What to expect after reboot.

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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What to expect after reboot:

Easter Event!
Rabbits and Eggs are spawning on the first floor of many caves and temples...

These cheeky little buggers will provide great exp for low levels as well as dropping item used to create Easter Items!... In addition, who knows maybe these guys drop more.

Easter Items are temporary highish stat items that can be enjoyed by all and crafted at any craft man.

Double GG WEEKEND!, All gamegold purchased this weekend will be doubled...

And there are a couple of limited addition items open just for the weekend.

Patch notes for Mir Chronicles 1.9:
There have been many changes in our 1.9 patch (some of which I imagine are going to be considered controversial):

Fixes and changes as of Mir Chronicles 1.9 Patch:
- Stun damage adjusted to 1.2x (from 1.5x)
- Stun effect not working with Lightning/HeavenlySword fixed.
- Casters getting stuck after attacking other players fixed.
- Casting delays decreased.
- New speed hack detection method.
- Run shift hitting adjusted (not 100% but feels a bit better).
- ShoulderDash SafeZone bug fixed.
- Increased archer hp
- Remove smarter ai from normal mobs.
- Increase taoist pets stats.
- Fixed Deva ai.
- Pilot smarter pet ai on deva (5 user commands: @deva follow, chase, guard, masterstarget, anytarget).
- Swap ingame bug url to lomcn bugs
- Targeting dead monsters removed. (hopefully making targeting in general feel nicer).
- increased backend security
- ordered trust merchant by starttime (latest items first).
- new anti light hack method.
- "This item has to be unlocked" on equipment fixed.
- Sounds added to Insect Cave mobs
- Harvesting mob ressurection fixed.
- CaveMaggot, SpiderBat, WedgeMoth, Scorpion Harvests added.
- New gameshop item increase pet tame time for 1 hour.
- New gameshop item curse immunity for a single curse.
- increase assassin hp.
- Drops improved.

Chronicles Development Team
 
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reecew

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Good work! Another nice thing you could do from Mir 3 is the ability to search a players name in tm was handy.
 

Scampi

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how dramatic
i fear you might bawl your eyes out at anything except 'such cool work pal thanks too much', (must be that time of month)

so...
REALLY NICE ONE :)
i look forward to lagging out again once it is live.. lol
 

NewHope

Golden Oldie
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Should be interesting. Looking forward to the casting changes for pvp. :)
 

Mono

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Slaps down people moaning assassins don't have enough hp by telling them that none of the sins in game currently have fleet foot, buffs sin hp next patch.

what the I don't even.
 

holly

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By how much have 'sins and archers HP been increased?
 

Raider

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I am not sure what to make of some of the changes, I will reserve judgement till I have seen it on live, a lot of it sounds good on paper. Definitely well played for effort though.

/Xele
 

CantTouchThis

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sins with high luck do 200 damage a hit and have attack speed+8, and youve now given them more hp. no point in playing a warr any more, they're basically only good for walling now.
 

Rasheed

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May 6, 2003
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The New Monkey
HP increase is nice but wasn't needed, just runed smart for it as always.

The stun damage nerf change is big though, was always x1.5 on euro lol, wrong info passed on again it would seem, not gunna matter to the luck 7 crew though ofc.

Ideally should of just made this a pvp only change or not allowing red psn to stack with yellow in first place really but warriors still cut ac, so np, yeah just a Sin shafter sadly.
 

Shane/Banshee

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Apr 25, 2013
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Fd with 50% damage = 20% increase in damage after stopping to cast it. after 1 minute of testing with luck 7
not sure what it will work out in the new patch? redundant maybe.

lets see tho.

good looking update tbh
 
Last edited:

DiabloVodkaShot

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Feb 20, 2009
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Also clearly the gameshop curse thing seems to be in favour of two people with very nice luck weapons ;) that perhaps may have influenced the idea :P
 

reecew

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sins with high luck do 200 damage a hit and have attack speed+8, and youve now given them more hp. no point in playing a warr any more, they're basically only good for walling now.
you've got to be taking the piss... warriors from day one was absolutely stupid and with 7 luck on a warrior you'd hit 300 + every hit with the stupid TDB every hit and for one it shouldn't even be like that if you didn't want slaying don't learn it and lose the acc simple it shouldn't be toggled.
 

Ellmo

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you've got to be taking the piss... warriors from day one was absolutely stupid and with 7 luck on a warrior you'd hit 300 + every hit with the stupid TDB every hit and for one it shouldn't even be like that if you didn't want slaying don't learn it and lose the acc simple it shouldn't be toggled.

Lol @ 300+ every hit. What are you smoking? Also, Slaying doesn't add accuracy. That's Fencing you're thinking of. Slaying hits with a slight damage increase.