrong.
 

Turrican

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and where are you getting 20 base stats from? seems like you read what u wanted out of that yet again, no one ever suggested being able to gain that amount of extra stats and especially not by time you reach level 40.

rollcage said:
as i recall it wasnt 5 points per mc, it was at around 30 points for just 5 hp and i think 25 per mc point

rollcage said:
it wouldnt be a case of gaining a stat per level, but require a few lvls to gain an increase in any area, so its simply a a case of giving maybe 10 points per level

rollcage said:
my thought on it was thats u get ur normal stat increase at whatever interval ur class would get them

so 25 per mc as you put it,
10 points per level as you put it
x 40 levels is 400 points,
400 points distributed between 25 points (each mc) = 16mc,
+ as you stated you would still get your normal base stats at the same intervals, which at level 40 is mc4-5

mc4-5 + mc0-16 = Mc4-21 base stats at level 40.

Your figures Einstein, not mine. maybe in the future you should take 2 seconds to think about what your typing.
rollcage said:
wonder what they are doing with magic shield and spells like thunderstorm and flamefield in the first place then...
why on earch should it make any diffrence to anything u currently have ingame? the possible stats changes we are talking about are "SMALL INCREASES HERE AND THERE", which as you said is what mir is all about, the only thing that could even possibly be impacted by these kinds of changes is endgame material and anything u choose to add in the future, which would be custom made with these things in mind anyway. - do i really need to answer this? are you new to the game? you dont know what magic shield is for? or how to use thunderstorm or why you have it?




there's glass cannons and theres strong smelling dandelions, what your saying here is that an added 23 lvls compared to this warrior shouldnt make any difference to the fact that he can drop you in 1-2 hits... - bad players will always remain bad no matter their level.



that pretty much is all they have, with the exception of the orcs that were added, when u take out the "undead/living dynamic concerning wizzies, take any char to to any dungeon with the same kit and you will do pretty much the same damage to every mob, barring maybe 5 or so bosses.
so what difference to the DB, when u can gain "maybe" +10 of any stat (if u choose not to diversify) by time you reach LEVEL 50 can possibly cause as much trouble as u claim it will?
no all mobs have a wide variety of different stats so your wrong.



having played a wiz on ace 1, theres almost no difference between having 40 mc and 50 mc. certainly there were SOME spells that gained up to +10 damage with that mc difference, but generally no.
this is why i made several posts about MC being scaled wrong. - just lol



why yes, i was playing the same server you were playing, and all these items with double thier base stats? complete nonsense, the only items that could have that kind of ++ were the low-mid lvl items, which were dropping 10 a penny, thats an issue with drop rates and as such has no factor in this conversation- Mid level items made up the majority of items, mid level items was better than their higher counterparts due to gems/orbs/sockets, there was plenty of 2-3 socket titans / power / vio rings floating around and yes when gemmed/orbd that's more than double their intended stats, same goes for braces / neckies.
luck simply lets u hit closer to your maximum potential, and alot of casters had high luck due to what exactly? the fact that dc was a factor in gaining it. - doesnt change the fact it was to high
and as i mentioned MANY times, attack speed was wrong. - doesnt change the fact it was to high

...
 

Hoody

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im suddenly feeling very worried about how wizzies are going to turn out on this new server, how badly they were nerfed when i first started on Acem2 was bad, finaly getting them buffed to how they should have been and given abit too much love in some areas like with TU, now they seem to be getting nerfed alot by the sound of it!

a level 32 warrior shouldnt kill a 40+ wiz in afew hits at all turrican unless your a retard that has no clue about the class, a level 40+ warrior has only ever had the potential to kill a wizz in afew hits and thats mostly down to level 3 flaming sword!

if you want wizzies to die so much why not put wizzies back to how they were when i first started playing! with like 20% less hp than they were ment to have!

Wizzies arnt an epic damage dealing class! they just have more AOE potential then other classes! hence the lesser HP, otherwise ill be expecting assassins to be sporting the same amount of hp since they are a damage dealing class

and turrican rollcage was giving an example as what the points should be and what they should add, stop picking apart a good idea
 

Breezer

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Warriors - Hard as ****
Taoist - The balanced guys
Wizards - Die quick, big damage
Assassin - Speedy bugger

There you go , theres your balancing.
 

Hoody

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Warriors - Hard as ****
Taoist - The balanced guys
Wizards - Die quick, big damage
Assassin - Speedy bugger

There you go , theres your balancing.

if anything the warrior should be the tanky class, more hp and most AC... so i think a damage nerf on a warrior would make sense! why should they hurt and be the most tanky? :D
 

Turrican

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im suddenly feeling very worried about how wizzies are going to turn out on this new server, how badly they were nerfed when i first started on Acem2 was bad, finaly getting them buffed to how they should have been and given abit too much love in some areas like with TU, now they seem to be getting nerfed alot by the sound of it!

a level 32 warrior shouldnt kill a 40+ wiz in afew hits at all turrican unless your a retard that has no clue about the class, a level 40+ warrior has only ever had the potential to kill a wizz in afew hits and thats mostly down to level 3 flaming sword!

if you want wizzies to die so much why not put wizzies back to how they were when i first started playing! with like 20% less hp than they were ment to have!

Wizzies arnt an epic damage dealing class! they just have more AOE potential then other classes! hence the lesser HP, otherwise ill be expecting assassins to be sporting the same amount of hp since they are a damage dealing class

and turrican rollcage was giving an example as what the points should be and what they should add, stop picking apart a good idea

the only retard here is you my friend. if you cant beat a lvl 32 warrior on a lvl 55 wizard you should delete mir and never return.

and no where have i stated that wizards have been nerfed from ace, so your making assumptions based on thin air.

so not only are you a retard but a delusional one too.
 
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d1craig

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if people are gonna get base increases of + 20 server wont last 2 minutes + 20 base mc before wearing kit and flamefield = game over
when they say base they dont mean 20-x they mean it will be there without gear so 0-20
 

Rollcage

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"maybe 10" an idea, as for the rest, im speechless, ive been holding back on saying it, but you're an idiot.
 

d1craig

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a level 32 warrior shouldnt kill a 40+ wiz in afew hits at all turrican unless your a retard that has no clue about the class, a level 40+ warrior has only ever had the potential to kill a wizz in afew hits and thats mostly down to level 3 flaming sword!

thats like saying a soldier from the us shouldnt be able to kill 100 soldiers from afghanistan. better equipment and training etc.
 

Hoody

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the only retard here is you my friend. if you cant beat a lvl 32 warrior on a lvl 55 wizard you should deleted mir and never return.

and no where have i stated that wizards have been nerfed from ace, so your making assumptions based on thin air.

so not only are you a retard but a delusional one too.

saying what a wizz shouldnt be able to do on the new server causes people to assume!

you seem to go on about a wiz as if you know the class, im poiinting out that you dont! and you if actualy played the last server youd know it would take more then 500,000 level 32 warriors to kill me

also a casting speed change is a nerf to the class dickhead. so yes they have been nerfed from ace you ****ing retard

and just to keep twisted happy.... 100,000 level 32 warrior MITE kill me

---------- Post Merged at 08:01 PM ---------- Previous Post was at 07:59 PM ----------

"maybe 10" an idea, as for the rest, im speechless, ive been holding back on saying it, but you're an idiot.


Even i knew that ages ago! n ive been monging out on the forums! hes on the dev team so hes suddenly an expert! but also unprofessional
 

Turrican

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saying what a wizz shouldnt be able to do on the new server causes people to assume!

you seem to go on about a wiz as if you know the class, im poiinting out that you dont! and you if actualy played the last server youd know it would take more then 500,000 level 32 warriors to kill me
then why cry about it?

also a casting speed change is a nerf to the class dickhead. so yes they have been nerfed from ace you ****ing retard
Thats a global nerf moron, not class specific, read between the lines much?

and just to keep twisted happy.... 100,000 level 32 warrior MITE kill me

---------- Post Merged at 08:01 PM ---------- Previous Post was at 07:59 PM ----------




Even i knew that ages ago! n ive been monging out on the forums! hes on the dev team so hes suddenly an expert! but also unprofessional
Everyone's an expert apparently, and this is mir.. im not getting payed to take your unfounded crap
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