warrior damage - now pointless class

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Azz

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right I don't understand what ppl are having problems with here?? its quite simple.

before patch:
sins hitting at speed 7 (broken needed animation fix)
a warrior at speed 5 hitting speed 5

after patch
sins hitting at speed 8 (now animation is fixed so I believe, +25% increase?) so possible speed 10? looks way to fast (btw I do have a sin myself)
warrior with speed 5 hitting under speed 4

= utter joke

EASIEST fix
take 25% off sins and leave it with animation fix (speed 8)
cap wars at speed 6/7
 
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Windlepoons

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Jan 4, 2014
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Kori, im going to bed so i'll keep this short, but seriously - are you for real dude? I am genuinely lost for words at your post.

Whichever aspect of PVE you look at (bosses, group hunting or soloing), warriors have just had a huge nerf. How can you say this doesnt matter when its a group hunt? Of course it matters.

Warriors have not lost any burst damage? They've just had their attack speed nerfed by 25% - how on earth is that NOT going to affect burst damage if they're suddenly hitting 25% slower?

Regardling flinch locking, either we did different tests or your client is somehow unaffected by flinch but sins new attack speed absolutely without a doubt does mean warriors now get less hits off. I lost a toe to toe with a 44 sin with 70 dc and slow1. Again, how you can say there is no difference is just astounding. I will happily demonstrate the impact of these changes with more data and even videos if necessary because it's nonsense like that which you've just posted that got us in this mess in the first place.

+1 hes managed to ruin wizzys and get them nerfed to hell and now wars too to appease his lack of effort/skill in whichever class he picks to make OP lol.
 

Muh

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Feb 13, 2014
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Kori, im going to bed so i'll keep this short, but seriously - are you for real dude? I am genuinely lost for words at your post.

Whichever aspect of PVE you look at (bosses, group hunting or soloing), warriors have just had a huge nerf. How can you say this doesnt matter when its a group hunt? Of course it matters.

Warriors have not lost any burst damage? They've just had their attack speed nerfed by 25% - how on earth is that NOT going to affect burst damage if they're suddenly hitting 25% slower?

Regardling flinch locking, either we did different tests or your client is somehow unaffected by flinch but sins new attack speed absolutely without a doubt does mean warriors now get less hits off. I lost a toe to toe with a 44 sin with 70 dc and slow1. Again, how you can say there is no difference is just astounding. I will happily demonstrate the impact of these changes with more data and even videos if necessary because it's nonsense like that which you've just posted that got us in this mess in the first place.

You hit 420 flameswords and 150x2 Tdb's. What do you expect....aspeed?
**** off.
 

ziiid

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Feb 18, 2013
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right I don't understand what ppl are having problems with here?? its quite simple.

before patch:
sins hitting at speed 7 (broken needed animation fix)
a warrior at speed 5 hitting speed 5

after patch
sins hitting at speed 8 (now animation is fixed so I believe, +25% increase?) so possible speed 10? looks way to fast (btw I do have a sin myself)
warrior with speed 5 hitting under speed 4

= utter joke

EASIEST fix
take 25% off sins and leave it with animation fix (speed 8)
cap wars at speed 6/7
Nothing here is correct look at first 4 posts. Speed should be capped at 6 but with full value on Warriors(allows for more DC)
 

Slipmatt

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LOL thats ****ing fantastic compared to my wiz! Done a test of 20 FF's on trainer destruction power of 1510 avg power was 75 and it hit 100+ ONCE!!! F**cking ONCE in 20 FF's. WORST PATCH EVER. Not even really complaining i just think that no one can put 2 and 2 together to balance a single ****ing class and yet there is now 6 classes to address, sure got your work cut out for you team.
 

HarryH

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Apr 25, 2014
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Changes are pretty simple:

Scrap the FF idea, it's terrible.

Change sins 210 hits per minute down to 195.

Make aspeed 6 on a warrior actually hit aspeed 6. Don't make them have to work harder for something they've just been nerfed on.
 

Koriban

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Kori, im going to bed so i'll keep this short, but seriously - are you for real dude? I am genuinely lost for words at your post.

Whichever aspect of PVE you look at (bosses, group hunting or soloing), warriors have just had a huge nerf. How can you say this doesnt matter when its a group hunt? Of course it matters.

Warriors have not lost any burst damage? They've just had their attack speed nerfed by 25% - how on earth is that NOT going to affect burst damage if they're suddenly hitting 25% slower?

Regardling flinch locking, either we did different tests or your client is somehow unaffected by flinch but sins new attack speed absolutely without a doubt does mean warriors now get less hits off. I lost a toe to toe with a 44 sin with 70 dc and slow1. Again, how you can say there is no difference is just astounding. I will happily demonstrate the impact of these changes with more data and even videos if necessary because it's nonsense like that which you've just posted that got us in this mess in the first place.

You have A.speed 8 right?

Changes are pretty simple:

Scrap the FF idea, it's terrible.

Change sins 210 hits per minute down to 195.

Make aspeed 6 on a warrior actually hit aspeed 6. Don't make them have to work harder for something they've just been nerfed on.

Completely agree.
 

Azz

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Nothing here is correct look at first 4 posts. Speed should be capped at 6 but with full value on Warriors(allows for more DC)

please tell what is incorrect, as per the other post it was worked out that speed5 is now speed3.75. was confimed that sins were raised to 60ms per aspeed.

so warr at aspeed 8 = 360
sins at speed 8 = 480

---------- Post Merged at 11:50 PM ---------- Previous Post was at 11:49 PM ----------

Changes are pretty simple:

Scrap the FF idea, it's terrible.

Change sins 210 hits per minute down to 195.

Make aspeed 6 on a warrior actually hit aspeed 6. Don't make them have to work harder for something they've just been nerfed on.

pretty much what I said. +1
 

squall777

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Lvl 49 warrior speed 7 21-100 dc damage 5900 over 30secs
Lvl 35 sin 14-52 dc damage 5300 over 30secs.

grats tori nice patch.

Now add 40ac on that trainer and so same test.
I swear noone in this forum ever considers the "cutting through" defence perk EVER. I dont know about chronicle's balance since i dont play it but YOU CANT PERFORM TESTS ON TRAINER. Gratz you just proved sins kill hens and deers faster.
 

MelkorXV

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not gonna rage much i simply wont play.

From the comments in guild chat last night there's going to be a few people who walk away from the server if these changes remain.

Be interesting to see how well jeras fares against a sin now that he effectively can't actually hit back due to constant flinch and massive damage even in shop gear...
 

ILovePie:D

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From the comments in guild chat last night there's going to be a few people who walk away from the server if these changes remain.

Be interesting to see how well jeras fares against a sin now that he effectively can't actually hit back due to constant flinch and massive damage even in shop gear...

Won't need attack speed to 2 hit a sin. The sin will still die.
 

Razarus

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Dec 6, 2013
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From the comments in guild chat last night there's going to be a few people who walk away from the server if these changes remain.

Be interesting to see how well jeras fares against a sin now that he effectively can't actually hit back due to constant flinch and massive damage even in shop gear...
He will still 1-2 hit them all.he has +7? Acc luk 7 and 150 dc. He never needed speed anyway.
 

samlonghu

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Won't need attack speed to 2 hit a sin. The sin will still die.

how ? the sin do nothing then ?

usually how it goes the sin ss next to u and start attacking u, and cuz of flinch system u cannot almost hit bk (react 1 sec slower) so before u give the sin 1-2hits the sin already landed 15+hits
usually by then the warrior is dead already, sin has the advantage of ss and quick attack before the warr can start to react........( or the warr is already slowed purple)
really something is wrong here.......

/truexin
 

suicidal

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Well in jeras and other very high lvl warriors case they just sd after being hit which bugs the sin for a split sec thereby giving the warrior enough time to 1-2 hit the sin. I agree sins are too fast though, needs lowering a tad but higher than it used to be and flashdash cast still is so slow its not even worth using.
 

Silencer

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LOMCN HQ with Tai, eating bagels.
Best patch so far.

f28dca9a81e9fdab65a46db8dcfc76ac.jpg
 

samlonghu

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Well in jeras and other very high lvl warriors case they just sd after being hit which bugs the sin for a split sec thereby giving the warrior enough time to 1-2 hit the sin. I agree sins are too fast though, needs lowering a tad but higher than it used to be and flashdash cast still is so slow its not even worth using.

sd u need to face them , when they ss next to u, u have to lock them with shift and hit first so already 15hits+ landed on me before i can use sd and ur post is saying only high lvl warrs what about the others not 50+ ? at low lvls to 43 or even below 50 the sin already lvls faster then warrs except if u wear ubergear like jeras
 

Tyga

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I dont even play a war anymore. But at moment the stunlock on sins is mental. I agree should have u sorted sins speed. But not nerfed other classes aspeed. Sins aint as **** as alot of them make out.. Promise you. Now there even more faceroll pve wise
 
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