Warriors.

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FUTURA

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agreed, warriors can't pvp wizz/tao at all - shift is messed up ... running is messed up. not that i care too much lool but its sad
 

RobJ

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If that's too much "hassle" then I'll simply explain it:

Holding shift = you will run towards your target.
I dont remember holding shift make you run towards your target. I remember just holding shift made you walk towards your target and then hit it when next to it.

Holding right click, then tapping shift when near enemy = aims to hit at spot they are/were at.
If you were holding right click (running) you were basically overriding the shift function that makes you move towards your target and you would only go where you pointed your mouse and nowhere else. If you kept hold of shift whilst doing this however, then everytime your warrior came within range of your target he would attempt to land a hit automaitcally. This was run PVP, and the warriors with faster connection speeds generally used this "automatic method" of run to dodge and smack when possible PvP.

Right clicking repeatedly, then tapping shift = walk PVP as it should be between 2 warriors. Tapping shift once should trigger an attack when near.
Yep this one is right for me. Tapping right click to make you walk (couldnt use left click as it makes you "unlock" from target) and when you predicted that the other warrior was about to walk into range of you (1 square) you would tap the shift key to strike out. You could pre-empt their movements and time hits basically.

TAPPING shift once should not make you run towards your target, only holding shift should do that. Tapping shift once should make you walk once towards your target.
As I said before I never remember holding shift making you run towards your target on euro mir. Holding shift only made you WALK towards your target via the shortest route and hit them once within 1 square.

Wizz's / Tao's should not be able to target anyone whilst running, unless theirs a serious speed difference in which case - someone's probably cheating/tweaking beyond the boundary. If they're doing this normally, spell-lockon needs to be recoded. The idea is, use an AoE spell (weak) to make them flinch, then target with Single damage (powerful) spells whilst they're walking/flinching.
Aye the guy who has posted in most of this thread re wizzy spells going on about how he aims FC infront of where he thinks someone will be is obviously chatting beans and has no idea what he is talking about.

Simple really.

My comments in bold. Thats how euro 2.3 was and is the system ive played on all other servers for warriors.

Re wiz and tao, they should not be able to land skills like SFB and FC, lightning etc on any running character (poison too if I remember correctly?). You had to predict where a charracter would run, AoE them to slow them and then single attack.

On euromir, imagine a Wiz vs Wiz fight. Wizzys generally ran around eachother to avoid hits, and the wiz with the best AoE prediction and aim to slow down the opponent to use tbolt etc would generally win. On here (seeing as you can hit any running character), its basically just a test of who has the best MC/most HP or pots as you never miss. Its bloody awful lol.
 
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MCDONALDS

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My comments in bold. Thats how euro 2.3 was and is the system ive played on all other servers for warriors.

Re wiz and tao, they should not be able to land skills like SFB and FC, lightning etc on any running character (poison too if I remember correctly?). You had to predict where a charracter would run, AoE them to slow them and then single attack.

On euromir, imagine a Wiz vs Wiz fight. Wizzys generally ran around eachother to avoid hits, and the wiz with the best AoE prediction and aim to slow down the opponent to use tbolt etc would generally win. On here (seeing as you can hit any running character), its basically just a test of who has the best MC/most HP or pots as you never miss. Its bloody awful lol.

Nothing in this post will be acknowledged due to it not being a priority for admins. Too busy implementing Sin and not giving us content yo.

/Ceef
 

Ilsta

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Nothing in this post will be acknowledged due to it not being a priority for admins. Too busy implementing Sin and not giving us content yo.

/Ceef

As you can see theres more important issues than content, like the balance of classes in which i hope they solely work on either than content, gtfo this thread about content ty.

On topic : With warriors tdb been nerfed in to the ground aka delay so you can only use every other hit, and only penetrates "shield" on second hit what chance dose a warrior have of getting close to dropping a wiz ? taos are just a swine always have been (always will be) and much more power full on here than on "euro" i also agree with the above statements all a warrior on here needs to do is hold shift and thats not how we no how to play it is or any skill required and just makes us worse.

We dont want to be able to 1 hit people (well prob do but ;p) make pvp better or your end up with a wiz/tao server.
 

Samuel

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So can I clarify the main and real issue here is that warriors can't shift, right click and hit?

I haven't read the full thread, but I think I saw something about Wizzies/Taoists skills hitting every time they have a target? :S this confuses me, if 2.3 didn't hit a precise target in any scenario, then this sounds like a bug? lol.

Sam
 

joking

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So can I clarify the main and real issue here is that warriors can't shift, right click and hit?

I haven't read the full thread, but I think I saw something about Wizzies/Taoists skills hitting every time they have a target? :S this confuses me, if 2.3 didn't hit a precise target in any scenario, then this sounds like a bug? lol.

Sam

Read the full thread samuel.... haha :P
 

Reverance

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So can I clarify the main and real issue here is that warriors can't shift, right click and hit?

I haven't read the full thread, but I think I saw something about Wizzies/Taoists skills hitting every time they have a target? :S this confuses me, if 2.3 didn't hit a precise target in any scenario, then this sounds like a bug? lol.

Sam

To sum it up

In Euro you could not hit a moving target with a single target spell (SFB, FC etc), Wizards were forced to slow the enemy down with an AoE Spell (Icestorm or Firebang) and Taos slow them down with Pets or curse before they could strike the Enemy

Warriors shift pvp I've not tried yet on here.
 

Kinneas

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To sum it up

In Euro you could not hit a moving target with a single target spell (SFB, FC etc), Wizards were forced to slow the enemy down with an AoE Spell (Icestorm or Firebang) and Taos slow them down with Pets or curse before they could strike the Enemy

Warriors shift pvp I've not tried yet on here.

By "Moving" I think you mean "Running" but yes I think that sums it up well.
 

paintballer

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im a warrior and i can pvp easy on here .. all i do wen i want to move is let go of shift move and then hold it again .. easy ... and yes taos and qizzys gets pets to make wars fimch a warr isnt supposed to get get near a wiz or tao .. and if a war does then the tao/wiz is a **** pvper .. i think TDB is fine and the pvp is fine ... i can also hold shift and still run around ... i have 52 DC and my TDB hit for 20 then 33 .. some times i get a 50 .. i see no problem
 

Samuel

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So, and as per usual this is my point of view:

Wizzies/Taoists should not have 100% accuracy on running targets (I will test this and if it is the case, fix it).

2.3 Warriors were be able to hold shift and hit a target that they run passed, however, being able to instant run after a hit is a bug and I feel there should be the usual cool down period after a hit, so I can either change it so you get a successful hit whilst running but then a cooldown, or you can keep the current system where you have more control over the when you want to hit and therefore control over the cooldown.

We do want these files to have the best and most fair pvp experience to mir date, but getting this right takes time.

Sam
 

deano13

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So, and as per usual this is my point of view:

Wizzies/Taoists should not have 100% accuracy on running targets (I will test this and if it is the case, fix it).

2.3 Warriors were be able to hold shift and hit a target that they run passed, however, being able to instant run after a hit is a bug and I feel there should be the usual cool down period after a hit, so I can either change it so you get a successful hit whilst running but then a cooldown, or you can keep the current system where you have more control over the when you want to hit and therefore control over the cooldown.

We do want these files to have the best and most fair pvp experience to mir date, but getting this right takes time.

Sam

Once locked onto target, you should be able to hold shift and right click together and hit the target and carrying on running untill hit, as a warrior
 

Samuel

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Once locked onto target, you should be able to hold shift and right click together and hit the target and carrying on running untill hit, as a warrior

Which in turn provides instant run after a hit? I can't say I totally agree with this, this ultimately takes the skill out of warrior pvp and is leaves it down to he with speed wins, rather than he who uses the tools available to him effectively wins.

Sam
 

Skepta

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Sam do you realise how unfair your making the game ? Letting wizz's run around with Clones hitting 70+ Damage then the actual wizz hitting around 100+ Damage, Then there taos ... Deva + shinny + Sfb u cant get near them.

Even if you do see "Running" after a hit as a bug then surly that is cancled out because wizz's / taos can nearly always hit there target inless they are drunk on here seriously though dude, you that running after a hit would take the skill away from warrior pvp ? You just make yourself sound an idiot as EVERY Warrior on here just holds shift and it will hit the other warrior 100% no matter what because you've got to let go of the mouse to hit so its just a ****ing joke.... All warriors skill is about running pvp so you can get in bang get out with out getting smashed.

Please sort this out its beyond a joke now your a good coder you could do this in minute but instead you ignore us and **** our TDB Up warriors are normally favourite class on server but not here there ****.
 

SlippitySchlong

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It does feel as if ranged classes have aim assist. Fix it as it shouldn't be this way.
 

deano13

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Which in turn provides instant run after a hit? I can't say I totally agree with this, this ultimately takes the skill out of warrior pvp and is leaves it down to he with speed wins, rather than he who uses the tools available to him effectively wins.

Sam

That's how warriors have always been lol? How do you expect is to chase down a Tao or wiz if after every swing we make and miss we have to walk untill run again???? It's a joke....
 

Skepta

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Stupid really, i'm all for these files and how there different to the rest but you cant just change the way warriors are meant to pvp, all them years of getting good on a warrior now this server you can hold shift or ermmmmm hold shift lol
 

Kinneas

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Guys seriously, Samuel is responding to you and asking for you feedback. If you think he's mistaken about something that's fine, explain that to him. No need for all these dramatic sweary posts about how everything is a ridiculous joke etc -.-
 

deano13

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Guys seriously, Samuel is responding to you and asking for you feedback. If you think he's mistaken about something that's fine, explain that to him. No need for all these dramatic sweary posts about how everything is a ridiculous joke etc -.-

No1 has sworn at him, we're just fed up with not having warriors how they should be...
 

Kinneas

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I didn't say sworn at him, I said made dramatic sweary posts, which people definitely have done :P
 

Skyline

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Which in turn provides instant run after a hit? I can't say I totally agree with this, this ultimately takes the skill out of warrior pvp and is leaves it down to he with speed wins, rather than he who uses the tools available to him effectively wins.

Sam
It is instant run yeah, but that's how it's always been, unless you get him you can continue running.

I know what you're saying in that it makes it so the fastest player has an advantage, but pvp for warrs worked much better that way.
Wizzies wouldn't be able to cast a single attack spell like t-bolt, frost crunch ect untill they stopped a warrior from running (With ice storm, fire wall ect). Currently as it stands, it seems to be way to easy for wizzies to hit you with a single spell when you're running meaning theres not much skill needed in wizzie PVP as they hardly need to run away from you... Get far back, hit you so the warrior has to walk and then continue spamming the said spell - With a clone makes it even easier lol.