Tiger Necklaces

Mu online season 21 - grand opening

What to do with Anti Magic on Tiger Necklace

  • Keep The Same (50% chance)

    Votes: 65 52.8%
  • Lower 10% (40% chance)

    Votes: 1 0.8%
  • Lower 20% (30% chance)

    Votes: 15 12.2%
  • Lower 30% (20% chance)

    Votes: 28 22.8%
  • Lower 40% (10% chance)

    Votes: 14 11.4%

  • Total voters
    123

Koriban

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Legendary
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Aug 18, 2006
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Brighton
Personal opinion.

Leave it how it is for PvE (50%)

Reduce it by 20% for PvP (30%) this means people who paid for their slotted tiger necklaces aren't getting shafted by any change, and with it being 30%, the classes who miss attacks will do so much less frequently.

/Koriban
 

Chriz

Captain Lurker
VIP
Mar 24, 2003
1,198
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LOMCN
Why not add the equivalent for DC? 50% chance of dodging physical damage would even out the playing field for PVP and would be good for PVE. Why punish just ranged classes with this necklace? I play a wiz, so with damage being so poor as it is, if i am pvping somone with a Tiger necky on i just RT/TT, absolutely not chance of winning..
 

Ezrolith

Dedicated Member
Dedicated Member
Jul 28, 2013
126
3
44
Personal opinion.

Leave it how it is for PvE (50%)

Reduce it by 20% for PvP (30%) this means people who paid for their slotted tiger necklaces aren't getting shafted by any change, and with it being 30%, the classes who miss attacks will do so much less frequently.

/Koriban

Well if the above is possible sounds nearly ideal. The PvP aspect of the neck is the problem, but the PvE aspect is an improvement IMO
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
24
99
Need to be careful on how you set the gems. 1 gem equate to 10%? + 4 kit will equate to 100% evasion with necky and base mr
 

MOJOS

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Mar 9, 2014
139
4
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Agreed leave as is for PVE but change for PVP.
 

idkbro

Dedicated Member
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Mar 4, 2014
22
0
27
Need to be careful on how you set the gems. 1 gem equate to 10%? + 4 kit will equate to 100% evasion with necky and base mr

I don't know if it's possible but perhaps gems should not affect Tiger Necklaces. Also a cap of 5% per gem would be enough to mean you could make 20% necklaces but not make Tigers useless?
 

Breezer

Legend
Legendary
Jul 16, 2004
3,684
845
345
If your going to use Magic Invasive stats then you should be prepared to implement other stats to counter balance it

Mir sucks in imagination when it comes to balancing stats, probably the worst system in the world ...can't believe you wasted a chance to address this properly like DevilsKnight has on C#

then again , your all so ****ing caught up in creating EURO STYLE CLONES that they are no longer guidelines but infact the entire structure of your decision.

Yay you made a euro style game look fancy and you've adjust a few things...but all that means **** all when you don't consider adding new stats and improving / altering others.

Take a note from EVERY game in the world , mir sucks ...
 

deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
229
250
London, England
Your already a lover of destroying the melee classes buffing everything but war and more so sin, now your thinking of making it so we carnt dodge casters even more, try having 300hp and being hit by an archer with static shot which is pretty impossible to counter as it is, stop destroying the melee classes..
 

Breezer

Legend
Legendary
Jul 16, 2004
3,684
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Your already a lover of destroying the melee classes buffing everything but war and more so sin, now your thinking of making it so we carnt dodge casters even more, stop destroying your server....

It's not always about nerfing something , sometimes you need to give the opposing side a chance to counter the effects of something that exists already....instead of just reducing everything ingame until your left with **** all for players to do.

I know you can't make stats because you'd require a Char wipe , which is another reason why Mir sucks ...unless you can convert the DB to match the new one with new stats...doubt that though.
 

Laylas

Dedicated Member
Dedicated Member
Jun 2, 2013
264
9
45
Agree keep tigers how they are, it's the only hope us melee have left, static shot is already seriously over powered, wait untill FF and the Taos aoe hits, us wars and sins are completely ****ed.
 

Breezer

Legend
Legendary
Jul 16, 2004
3,684
845
345
Agree keep tigers how they are, it's the only hope us melee have left, static shot is already seriously over powered, wait untill FF and the Taos aoe hits, us wars and sins are completely ****ed.

I wouldn't count on it mate.
 

idkbro

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Mar 4, 2014
22
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Just cap Magic Resist at 50%. No higher. solves the gem problem.

You will still end up with situations where 3 classes can miss 50% of the time. I guess it comes down to whether or not the problem lies solely with Tiger necklaces being OP or if having skills miss 50% of the time is acceptable?

As for static shot if the target it bounces to is running is does nothing. There's one counter. Spreading out is another. Putting on your already OP Tiger necklace is also a massive counter. Moving close to mobs so that it bounces to them and they aggro onto the archer and you do not take damage.
 

davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
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Might be OP in terms of 1v1.


But its a MUST have in large team fights and SW.
And pvp at boss's

Just 2 wizz's spamming Firewall, icestorm, FLAMEFIELD, Met strike will absolutly ruin everyone.... and there no avoiding it.

Let alone when we start seeing taos with curse + thousandsword aoe skill and stuff like this.....

As soon as these skills start making appearances things are gonna go the other way.... and people are gonna be begging for this magic defense back

Lol ermmm I think you will find that magic resist does not affect AOE spells like ice storm, FF don't think you know much about this server iv seen lots of your posts do you even play??

---------- Post Merged at 09:25 PM ---------- Previous Post was at 09:22 PM ----------

You will still end up with situations where 3 classes can miss 50% of the time. I guess it comes down to whether or not the problem lies solely with Tiger necklaces being OP or if having skills miss 50% of the time is acceptable?

As for static shot if the target it bounces to is running is does nothing. There's one counter. Spreading out is another. Putting on your already OP Tiger necklace is also a massive counter. Moving close to mobs so that it bounces to them and they aggro onto the archer and you do not take damage.

Having casters miss melees 1/2 of their hits Is ridiculous and crazy wrong if they have that then wizzys shud get agility+20 necklace or sumthing to even it out its only fair?
 

Adv

LOMCN Veteran
Veteran
Feb 13, 2014
1,553
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110
These necklaces have never been in other Mir servers so overpowered, and nobody ever cried for "Please give u a OP Tiger necklace".

Fact is if these were never in this game nobody would be moaning about them not being there.

This poll is void in the fact that all sins/warriors, and taos to an extent (If i was tao id wear 100% of time for survivabilty, i see tao as support class) are gonna vote keep it same, as it benefits them. Where as Wiz/Arc suffer massively from this.

Most annoying part about Tiger Necky isnt so much spells completely missing quite frequently, its when Repulsion fails because of it, and your essentially ****ed. Dying because of that is a kick in the balls.

Reduce to 20%, make LanterNecklaces 10% also. They are far too strong, you can even dodge Evil Mirs rage with the damn things making it a walk in the park.

I wear TigerNecklace 100% of the time atm.

x
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
8
45
keep it the same its fine.

wiz/archers can wear em too with the same results, so wheres the fkin problem??
dont you get attaked by other wiz or archers?
 

idontheal

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Mar 11, 2014
63
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tiger necky's where meant for taos not for any old class. so put them as they were meant to be.