Update 23/06/13 - Gems, Bug Fixes and Skill Tweaks

Play Now

Nemo

LOMCN Veteran
Veteran
Jun 10, 2009
547
67
115
UK -Manchester
All good updates as far as I can see. removing dura orbs/gems is maybe a little harsh on warrs though I agree as this doesnt really effect wizz/tao anywhere near as much.

I think removing peoples items who have stuff above the cap is perfectly reasonable, of course people will moan but its for balance on the server which is more important. I think easiest way is to make weps cap at +10, rather than 7 to account for the luck? That could backfire though I guess.

Also just a comment on something milo said to me just cos it kinda annoyed me. 'You and your overly gemmed kit'. I was on my wizz which has nothing over these caps, and most of it is nowhere near them. From this I take it milo hasn't looked at peoples kits recently cos I'm way behind most..
As for my warr, sure he has +5 rings and necky, but I for one would be perfectly happy to hand these over and have them changed for versions at the cap. No problem here. Always been pro-cap.
 

Male

Dedicated Member
Dedicated Member
May 22, 2013
197
6
45
Lincoln
Welcome to another weekend reboot, probably another controversial one but as usual feedback is welcomed

New Stuff
  • Gems/Orbs capped to +3 Max of 1 stat and +7 total - Note that Luck/Curse and added stat from drops count in this calculation

Well thats going to make the cash flow in game go nuts again, gems was the only thing pumping cash out of peoples pockets but meh.

I like caping it at +3 of a stat will stop things getting to silly and +7 total is fine as well but added stats from drops counted into this as well? that i don't like, it might just be to hard as hell to account for adding stats to items already droped with extra rng stats but that could turn a great drop item into less of one even more so if dura is counted into the total added stats list.

just to explain there is one or two mace's around atm that are dura +4 and mc+1 thats 5 out of a total seven stats used already.

Also one more comment does refining stats added count for the +3/7 seven to? if so i think refining just died totally.
 
Last edited:

crossronin

Dedicated Member
Dedicated Member
Jun 16, 2013
32
0
32
i think this just killed the game for me post best reason on why you should get a golden mace and all my items cash will get distributed at a later date :P but dont worry theres plenty to go around only blown 50 mill since firday on gems to find this crap #refundwanted just lost dc on steelgoves as well even added dc is that supposed to happen ? :P i get to pick the winner so if i dont like you tough :P lololololol will make descision once COMPANYT OF HEROS 2 IS OFFICIALLY RELEASED

---------- Post Merged at 05:23 AM ---------- Previous Post was at 05:11 AM ----------

Well thats going to make the cash flow in game go nuts again, gems was the only thing pumping cash out of peoples pockets but meh.

just to explain there is one or two mace's around atm that are dura +4 and mc+1 thats 5 out of a total seven stats used already.

lol ur lucky i used ll my stat before i even liucky it +6 dura +1 slot +1 dc so if i loose luck im scrwed

http://www.lomcn.org/forum/showthre...help-me-with-how-many-stats-is-on-this-weapon
 
Last edited:

crossronin

Dedicated Member
Dedicated Member
Jun 16, 2013
32
0
32
used all my stats already and that without the luck so if i loose luck does that make it unluckable ?? if it does shiny gold dildo #useless
 
Last edited:

Kamikaze

LOMCN Member
Untrusted Member
Veteran
Jan 21, 2005
476
2
44
Quite a silly update to Gemming. I agree about capping stats on certain things. Luck should NOT be included nor should items dropping with +stats or slots. If im having items taken or restated I would want to have them stats placed elsewhere on another item also.
 

Purity

Dedicated Member
Dedicated Member
Sep 25, 2007
90
3
35
Would it not be better to just remove runes instead of capping gemming so harshly? Runes are way OP, you can get a DC 1-8 gauntlet... It makes rare, higher level items useless imo.
 

terriblen

LOMCN Veteran
Veteran
Dec 28, 2012
765
5
79
On euro you could cast ress and rt why change that? You have took away ress ammy and made it work every time but added the cool down for cast and for response. I see the thinking behind this but not sure about it. Perhaps it shouldn't work every time until level 3 or success linked to level of tao. Was rt ing away so bad?
 

Kinneas

LOMCN Veteran
Veteran
May 2, 2007
472
6
44
Rting away defeats the point of it being a long cast that gets interrupted if you take a hit, I would have thought.

I don't see any problems with this. Reincarnation should be an "out of combat" spell (or at the very least, you'll have to carefully put yourself in a position to cast uninterrupted). It shouldn't be like a battle res in another well known game ;)
 

Skyline

LOMCN Admin
Staff member
Administrator
Mar 26, 2003
7,189
607
360
Sheffield
i think this just killed the game for me post best reason on why you should get a golden mace and all my items cash will get distributed at a later date :P but dont worry theres plenty to go around only blown 50 mill since firday on gems to find this crap #refundwanted just lost dc on steelgoves as well even added dc is that supposed to happen ? :P i get to pick the winner so if i dont like you tough :P lololololol will make descision once COMPANYT OF HEROS 2 IS OFFICIALLY RELEASED

---------- Post Merged at 05:23 AM ---------- Previous Post was at 05:11 AM ----------

Well thats going to make the cash flow in game go nuts again, gems was the only thing pumping cash out of peoples pockets but meh.

just to explain there is one or two mace's around atm that are dura +4 and mc+1 thats 5 out of a total seven stats used already.

lol ur lucky i used ll my stat before i even liucky it +6 dura +1 slot +1 dc so if i loose luck im scrwed

http://www.lomcn.org/forum/showthre...help-me-with-how-many-stats-is-on-this-weapon

Just give it me.

There's no reason or explanation needed.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
On euro you could cast ress and rt why change that?

Then my guess is this was a bug on euro... It obviously something that should not work, specially with the current res system we have.

As for gem's/orbs (and as always this is my opinion)... I think +3 per stat and +7 is reasonable, I don't think Luck, Curse, Dura or dropped added stats should be taken into the calculation, but I will have to speak with the team.

Sam
 

Purity

Dedicated Member
Dedicated Member
Sep 25, 2007
90
3
35
Not if the higher level item has rune slots aswell??

That's not the point though. A Kriss Sword can be gemmed and runed to be better than a Fan and it shouldn't be like that. How many higher level items have you seen drop with 3 slots? Only a few compared to the lower items which can be made to be just as good if not better.
 

MCDONALDS

Banned
Banned
Veteran
Jul 24, 2008
388
7
45
Southampton, UK
That's not the point though. A Kriss Sword can be gemmed and runed to be better than a Fan and it shouldn't be like that. How many higher level items have you seen drop with 3 slots? Only a few compared to the lower items which can be made to be just as good if not better.

A Dsword can be refined to be made better than a DSS.

A WoodenSword can be refined to be better than a MirSword for a Wizard or Tao.

I fail to see your point sir.
 

MCDONALDS

Banned
Banned
Veteran
Jul 24, 2008
388
7
45
Southampton, UK
Is you use ebony sword you got more of chance mate

Exactly, i just dont see how people can compare stuff thats been heavily upgraded to fresh.

You can gem and rune a Kriss sword to be better than a Fan Yes. But you can then gem that fan and make it even better.

Max available stats of a single stat on a 3 socket item is +6.

Kriss sword is 1-2. Therefore making it 1-8.

You tell me what tao wants 1-8 over 3-6. None. And if you +3 that fan. Its 3-9. Therefore better.
 

Skyline

LOMCN Admin
Staff member
Administrator
Mar 26, 2003
7,189
607
360
Sheffield
Quick question..

Do these caps effect refining?

Can you only add +3 on refine per stats or have you left this seperate? e.g. I think it was +20 max per stat.
 

MCDONALDS

Banned
Banned
Veteran
Jul 24, 2008
388
7
45
Southampton, UK
Quick question..

Do these caps effect refining?

Can you only add +3 on refine per stats or have you left this seperate? e.g. I think it was +20 max per stat.

I haven't actually tried this yet mate, although refining seems unpredictable as hell on here. But from what i've heard refining is still capped at +20. But im not sure if you can Gem After refining if that makes sense.

TD told me the other day that if a item drops DC+1 and you gemmed it to DC+2 the gem would act as if it was a second gem, in sense of probabilities. SO from what i can predict, if you had a weapon refined to DC+3, it would not be gemmable with DC.#

Edit:

This is all theory btw, i would love some clarification into this if possible.
 

Skyline

LOMCN Admin
Staff member
Administrator
Mar 26, 2003
7,189
607
360
Sheffield
I haven't actually tried this yet mate, although refining seems unpredictable as hell on here. But from what i've heard refining is still capped at +20. But im not sure if you can Gem After refining if that makes sense.

TD told me the other day that if a item drops DC+1 and you gemmed it to DC+2 the gem would act as if it was a second gem, in sense of probabilities. SO from what i can predict, if you had a weapon refined to DC+3, it would not be gemmable with DC.#

Edit:

This is all theory btw, i would love some clarification into this if possible.
Yeah the way the Gem/Stat cap is working is not +3 with gems, it's +3 in total.

So that's dropped with added stats, gemmed or orbed.
So I would expect if I refined a MageStaff mc+3 a Gem will no longer work.

But, I'm curious if refines will still work to over +3
 

MiloFoxburr

LOMCN VIP
VIP
Mar 23, 2003
7,276
207
350
Dublin, Ireland
Probably would of helped if I clarified last night when I posted but Dura and Luck/Curse counting towards the +7 cap should be considered a bug and will be fixed.

Not sure what we'll do about Refines etc, for now you'd need to Gem/Orb the item then refine to have the max +23 possible. And the Cap limitation only applies to Gem/Orbs, you can refine over +3 etc