Toying with an idea, and wanted some feedback...

Opinion on described system

  • Sounds good

    Votes: 24 30.4%
  • Sounds bad

    Votes: 55 69.6%

  • Total voters
    79

Follower

Golden Oldie
Golden Oldie
Apr 2, 2005
886
36
165
Australia
Why not take a leaf out of diablo 3's book and do paragon levels.

Put a cap at level 50, then each level gained after this is a paragon level in which players are given an ability point (system is already in place) they can spend in different categorys (Defence - ac/amc/health - offence mc/sc/dc/mana , maybe another two categorys with other stats (agil,acc) (a.speed,crit,holy) at lesser intervals.

Each paragon level it could alternate between what you can spend your ability points on, one level it would be a defense point, next level an offence.

You could add new gear and spells which requires certain paragon levels etc.

So essentially you will still be level 50, but like level 10 paragon etc

my 2 cents.

This.

Paragon levels would work well in open world environment like mir. (10Paragon levels for a lvl 4 skill 20 paragons for a level 5 skill) each paragon gives some kind of hermit stat...
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
159
250
I do agree with you Sam, about players enjoying leveling to 40. but only ona new game, not doing it again on a game they alrdy hit 40. + This de motivates new comers, logging on to see certain players been level 40 3-5 times already.

I like the fact your thinking of ideas, but rebirth IMO is a no no.

TBH i think 2.0 is the way forward. Focus on releasing this. I think refine system alone will get people interested. just to see what can be made.
 

FaithKING69

Dedicated Member
Dedicated Member
Loyal Member
Feb 4, 2014
254
0
42
50 lvl sounds for me like 1-2 years playing like i can now. Mean small time. All i can and want to do on this server is boss hunting. LvLing is boring and dnt have time for tht.

This idea are for no life players spending 80% time on lvling. I think u shud think about adds but not way get lvl but somthing else like geming/quests like for redmoonblades but for 4 lvl skils etc. 50 lvl is totaly **** for me.

only 1-5 % players will use this system in next year so they get burst to totaly own server.

Verry bad idea for me.
 

Clintus2

Dedicated Member
Dedicated Member
Jan 31, 2014
394
4
45
Or you just develope new skills,monsters and dungeons past 45 and change up the exp curve making the 0-40 now 0-60 and this is what a lot of people have been asking

What he said tbh

---------- Post Merged at 03:57 PM ---------- Previous Post was at 03:51 PM ----------

keep adding new provinces where the experience is higher and only specific levels can go there, like PB. same amount of time to lvl say as 41 - 42 just in different places.

also the old thing in mir where you had to have oe of each hero before going there would be fun.

it should all about content really. not levels.
 

omenking

Dedicated Member
Dedicated Member
Oct 18, 2013
122
0
43
Why not take a leaf out of diablo 3's book and do paragon levels.

Put a cap at level 50, then each level gained after this is a paragon level in which players are given an ability point (system is already in place) they can spend in different categorys (Defence - ac/amc/health - offence mc/sc/dc/mana , maybe another two categorys with other stats (agil,acc) (a.speed,crit,holy) at lesser intervals.

Each paragon level it could alternate between what you can spend your ability points on, one level it would be a defense point, next level an offence.

You could add new gear and spells which requires certain paragon levels etc.

So essentially you will still be level 50, but like level 10 paragon etc

my 2 cents.

I do quite like this idea, it worked well on Diablo 3, just wasn't a fan of playing the whole storyline over and over again lol
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
No matter what you want to change, you will never get enough people who will agree Sam. It's going to be like your all spells accessible idea all over again. However atleast with the spell idea you actually had slightly more yes then no >.<
 

ziiid

Dedicated Member
Dedicated Member
Feb 18, 2013
519
1
79
I personally do not like the rebirth system so here are 3 Potential ideas.

1) you cap the amount of exp per level so the gap between levels doesnt become insanely long and you get a consistent reward for the grind. You never really have to worry about people becomeing too high of level, just make sure the mob levels make sense and new items / skills.

2) another idea from korean is they added a level 4 to skills at higher levels, this would effectively give you something you could give that would be a small increase in power. (ie get level 4 slaying at 45, level 4shoulder dash at 46 etc.) This could obviously be tweaked alot.
3) could start adding in the point system to the add stat screen at some level(or even incrementally like someone said say at 10% you get 1 point that translates to 2 hp etc.( again this could be varied to be almost anything.)
 
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WildGirl

LOMCN Veteran
Veteran
May 26, 2013
708
27
90
Ethernet
The point of rebirth system as I see it is work harder for something that people without rebirth might call OP. Being high level and get the lvl 4 skills will be even more OP doesn't matter if it's with Paragon system or anythinmg else like that.
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
It could, the point being that 50-51 is a much further gap between achieving something, rather than splitting it into 50 levels, for example
Rebirth 1 Level 18 could be SoulFireBall Level 4
Rebirth 1 Level 19 Could be SummonSkeleton Level 4

Where without rebirth you would need to gain 51 before these are unlocked...

I guess you could have both options run side by side, where rebirthers would have access to the content sooner (as their levels would be staggered) and those who are not interested would just gain everything that rebirth level 1 provides at 51?

Sam

This. Provide both options. I want to rebirth to get Shin 4 at 35 and MH 4 at 31, rather than slowly level to 53 to get both. Maybe someone else would rather do 50-53, as they get level appropriate drops.

You could mention the fact that you need to wait a fairly long while before you get kit upgrades from hunting again as a downside.

Also, since it's been discussed often in that poll thread, have you given any thought to reducing the exp needed for levels 1-33?

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Kalamonde

Dedicated Member
Dedicated Member
Jul 29, 2013
242
7
45
This.

Paragon levels would work well in open world environment like mir. (10Paragon levels for a lvl 4 skill 20 paragons for a level 5 skill) each paragon gives some kind of hermit stat...

Rebirth is horrible, hermits are even worse, making it so dps classes gain even more DC or MC etc will result in more stupid 1 hit kill, it'll be mir3 global all over again...

I agree with the "put new content and lvl 50 WORTHWHILE exp in caves" ideas... as it stands hunting somewhere like Jinchon or Orcs really does not pay off, nothing drops and the exp is pure garbage. A group of 10x level 45s should be able to comfortably hunt in a level 50 cave and make a decent amount of exp.

Up the amount of exp gained in new caves, add new items and content. Rebirth is the sign of a really shitty low rate trying to stop it's imminent demise.
 

Judges

LOMCN Member
Aug 5, 2004
139
2
44
Rebirth systems were introduced to stop people getting too higher a level. There is no need to do this on Chronicles as I see it will be a while before lots of people exceed level 50. The levelling after 42 is very hard and this is why people have halted the grind as it is just that. There's very little benefit of levelling.

Mir 3 Hermit stats made a character more personalised / custom and encouraged to level to gain an advantage other than more HP/MP.
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Rebirth is horrible, hermits are even worse, making it so dps classes gain even more DC or MC etc will result in more stupid 1 hit kill, it'll be mir3 global all over again...

I agree with the "put new content and lvl 50 WORTHWHILE exp in caves" ideas... as it stands hunting somewhere like Jinchon or Orcs really does not pay off, nothing drops and the exp is pure garbage. A group of 10x level 45s should be able to comfortably hunt in a level 50 cave and make a decent amount of exp.

Up the amount of exp gained in new caves, add new items and content. Rebirth is the sign of a really shitty low rate trying to stop it's imminent demise.

Dude, 10 extra top end DC between 40 and 50 from hermit on a War with 20-80 current DC (achievable with the best gear available w/o UE or pot, by my calculations) is NOT the end of the world. It's 10%, which is hardly a deal breaker. Some Tao in TKO has 15-62 SC atm, 15-72 would make his SFB hit for, what, 8 more?

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jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
8
45
Content..
thats all you need, new maps, new lvls ,drops, bosses, kit, slots, variety is the spice of life.

spice up old unvisited caves with new random subs.

fix some of the stuff we got now like the ship, exp is woeful, subs fkd, no potshop like it had on mir3, and they had better spells to deal with stuff on there.

JP, not worth a visit, no subs even, or 11 floors down.

Bring in somethig like BG, where u need a full grp mixed class to get in.

i voted no to rebirth. to me it just complicates what is a simple fix. :)
 

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Content..
thats all you need, new maps, new lvls ,drops, bosses, kit, slots, variety is the spice of life.

spice up old unvisited caves with new random subs.

fix some of the stuff we got now like the ship, exp is woeful, subs fkd, no potshop like it had on mir3, and they had better spells to deal with stuff on there.

JP, not worth a visit, no subs even, or 11 floors down.

Bring in somethig like BG, where u need a full grp mixed class to get in.

i voted no to rebirth. to me it just complicates what is a simple fix. :)

What's the problem with copy/pasting the leveling dungeons, making them available in a different version after rebirth and changing XP? I, personally, would much prefer fighting a souped up EC, which I know and love, in a souped up a BC than learning the mobs/layout/what have you in a new dungeon that takes 2 months to build or fighting, say, the Mir3 Numa Ruins boss that teleports you around.

I get the feeling that people keep trying to remake Mir in the image of other MMOs and I don't really get why. If you want constant updates/expansions with new continents, dungeons and classes, new mechanics, play an MMO. If you want to relive the glory days, play Mir as is. This is a private server, which does not have a dedicated development team that can spend 240 man hours per week creating a new feature set.

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d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
Doing a poll isn't a great idea though. This is Mir. We play it because we don't like change. This sounds like it would be a big change. Lots of people came here expecting euro and this would move it even further away from euro.

I think if you do have rebirth you make it so if you don't rebirth you are stuck at 50.