War is to OP

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Razarus

Sour Sally
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Dec 6, 2013
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No point testing with TDB as it ignores AC.
and yeah Squall I agree with what your saying I just don't think the numbers will get that high on this server AC wise for it to make much of a difference to what we already have.
But i do 100% understand and agree it would be an issue if wars start stacking 100AC - who knows what new kit will be introduced.
 

squall777

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Apr 3, 2004
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Dont forget about the PVE part of the game. I bet already there are mobs/bosses ingame with over 30-40 or even 50ac which more than halves the dps output of a sin with a kit like the one kori posted(top kit)
 

GimmeAKitKat

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Rich folks problems, 90% of the server don't get close to the stats you lot are all whining about.

Id like to see a cooldown increase on shadowstep though, its ****ing silly how easy sins can escape from every other class. Yeah they all whine about "oh but when it doesn't work we're ****ed", but that's the same for all classes. Watching sins regularly SS 10 times in a row around rooms during pvp is ridiculous.
 

ILovePie:D

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Apr 22, 2003
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Rich folks problems, 90% of the server don't get close to the stats you lot are all whining about.

Id like to see a cooldown increase on shadowstep though, its ****ing silly how easy sins can escape from every other class. Yeah they all whine about "oh but when it doesn't work we're ****ed", but that's the same for all classes. Watching sins regularly SS 10 times in a row around rooms during pvp is ridiculous.

Be nice to be a warrior who can dash out of everything while taking zero damage :)
 

Koriban

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Pro's to every class, someone will moan about something when it's not their class.

Servers pretty balanced if you think about it. Every class has it's unique niche and fills it rather well atm and each one has huge potential for damage or utility, or a mix of both! (archers escape tools need adjusting slightly but imo they're still incredibly powerful when fully kitted)

Introduction of new spells and monk class will likely throw this into jeopardy but we'll see.
 

d1craig

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I'm pretty sure AC has the same mechanics as other stats ie. It is basically a roll when it gets attacked, something like 10-30. So a one on the dice would be 11AC gets used.

Is that correct?

If so then how does luck effect it, either against or for it?

There are no DC roles when luck 7 is in place so it's basically DC 75 against an AC 10-30 (odds are it would be 20 AC) or does luck just ignore the opponents AC role aswell?
 

GimmeAKitKat

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Not all warriors are 50+ and able to do so. Sins have next to no limitations on their escape, you can even escape over walls ffs.
 

Razarus

Sour Sally
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Not all warriors are 50+ and able to do so. Sins have next to no limitations on their escape, you can even escape over walls ffs.
if it works...
once aspeed 6+ is obtained it always works. and thus the broken warrior is introduced into the mix.
 

Shane/Banshee

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so lets do a little list on what can do what. please correct me if im wrong. basing this on a level 43 wep. gemmed items of same level

max dc warrior can

2 hit a tao @ equal level (just)
2 hit a archer @ equal level (easy)
2 hit a sin @ equal level (easy)
2 hit a wiz with shield? @ equal level (struggle?)
cant 2 hit a warrior? maybe 3 @ equal level
TDB also ignores shield and ac on 1 part of its hit...
This is without slashing burst which is fking op from what ive seen on other servers. kills mele dashed or stood targets so easy.

max mc Wiz can
2 hit a tao @ equal level (easy)
1 hit a archer @ equal level (easy)
2 hit a sin @ equal level (easy)
2 hit a wiz with shield? @ equal level not sure???? please comment
cant 2 hit a warrior? please comment not 100% on this

max dc sin can
cant 2 hit a tao @ equal level
2 hit a archer @ equal level (easy)
2 hit a sin @ equal level with a fatal sword
cant 2 hit a wiz with shield? @ equal level (no chance)
cant 2 hit a warrior? @ equal level (no chance)

max dc archer can
2 hit a tao @ equal level (just)
2 hit a archer @ equal level (easy)
2 hit a sin @ equal level (easy)
2 hit a wiz with shield? @ equal level (struggle?)
cant 2 hit a warrior?@ equal level


its pretty clear from the above warriors stand no chance on being killed or spiked out, wizzys only if the shield drops, taos if there trapped in mobs, sins easy to kill, archers are even easier.

please tweak edit and post what ive wrote above if you feel im not accurate. please explain.

Please also factor in when PVPing you will hardly be at max hp making the chance on 1 or 2 hitting the likes of a archer or sin really easy.

personally i think that sins and archers healths are way to low, they deal less spike damage (which is all that matters in pvp on this server) then a wiz or warrior and have half the effective health pools. (agility is not reliable to be effective enough)

i dont comment on taos as they are a class that does not rely on having to take damage in trying to deal it back (aka being support)
 
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holly

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I don't like the idea of any classes getting 2 hit by other classes at similar levels to be honest!
 

Shane/Banshee

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I don't like the idea of any classes getting 2 hit by other classes at similar levels to be honest!

yeah its not fun, even the fights and being in team are kinda pointless, i used about 40 suns on a raindeer fight today most of the time i had to sun after being hit once buy a sowg swinging warrior. i even died to a warrior being hit by 2 others while hitting me lol.

all i see is archers and sins having to rt constantly or shadowstep, which got a sin killed twice when it failed lol