If that's too much "hassle" then I'll simply explain it:
Holding shift = you will run towards your target.
I dont remember holding shift make you run towards your target. I remember just holding shift made you walk towards your target and then hit it when next to it.
Holding right click, then tapping shift when near enemy = aims to hit at spot they are/were at.
If you were holding right click (running) you were basically overriding the shift function that makes you move towards your target and you would only go where you pointed your mouse and nowhere else. If you kept hold of shift whilst doing this however, then everytime your warrior came within range of your target he would attempt to land a hit automaitcally. This was run PVP, and the warriors with faster connection speeds generally used this "automatic method" of run to dodge and smack when possible PvP.
Right clicking repeatedly, then tapping shift = walk PVP as it should be between 2 warriors. Tapping shift once should trigger an attack when near.
Yep this one is right for me. Tapping right click to make you walk (couldnt use left click as it makes you "unlock" from target) and when you predicted that the other warrior was about to walk into range of you (1 square) you would tap the shift key to strike out. You could pre-empt their movements and time hits basically.
TAPPING shift once should not make you run towards your target, only holding shift should do that. Tapping shift once should make you walk once towards your target.
As I said before I never remember holding shift making you run towards your target on euro mir. Holding shift only made you WALK towards your target via the shortest route and hit them once within 1 square.
Wizz's / Tao's should not be able to target anyone whilst running, unless theirs a serious speed difference in which case - someone's probably cheating/tweaking beyond the boundary. If they're doing this normally, spell-lockon needs to be recoded. The idea is, use an AoE spell (weak) to make them flinch, then target with Single damage (powerful) spells whilst they're walking/flinching.
Aye the guy who has posted in most of this thread re wizzy spells going on about how he aims FC infront of where he thinks someone will be is obviously chatting beans and has no idea what he is talking about.
Simple really.
My comments in bold. Thats how euro 2.3 was and is the system ive played on all other servers for warriors.
Re wiz and tao, they should not be able to land skills like SFB and FC, lightning etc on any running character (poison too if I remember correctly?). You had to predict where a charracter would run, AoE them to slow them and then single attack.
On euromir, imagine a Wiz vs Wiz fight. Wizzys generally ran around eachother to avoid hits, and the wiz with the best AoE prediction and aim to slow down the opponent to use tbolt etc would generally win. On here (seeing as you can hit any running character), its basically just a test of who has the best MC/most HP or pots as you never miss. Its bloody awful lol.
Nothing in this post will be acknowledged due to it not being a priority for admins. Too busy implementing Sin and not giving us content yo.
/Ceef
So can I clarify the main and real issue here is that warriors can't shift, right click and hit?
I haven't read the full thread, but I think I saw something about Wizzies/Taoists skills hitting every time they have a target? :S this confuses me, if 2.3 didn't hit a precise target in any scenario, then this sounds like a bug? lol.
Sam
So can I clarify the main and real issue here is that warriors can't shift, right click and hit?
I haven't read the full thread, but I think I saw something about Wizzies/Taoists skills hitting every time they have a target? :S this confuses me, if 2.3 didn't hit a precise target in any scenario, then this sounds like a bug? lol.
Sam
To sum it up
In Euro you could not hit a moving target with a single target spell (SFB, FC etc), Wizards were forced to slow the enemy down with an AoE Spell (Icestorm or Firebang) and Taos slow them down with Pets or curse before they could strike the Enemy
Warriors shift pvp I've not tried yet on here.
So, and as per usual this is my point of view:
Wizzies/Taoists should not have 100% accuracy on running targets (I will test this and if it is the case, fix it).
2.3 Warriors were be able to hold shift and hit a target that they run passed, however, being able to instant run after a hit is a bug and I feel there should be the usual cool down period after a hit, so I can either change it so you get a successful hit whilst running but then a cooldown, or you can keep the current system where you have more control over the when you want to hit and therefore control over the cooldown.
We do want these files to have the best and most fair pvp experience to mir date, but getting this right takes time.
Sam
Once locked onto target, you should be able to hold shift and right click together and hit the target and carrying on running untill hit, as a warrior
Which in turn provides instant run after a hit? I can't say I totally agree with this, this ultimately takes the skill out of warrior pvp and is leaves it down to he with speed wins, rather than he who uses the tools available to him effectively wins.
Sam
Guys seriously, Samuel is responding to you and asking for you feedback. If you think he's mistaken about something that's fine, explain that to him. No need for all these dramatic sweary posts about how everything is a ridiculous joke etc -.-
It is instant run yeah, but that's how it's always been, unless you get him you can continue running.Which in turn provides instant run after a hit? I can't say I totally agree with this, this ultimately takes the skill out of warrior pvp and is leaves it down to he with speed wins, rather than he who uses the tools available to him effectively wins.
Sam
