- Apr 3, 2004
- 987
- 16
- 154
I gave this server too many chances to become fun for me but thats impossible since the GM's are clueless. It's obvious they never played mir at a high lvl to understand what makes and what breaks a server.
Seriously this server had amazing potential with so many features but for some reason they decided not to put in ANY extra content compared to a 2.3 euro clone any1 can download from this forums. Infact no. That 2.3 euro clone would be better cause at least it wouldn't have balance issues.
Why couldn't you add a few caves till lvl40? Was it that hard for you to think that perhaps people after 12 years might be bored to geek bc/st/psc for weeks? Was it hard to understand that you needed to work more on drop files and new items than fancy new maps? Do you realise that once you get couple items like a lvl26 weap then you wont upgrade your items for a really good while because simply there are no items in the database? Why couldnt you add couple mid-lvl items that worthed hunting like an ac1-2 dc1-3 brace or something or would that be too OP for your taste? Even if you didnt make new places for lvls 0-40 was it hard to include some more/new subbosses to make lvling less frustrating?
About balance...
Seriously you have no idea on what you are doing and thats obvious on your replies. You have too melee classes. One of them 2hits the other and the other needs 10hits...HOW ON EARTH THIS MAKES SENSE!!! What advantage has a sin vs a war? Aspeed? That does nothing on pvp since no1 stands still to be hit 10times "fast". Do sins have a gap closer or somehow the element of surprise and i havent found it to justify that? Even the lvl25 quest ring has ac2 dc2-2 for sin and warrior 1 simply has 1 extra just to annoy ppl even more (ac3 dc1-3 i think).
I feel sorry about high lvl wizzies without shield. Not even sure what u did there but i wouldnt wanna be my m8 thats lvl39 without shield.
So let me show you YOUR BALANCE:
lvl1-20 Sin/war 10dmg Wiz 15-20dmg Archer 50 dmg(lol)
lvl20-30 Sin 50dmg war 10dmg (lol) wiz 30-50dmg Archer 60dmg
lvl32+ Sin 70dmg(?) war 100+ dmg(and 500hp) wiz 60dmg Archer 70dmg
These of course are random numbers which are just close to real ones to show you how stupid everything is. As you can see sins seem balanced on their advantage tho they get a huge peek at arround lvl22, warriors are worse tha tao skele till lvl32 and unable to play on their own, wizzies seem ok since they get many spells later on and archers pretty much get their end game dmg at like lvl15.
Neway. Congrats on making your server "hard" and not "handing everything on a plate" with changes like no mmaps no rev on bosses and no rt's. In the process of making it hard tho u made it anti-fun as well. No matter what i say you wont understand the frustration of logging in and having no place you wanna hunt in since you seem like coders and not like mir players.
Gl with ur "hard" 16bit server.
/Mitsos
Seriously this server had amazing potential with so many features but for some reason they decided not to put in ANY extra content compared to a 2.3 euro clone any1 can download from this forums. Infact no. That 2.3 euro clone would be better cause at least it wouldn't have balance issues.
Why couldn't you add a few caves till lvl40? Was it that hard for you to think that perhaps people after 12 years might be bored to geek bc/st/psc for weeks? Was it hard to understand that you needed to work more on drop files and new items than fancy new maps? Do you realise that once you get couple items like a lvl26 weap then you wont upgrade your items for a really good while because simply there are no items in the database? Why couldnt you add couple mid-lvl items that worthed hunting like an ac1-2 dc1-3 brace or something or would that be too OP for your taste? Even if you didnt make new places for lvls 0-40 was it hard to include some more/new subbosses to make lvling less frustrating?
About balance...
Seriously you have no idea on what you are doing and thats obvious on your replies. You have too melee classes. One of them 2hits the other and the other needs 10hits...HOW ON EARTH THIS MAKES SENSE!!! What advantage has a sin vs a war? Aspeed? That does nothing on pvp since no1 stands still to be hit 10times "fast". Do sins have a gap closer or somehow the element of surprise and i havent found it to justify that? Even the lvl25 quest ring has ac2 dc2-2 for sin and warrior 1 simply has 1 extra just to annoy ppl even more (ac3 dc1-3 i think).
I feel sorry about high lvl wizzies without shield. Not even sure what u did there but i wouldnt wanna be my m8 thats lvl39 without shield.
So let me show you YOUR BALANCE:
lvl1-20 Sin/war 10dmg Wiz 15-20dmg Archer 50 dmg(lol)
lvl20-30 Sin 50dmg war 10dmg (lol) wiz 30-50dmg Archer 60dmg
lvl32+ Sin 70dmg(?) war 100+ dmg(and 500hp) wiz 60dmg Archer 70dmg
These of course are random numbers which are just close to real ones to show you how stupid everything is. As you can see sins seem balanced on their advantage tho they get a huge peek at arround lvl22, warriors are worse tha tao skele till lvl32 and unable to play on their own, wizzies seem ok since they get many spells later on and archers pretty much get their end game dmg at like lvl15.
Neway. Congrats on making your server "hard" and not "handing everything on a plate" with changes like no mmaps no rev on bosses and no rt's. In the process of making it hard tho u made it anti-fun as well. No matter what i say you wont understand the frustration of logging in and having no place you wanna hunt in since you seem like coders and not like mir players.
Gl with ur "hard" 16bit server.
/Mitsos
