Market System Reveal
We’ve built a brand new
Market System to power a
fully player-driven economy.
This is a foundational shift in how trading works in the world. Instead of a global auction house, the economy is now shaped entirely by player behaviour. What you buy, sell, move, and control will directly influence prices, availability, and opportunity.
This system is designed to create real trading routes, meaningful pricing decisions, and new roles for players who want to specialise in commerce, transport, or market control.
What This Means
Markets are now built around
local hubs, not a shared global system. Each hub has its own supply, demand, and pricing.
Players can:
- Buy directly from existing sell orders
- Place buy orders at their own chosen price
- Sell instantly into existing demand
- List items and let the market come to them
Items and gold are no longer abstracted. Everything must be
traded, moved, and collected, reinforcing the importance of location and logistics.
How It Works
Listings
Browse everything currently for sale in your hub. From here, you can quickly jump into buying or selling the selected item.
Buy
Purchase from existing sell orders or place your own buy orders at a price you decide. You can target specific listings or create broader demand for others to fill.
Sell
Sell instantly into existing buy orders or create your own sell listings. You control pricing and quantity, allowing you to respond to market conditions.
My Orders
Track all of your active buy and sell orders, monitor progress, and cancel orders that are still open or partially filled.
Collect
All completed trades, returned items, and expired or cancelled orders are delivered here. You will need to collect them from the hub.
System Design Highlights
- Everything is local to the hub you are in
- Selling into a buy order grants instant gold
- Purchased items are delivered to Collect, not directly to your inventory
- Cancelled or expired orders are also returned to Collect, not your bag or wallet
A Living Economy
This system lays the groundwork for a living, breathing economy.
Traders can specialise in buying low and selling high. Transporters can move goods between hubs to take advantage of price differences. Opportunistic players can identify shortages and fill them.
Over time, the market will evolve based on player behaviour, creating a dynamic economy driven entirely by the community.