Warring privelages

horton

Bitter Berry
Dedicated Member
Sep 17, 2007
241
4
44
This just seems like a typical QQ from someone who wishes he had something worth putting a curse immune potion on.

The server needs to make money from somewhere otherwise, where is their incentive to keep things going after the passion ran out and all the ballshit they have to put up with is now here?
No one will know how much the srver makes but i bet curse immunity pots isnt the biggest earner
I would say exp pots and hard torches
for 4 hours play especially during exp events even from half the playersits a good amount
 

bayya

Dedicated Member
Dedicated Member
Aug 19, 2012
355
0
42
Ok my turn then:

Do you not play the game?
Do you not see that the majority of this server play for the PK?
Do you not see that without the wars people would be red all day?
Do you not see that only the few, hate wars?
Do you not see that you chat crap?

K Thanks

Dispute
Forsaken don't play to PK and they supposed to have the biggest guild on server
BlackWidows don't play to PK
Dunedain didn't and can you include mines pk ers
WinterItscoming don't seem to play to pk
There's a lot of posts about ppl leaving because of the constant guildwars and unpunished pk
That's what I meant about reading the forum
 

kickey

LOMCN Veteran
Veteran
Jun 5, 2010
686
1
104
Do you actually read any of the forum?
There are many discussions about constant wars being grief
whether they should be limited to one a day
whether they should be limited to one guild at a time

whether they shoudl be more expensive
Cant remember everything.
Had you no idea many players feel strongly about this?

Just about the worst 2 idea's i've ever seen on forums..


( actually there the 2nd and 3rd worst idea's, master's target will always hold no.1 spot )

---------- Post Merged at 03:39 PM ---------- Previous Post was at 03:37 PM ----------

Guild that starts warr has the privelages of having no curse and no going red, the oppsite guild being warred should have no drop activated imo.

Or

Have both leaders to agree the war.

PVP in on this is terrible, guilds at war 24/7, no curse and no going red, it's made PVP extremely "carebear".

Pls don't talk about carebear when you postin idea's like that. mmkay jelli totts ?
 

Tigerspottin

Dedicated Member
Dedicated Member
Feb 9, 2014
120
1
44
Dispute
Forsaken don't play to PK and they supposed to have the biggest guild on server
BlackWidows don't play to PK
Dunedain didn't and can you include mines pk ers
WinterItscoming don't seem to play to pk
There's a lot of posts about ppl leaving because of the constant guildwars and unpunished pk
That's what I meant about reading the forum

We do have to bare in mind the content of the actual advertisement for this server though (which you can see at the top of the facebook page) it states the following headlines of the game i.e. what the game is all about:

Guild Wars
Dungeons
Quests
Open World PVP
5 Character Roles

I get the fact that some people don't like the wars and the open world pvp but isn't it a big part of mir as per the advert? It certainly is for me although I do love a lot more about it too :)
 

+ULFBERH+T

Loyal Member
Loyal Member
Dec 23, 2014
145
0
42
Luck 7 being ingame is stupid anyway, specially considering the number of them around. And the whole point of Luck being so beneficial is that it should be easy to lose, that's the whole reason for the luck/curse system.

Curse immunity pots just give the top 5% who can buy everything they need with r/l cash an even bigger advantage than is necessary.

its the biggest flaw/bug/bullshit in the game, luck 7 should never be in game and reduced to a capped 5. and to add protection to it in the form of those pots is a fkin joke.

All this shyte about the hard work ppl did to get lk 7 is bollox too, reduce em to 5 and they cant cry coz they still got the max lk in game, sorted.

This was one of the things we were PROMISED would be sorted when they closed Acem2.

oh btw, cap the number of guildwars you can do in 24hrs to stop its abuse :P