Mir has always been about little gains 1dc here and there, its never been get to level 40 and suddenly your next item upgrade is 5 dc more. 20+ base stats is huge, your fist literally becomes a power axe, and you think that's not going to make any difference to the existing db?
and where are you getting 20 base stats from? seems like you read what u wanted out of that yet again, no one ever suggested being able to gain that amount of extra stats and especially not by time you reach level 40.
wizards aren't supposed to tank mobs. Your expecting to get more hp/stats and it have no effects on the current spells / mobs which are all part of the db is just ludicrous.
wonder what they are doing with magic shield and spells like thunderstorm and flamefield in the first place then...
why on earch should it make any diffrence to anything u currently have ingame? the possible stats changes we are talking about are "SMALL INCREASES HERE AND THERE", which as you said is what mir is all about, the only thing that could even possibly be impacted by these kinds of changes is endgame material and anything u choose to add in the future, which would be custom made with these things in mind anyway.
and so it should.. wizard aren't supposed to let their target get near them and they have any numbers of defensive spells at their disposal to avoid taking a full damage blow, they should be glass canons, not tanks.
there's glass cannons and theres strong smelling dandelions, what your saying here is that an added 23 lvls compared to this warrior shouldnt make any difference to the fact that he can drop you in 1-2 hits...
You talk about Mobs as if all they have is Hp and dmg, and thats all that differs between them, frankly just baffles me, your understanding of what a db contains is some what clouded, mobs have the same stats as a player can get, ac/amc/dc/mc/sc/agil/acc/speed and more. You don't think increasing base stats is going to effect this?
that pretty much is all they have, with the exception of the orcs that were added, when u take out the "undead/living dynamic concerning wizzies, take any char to to any dungeon with the same kit and you will do pretty much the same damage to every mob, barring maybe 5 or so bosses.
so what difference to the DB, when u can gain "maybe" +10 of any stat (if u choose not to diversify) by time you reach LEVEL 50 can possibly cause as much trouble as u claim it will?
So a wiz with 40mc vs a wiz with 50mc there would be no difference? all spells hit the same? lol.
having played a wiz on ace 1, theres almost no difference between having 40 mc and 50 mc. certainly there were SOME spells that gained up to +10 damage with that mc difference, but generally no.
this is why i made several posts about MC being scaled wrong.
When the majority of items people wore literally had double their base stats, when majority of warriors had 3-5 a.speed on average, when majority of casters had luck+4-7. When there was so many items with over 5 stats added.
You sure you was playing the same server? , i think what you are expect from chronicles you will only find in a med or high rate server.
why yes, i was playing the same server you were playing, and all these items with double thier base stats? complete nonsense, the only items that could have that kind of ++ were the low-mid lvl items, which were dropping 10 a penny, thats an issue with drop rates and as such has no factor in this conversation
luck simply lets u hit closer to your maximum potential, and alot of casters had high luck due to what exactly? the fact that dc was a factor in gaining it.
and as i mentioned MANY times, attack speed was wrong.