Update 14/07/13 - OrcDungeon, FrozenCavern and stuff

Mu online season 21 - grand opening

grimlife

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lol :lol
they ask for something new/different and more challenging
and get replys like "too much of a pain in the ass to be enjoyable" and "Good idea though but doubt il be going back" ^^

sometimes you just cant win :P



Good job team!!
Hope to see updates like this every week
(or every other)
 
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WildGirl

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Very good patch:

- can change poisons order
- BoundStones working
- new area/mobs is something refreshing

Needs to be done next:

-add new skills(high lvl) and the assasin class
-re-think drop rates for some of the skills
-make bosses harder/challenging or at least do so with the new ones
 
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Purity

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lol :lol
they ask for something new/different and more challenging
and get replys like "too much of a pain in the ass to be enjoyable" and "Good idea though but doubt il be going back" ^^

sometimes you just cant win :P

Have you even been to the Orc place yet? I'm a tao so mobs constantly moving around doesn't annoy me as much but when you have 3/4 warriors all trying to attack the same mob which doesn't stop moving it gets messy and people get frustrated.

Only ranged mobs should move imo and maybe subs/bosses.

Apart from that good update guys, I look forward to more content in the future.
 

grimlife

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Have you even been to the Orc place yet? I'm a tao so mobs constantly moving around doesn't annoy me as much but when you have 3/4 warriors all trying to attack the same mob which doesn't stop moving it gets messy and people get frustrated.

Only ranged mobs should move imo and maybe subs/bosses.

Apart from that good update guys, I look forward to more content in the future.

Not everything has to be tailored to suit warriors........ just saying.
 

deano13

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Very good patch:

- can change poisons order
- BoundStones working
- new area/mobs is something refreshing

Needs to be done next:

-add new skills(high lvl) and the assasin class
-re-think drop rates for some of the skills
-make bosses harder/challenging or at least do so with the new ones

Totally agree on this one
 

knives

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bound stones are way to late to be fixed, given i lost all my decent stuff to pk, having bound stones fixed back all 4/5 weeks ago would of been great but hey ho
 

WildGirl

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If BoundStone drop rate would be much lower, pk for drops would become more entertaining. Few good SW fights will take out a lot of them out of game I'd presume.
 

SlippitySchlong

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Appreciate the new content but you mixed it up a little bit so it is going to feel a little out of place.
 

DeadGirl

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Not everything has to be tailored to suit warriors........ just saying.

Just saying that not everyone is going to like everything.

I come on here to enjoy myself, if i don't enjoy it, i will not be doing it, simple as. No point in 3/4 warrs all attacking the same thing, all standing inside each other, running around like idiots because you can't hit the damn thing most the time, turns it from something i enjoy, to a chore.

I'll still go if the guild wants to, and i'd even enjoy it f they just chucked a couple non moving mobs in.

Another thing, when there's a big group of orc mobs, the 3 warrs just stand there like douches while the wizzies/taos kill them from a distance, forgot that's what i like doing in my spare time.. nothing. Ohwait.

Once again, still a good job lads, am interested to know what the real sub-boss / main bosses damage is like.. that may be funtimes.
 

d1craig

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Cry all you want knives we all knew they didn't work anyway :P

I found the mobs in Orc place only move when a ranged player attacks (just like every other mob ingame apart from rangers).

Ice cave is awesome mobs are easier than orcs but the amount of spells they do makes it pretty difficult.

Some of the stuff these new mobs do could make awesome new skills.
 

DeadGirl

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Deadgirl I am not sure about Entrapment lvls but isn't Sanity able to cast Entrapment on orcs ?

Sadly not. I think (if im corrent San?) think he did try a couple times last night, didn't see it work.. Will ask him when he's on. Wouldn't be AS bad if he was able to though :)
 

Samuel

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Cry all you want knives we all knew they didn't work anyway :P

I found the mobs in Orc place only move when a ranged player attacks (just like every other mob ingame apart from rangers).

Ice cave is awesome mobs are easier than orcs but the amount of spells they do makes it pretty difficult.

Some of the stuff these new mobs do could make awesome new skills.

So many of the new skills these mobs use are infact skills that will be introduced at some point... E.g Ice monsters, one uses IceThrust which will eventually be introduced and the other uses TwistingBlow, which is a heavy hit (much like fs) with the chance of push...

There are a bunch of other skills on the table but we will shed more light on them shortly :).

Sam
 

WildGirl

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So many of the new skills these mobs use are infact skills that will be introduced at some point... E.g Ice monsters, one uses IceThrust which will eventually be introduced and the other uses TwistingBlow, which is a heavy hit (much like fs) with the chance of push...

There are a bunch of other skills on the table but we will shed more light on them shortly :).

Sam

Very nice !; Can you please reveal Orc's monsters levels ?
 

Turrican

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My view:

I like the dungeon its fresh and different and much needed so thanks for that.

i can however see the issues warriors bring up, a lot of the trash aren't warrior friendly some ideas of what i think would be a good start in changing

OrcWarrior - i dont believe he should move around as much as he does
OrcDinoRider - same as above
OrcSlasher - probably shouldnt move around as much, maybe 2 different versions needed (one who doesnt move should deal more dmg)
OrcChampion - noticed this guy in the Small room off 2nd is much harder than the ones u find wandering on 4th, not sure if the 4th one should be of the same difficulty.

we didnt manage to find the sub boss on both runs (due to messed up mini maps), so cant really comment on him or the main boss as of yet.
 
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ChiliPepper

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The mobs that move around to much will be resolved with next reboot, and a few other issues with the cave hopefully.
There may be a reboot today to also sort some of the frozen maps.

I will keep you all informed.
 

Foopah

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Thanks for the response people, GM, coders, owner or otherwise... If you ignore a problem hopefully it will go away eh.
 

MiloFoxburr

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Thanks for the response people, GM, coders, owner or otherwise... If you ignore a problem hopefully it will go away eh.

There are multiple threads about a small minority of players having issues connecting to us. Have a look through them. It's likely the issue is with your connection to our Server Host and isn't something easily resolved. You can try some of the steps people have taken though to sort it.