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Razarus

Sour Sally
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Dec 6, 2013
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Group xp bonus has always been a really stupid idea. But people cry for it if its low or cry against it when its high.
The benefit of group hunting should be security, fun, friendship, ability to tackle harder areas. Not EXP, that should always be a negitive.

Guilds should have cooling off periods. If you boot someone or someone leaves that spot should not be available for 24-48hours.
If there is no cooling off period, limit should just be increased.

Best drops and exp in one cave is daft, it allows for full monopolisation of a server, while the people competing for that area have great fun it also reduces usercount quite quickly.
The cave becomes the "sabuk" for the players involved but directly affects those who arent interested in living mir.
 

Adv

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Feb 13, 2014
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Group xp bonus has always been a really stupid idea. But people cry for it if its low or cry against it when its high.
The benefit of group hunting should be security, fun, friendship, ability to tackle harder areas. Not EXP, that should always be a negitive.

Guilds should have cooling off periods. If you boot someone or someone leaves that spot should not be available for 24-48hours.
If there is no cooling off period, limit should just be increased.

Best drops and exp in one cave is daft, it allows for full monopolisation of a server, while the people competing for that area have great fun it also reduces usercount quite quickly.
The cave becomes the "sabuk" for the players involved but directly affects those who arent interested in living mir.

You make sense a lot of the time but it's ever so much more pleasing to read when you aren't being self righteous.

+1


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ipwnu

LOMCN Veteran
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Apr 3, 2015
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Group xp bonus has always been a really stupid idea. But people cry for it if its low or cry against it when its high.
The benefit of group hunting should be security, fun, friendship, ability to tackle harder areas. Not EXP, that should always be a negitive.

Guilds should have cooling off periods. If you boot someone or someone leaves that spot should not be available for 24-48hours.
If there is no cooling off period, limit should just be increased.

Best drops and exp in one cave is daft, it allows for full monopolisation of a server, while the people competing for that area have great fun it also reduces usercount quite quickly.
The cave becomes the "sabuk" for the players involved but directly affects those who arent interested in living mir.

Increase exp remove group bonus win win
 

d1craig

Golden Oldie
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Aug 12, 2010
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Group bonus would be fine if it was say for 3 people they each get 40% for 4 people they each get 30% etc etc. What I'm reading suggests the experience is 100% for every person in group regardless of Group size. Is great for testing a server but really poor when it comes to actually playing a live server.
 

ipwnu

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Group bonus would be fine if it was say for 3 people they each get 40% for 4 people they each get 30% etc etc. What I'm reading suggests the experience is 100% for every person in group regardless of Group size. Is great for testing a server but really poor when it comes to actually playing a live server.

Group of 15 I get about 60 percent of the exp solo despite killing 15 times faster generally.
 

Piff1

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Apr 17, 2015
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If your group becomes more than 4-5 player's the exp start to become not worth anyway, literally people !@ all day looking for groups for red / yims.
 

ipwnu

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If your group becomes more than 4-5 player's the exp start to become not worth anyway, literally people !@ all day looking for groups for red / yims.

You kidding me ? In a massive group I still get 60% of what I would solo and we are doing massive massive whole screen lures

---------- Post Merged at 02:22 PM ---------- Previous Post was at 02:21 PM ----------

The fact people spend all day looking for groups instead of soloing shows how broke it is
 

Adv

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If your group becomes more than 4-5 player's the exp start to become not worth anyway, literally people !@ all day looking for groups for red / yims.

200w.gif



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Koriban

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What piff means to say is, it is far quicker to level in a group of 2 or 3 than it is in a group of 5 or above. Monumentally so.

Sure, you can go in a big massive group to every cave you go to but

1) the exp won't be as good as if you were clearing in a small group (or even just duo-bdd for that matter)

2) any drops you get need to be rolled by just as many people, reducing the actual chance of getting any value from your hunt besides exp

3) it gets exhausting having to manage said hunts every day, get people on discord, make sure you're bringing people who'll contribute and not just leech, etc.
 

Adv

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That's a wiz perspective. Anything that isn't you and another wiz 2x FFing with a Tao to keep you alive is slower.

I play sin, and I rarely level solo due to how much faster it is in a big group.


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Koriban

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Should other classes level as fast as a wizz, then? You propose solo is broken, but it isn't for me or MSI or KEN or Tzuk. When we aren't ghunting we're plodding along solo. Of course it isn't going to be as fast - why the hell would it be? You are in a group of people on a game based on groups and guilds taking down monsters.
 

Adv

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Why should wiz level faster? Fair enough they AoE. But it's half the reason they dominate servers these days. They access their endgame spells, items and base stats before every other class. It all plays its part but that's a different topic on a ship that's sailed for this server.

I only speak from experience Josh, and I can do 2.5-3%/hour solo in RC @43. I went home on my dinner break just now and went RC for approx 15mins in this group
b87854e31f87a43096f58f03d443bc1f.jpg

And I did 1.8%.

So yeah. Tell me I'm imagining things and I'll shake my head really fast and brainwash myself till I think I'm wrong.


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ipwnu

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Should other classes level as fast as a wizz, then? You propose solo is broken, but it isn't for me or MSI or KEN or Tzuk. When we aren't ghunting we're plodding along solo. Of course it isn't going to be as fast - why the hell would it be? You are in a group of people on a game based on groups and guilds taking down monsters.

Can't name one server iv ever played where a group of 15 get 60% of the exp per mob of what you get solo.

You are comparing end game when the thread is about noobs mainly people below 43 ish.

This is the issue people under 43 who can't get in a top 3 guild face weeks and weeks of endless boring pointless levelling to achieve what people in a top guild are gaining in 1-2 days.

Level 43 is game changing with level 2 ff poison cloud and lots of others but exp gets harder at 40.

---------- Post Merged at 02:38 PM ---------- Previous Post was at 02:34 PM ----------

Example adv posted is a 43 sin which is already a decently quick killer a Tao without poison cloud for instance would get a 5th of that
 

Koriban

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But you post as if we didn't make that grind in the first place, spending countless hours in PB endlessly killing omas, moving into BDD to level for said advantage. As you said, it took weeks.

Why should people log in and be given it all on a plate? I'm not going to dispute group lvling in such a massive group isn't decent, because it is, but it has its negatives - otherwise you'd see 15 man groups every day every cave. If someone new logs in, they can very easily get to 40. From there, the grind begins and it's up to them if they want to continue that solo grind, or find a group or join a guild. Mir as a low rate is not a solo game. There's very little you can do to change this, without breaking the group aspects that make the game what it is and has been for the past few months.

Perhaps we should be encouraging people to join groups more, rather than buffing solo aspects? If you make solo too rewarding/incentivised then you'll kill off any need to group - which is detrimental for the server. How you'd go about this, I'm not so sure. Perhaps go down the WoW route of having group-finders? It's worth looking into if it gets the casual solo player grouped up and hunting with others.
 

ipwnu

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But you post as if we didn't make that grind in the first place, spending countless hours in PB endlessly killing omas, moving into BDD to level for said advantage. As you said, it took weeks.

Why should people log in and be given it all on a plate? I'm not going to dispute group lvling in such a massive group isn't decent, because it is, but it has its negatives - otherwise you'd see 15 man groups every day every cave. If someone new logs in, they can very easily get to 40. From there, the grind begins and it's up to them if they want to continue that solo grind, or find a group or join a guild. Mir as a low rate is not a solo game. There's very little you can do to change this, without breaking the group aspects that make the game what it is and has been for the past few months.

Perhaps we should be encouraging people to join groups more, rather than buffing solo aspects? If you make solo too rewarding/incentivised then you'll kill off any need to group - which is detrimental for the server. How you'd go about this, I'm not so sure. Perhaps go down the WoW route of having group-finders? It's worth looking into if it gets the casual solo player grouped up and hunting with others.

Ultimately the game should get easier for the lower levels as the game progresses.

And there is nearly always a big group hunt going on from at least 2 of the big groups, it was very rare we could complete a hunt in yims or red without being booted out by a massive group.

Any small guild that gets created just gets crushed by the big 3 and the big 3 won't recruit people unless friends etc.

Hardest thing for a servers longevity is keeping new starters interested in trying to catch up.

If people are at a level where they can't defend themselves for to long they will just quit

---------- Post Merged at 07:29 PM ---------- Previous Post was at 07:27 PM ----------

It shouldn't take one day in a top 3 guild to do what takes weeks solo
 

Adv

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Solo is fine m888888


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StormHero

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Forums sounds like what kori wants, kori gets. Moral of the story be more like kori. :p but i dont think big groups should lvl that much quicker than solo. Bit late to do out about it now but i prefer solo hunting during the morning.