so lets do a little list on what can do what. please correct me if im wrong. basing this on a level 43 wep. gemmed items of same level
max dc warrior can
2 hit a tao @ equal level (just)
2 hit a archer @ equal level (easy)
2 hit a sin @ equal level (easy)
2 hit a wiz with shield? @ equal level (struggle?)
cant 2 hit a warrior? maybe 3 @ equal level
TDB also ignores shield and ac on 1 part of its hit...
This is without slashing burst which is fking op from what ive seen on other servers. kills mele dashed or stood targets so easy.
max mc Wiz can
2 hit a tao @ equal level (easy)
1 hit a archer @ equal level (easy)
2 hit a sin @ equal level (easy)
2 hit a wiz with shield? @ equal level not sure???? please comment
cant 2 hit a warrior? please comment not 100% on this
max dc sin can
cant 2 hit a tao @ equal level
2 hit a archer @ equal level (easy)
2 hit a sin @ equal level with a fatal sword
cant 2 hit a wiz with shield? @ equal level (no chance)
cant 2 hit a warrior? @ equal level (no chance)
max dc archer can
2 hit a tao @ equal level (just)
2 hit a archer @ equal level (easy)
2 hit a sin @ equal level (easy)
2 hit a wiz with shield? @ equal level (struggle?)
cant 2 hit a warrior?@ equal level
its pretty clear from the above warriors stand no chance on being killed or spiked out, wizzys only if the shield drops, taos if there trapped in mobs, sins easy to kill, archers are even easier.
please tweak edit and post what ive wrote above if you feel im not accurate. please explain.
Please also factor in when PVPing you will hardly be at max hp making the chance on 1 or 2 hitting the likes of a archer or sin really easy.
personally i think that sins and archers healths are way to low, they deal less spike damage (which is all that matters in pvp on this server) then a wiz or warrior and have half the effective health pools. (agility is not reliable to be effective enough)
i dont comment on taos as they are a class that does not rely on having to take damage in trying to deal it back (aka being support)