Warriors, Rage

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What level do you think rage should be trainable?


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    48
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Turrican

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Jul 24, 2012
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We've been discussing ways in which to make warrior more viable during lower levels, one conclusion we have came to is to lower the level rage is learnt in order to give warrior a fighting chance during the lower levels (much like how sin get haste during their lower levels)

Whats your opinions on this? :)
 

DeadGirl

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Jun 24, 2013
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Considering how strong Sin is from a low level and Archer now in the game also, warrior needs a huge look at, as it's drastically lacking. Deff a good idea, will make wars alot more enjoyable and not look pathetic next to the others :P
 

Wallnut

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Jun 28, 2013
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Depends on the duration, if it stays at 16sec or whatever it was on Ace, it'll still be pretty pointless. Buff it to the same duration as Haste if you're going to do this.
 

xXxX

Golden Oldie
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Mar 9, 2005
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Voted level 20.

Depends on the duration, if it stays at 16sec or whatever it was on Ace, it'll still be pretty pointless. Buff it to the same duration as Haste if you're going to do this.

Thats true, also they would need to consider mp consumption at that level.

/KENPACHI
 

Aldor

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Aug 16, 2013
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Can you confirm the DC gain from Rage on this server will be the same as official, which I believe is purely percentage based?
 

ziiid

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Feb 18, 2013
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As Rage is DC % based it wouldn't do to much harm to game balance to have it at any level really. 12-15% of 40 DC is between a 4-6% increase in DC, not game altering, by skill level 3 21% is still only 8DC, helpful at this level but will not break anything either way in my opinion. Especially if it is only a max DC increase as wars are low luck at this level its even a more marginal change. If you were considering this for a low level boost in power for wars I would consider making it a base and max DC increase. DC 10-40 becomes DC 16-46 as an example.
 

Jacko

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Jul 7, 2011
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I disagree with this buff due to a couple reasons.
1. rage is ment to be rare and having rage makes a warrior alot stronger
2. warrior has due to rage a better endgame and if every warrior runs around with rage it's the same as every sin running around woth hemorrage.
I think a better fix is lowering the A.speed gain on sin from haste by 2 at max level make it something like
Level 0:+3 A.speed
Level 1:+4 A.speed
Level 2: +5 A.speed
Level 3: +6 A.speed

what does this do?
it forces sins to atleast buy a little of A.speed lowering their total dc builds or forcing them on some of those neat stormgems too.

Also to give warriors an edge in hunting solo over assassins could the off-damage of Chm be buffed so they can clear masslures faster
 

Aldor

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Aug 16, 2013
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Depends on the duration, if it stays at 16sec or whatever it was on Ace, it'll still be pretty pointless. Buff it to the same duration as Haste if you're going to do this.

Don't forget Assassins have 2 buffs to maintain in PvE at low level, and later on will have 3 buffs to maintain in PvP. Whereas the Warrior will only have 2.
 

Womble

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Mar 23, 2010
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I disagree with this buff due to a couple reasons.
1. rage is ment to be rare and having rage makes a warrior alot stronger
2. warrior has due to rage a better endgame and if every warrior runs around with rage it's the same as every sin running around woth hemorrage.
I think a better fix is lowering the A.speed gain on sin from haste by 2 at max level make it something like
Level 0:+3 A.speed
Level 1:+4 A.speed
Level 2: +5 A.speed
Level 3: +6 A.speed

what does this do?
it forces sins to atleast buy a little of A.speed lowering their total dc builds or forcing them on some of those neat stormgems too.

Also to give warriors an edge in hunting solo over assassins could the off-damage of Chm be buffed so they can clear masslures faster

Dont forget, a warriors capability of surviving mass lures in the higher level caves drops...so chm rarely gets used. As soon as they start hunting PB omas or vipers/orcs, its killing 1 by 1.
 

deano13

Golden Oldie
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Oct 31, 2004
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this is getting stupid, just leave it as it is, you don't want every warrior running round with rage.... such a silly idea. leave it as it is and itll will pan out once in the higher levels. Every server sin has always dominated from the start, and wars dominate from higher end.
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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We had discussed this for a number of reasons:
-warriors seem slower at lower levels
-most mmo's provide buffs early on in the game...

For me, lowering sins speed is out of the question, they have very low hp and defense and without the speed they are incredibly weak warriors...

Warriors still have a much higher dps rate once they have thier skills

Sam
 

Xiler

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Apr 30, 2003
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I can only compare to what I have seen on streams to USA mir.

Warriors should level a lot slower than sins at low levels, its always been that way. The evolution in strength however is where the warrior overtakes a sin.

Sins gain power quickly but new skill wise don't evolve so great as they gain levels. A warrior however has great leaps in strength with tdb, fs, rage, etc. and eventually overtake sins in late levels.

One of the things that kept sins in check in USA mir was accuracy but that has been removed here, why I cant understand as it was a good thing in terms of balance and item creation/balancing for dps.

Buffing warriors early will either change for the better or ruin the late game but I have no idea what you plan in doing in that regards so cant comment. Changing things will ruin future plans due to overpowering if you don't have a clear idea where you are going.

So really you shouldnt ask the community as they have no idea of future plans/balance.
 
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deano13

Golden Oldie
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I can only compare to what I have seen on streams to USA mir.

Warriors should level a lot slower than sins at low levels, its always been that way. The evolution in strength however is where the warrior overtakes a sin.

Sins gain power quickly but new skill wise don't evolve so great as they gain levels. A warrior however has great leaps in strength with tdb, fs, rage, etc. and eventually overtake sins in late levels.

One of the things that kept sins in check in USA mir was accuracy but that has been removed here, why I cant understand as it was a good thing in terms of balance and item creation/balancing for dps.

Buffing warriors early will either change for the better or ruin the late game but I have no idea what you plan in doing in that regards so cant comment. Changing things will ruin future plans due to overpowering if you don't have a clear idea where you are going.

So really you shouldnt ask the community as they have no idea of future plans/balance.


+1

Leave it as it is and it'll be fine later on in game
 

Turrican

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what a lot of you are forgetting is 12-21% of max dc of 30-40 dc in the lower levels isn't going to dramatically increase warriors leveling speeds or even be all that game changing, i see it as small boost to warriors damage in the lower levels.
As its a scaling spell it makes logical sense it would be a lower level spell as the benefit grows as the class grows, sticking a scaling spell at level 44 has never made much sense imho, they may aswell of made it a flat dc rate.
 

Aldor

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Aug 16, 2013
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what a lot of you are forgetting is 12-21% of max dc of 30-40 dc in the lower levels isn't going to dramatically increase warriors leveling speeds or even be all that game changing, i see it as small boost to warriors damage in the lower levels.
As its a scaling spell it makes logical sense it would be a lower level spell as the benefit grows as the class grows, sticking a scaling spell at level 44 has never made much sense imho, they may aswell of made it a flat dc rate.

Agreed, which is why I asked if it was purely percentage based. There's no flat increase at all?
 

Xiler

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Apr 30, 2003
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Why isnt it a lower level spell? Because at lvl 44 it is extremely powerful due to high dc and is rare for a very good reason. At lower levels it would be great im sure no bias warrior would say no to it.

Asking the community to balance the game is never a good thing. Not every class can be viable at every stage of the game and due to having 2 new unique classes in a way no other server has, only the team can understand what will balance the classes for early/late gains/losses.

A question to you is have you ever gained rage on a low rate server to see how much it actually effects game play?