What Type Of Things To Add To Code ?

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lifco

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Ive started doing some code releases for the mir2 source

Based on the lomcn heroes, but you can add to most with easy.

Ive only done two so far but looking to do quite a few

What type of things would you like to see ?

Like adding mobs or items or something else ?

Let me know so i can try to do for you

I have some time on my hands now coz my mir server is fully done,
 

andykid131

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Hey Lifco.

Is there a chance you could add the 2.6 ( think its 2.6 anyway ) buff feature in ?
I dont know if that would only need a " code snippet " or if it would take alot more.

The option to be able to add in your own buffs for groups/guilds would be an awesome addition to any files realy lol
And the buff icons that apear next to Minimap are allready in the Heroes Client.

I dont know if the Heroes team will add this in eventually or not so thaught id ask you as you said you got free time :D

Allso the Quest Icons that apear above NPCs head would be nice.
I'll try to think of some simpler things aswell lol

/Toxin

P.S:Off topic i know but... Any chance you could make a guide on how to setup the heroes source, and how to edit it? The ones i found either dont make 100% sence to me or i get errors trying to do what it says. =/
 
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happypuppy

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i would like to see adult content ingame (people actually able to have characters use emotions and dance/ have xxx ingame
 

Breezer

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I asked chilli and ryan to code in Custom Mob spells (Making your own images / using preset spell effects)

For example...You could have a config file to look something like this.

[CustomMobSpell1]
Spell=(Set number 1 , 2 , 3 , 4 as presets for various attacks - Melee, Ranged, Poison)
SpellEffect=(After effect of spell - Para, poison, slow, tdb effect, etc)
SpellDMG= same as DB
SpellDMGMAX= Same as DB

SpellImageWil=1.wil
SpellImageStart=0
SpellImageEnd=6

SpellEffectImageWil=1.wil
SpellEffectImageStart=10
SpellEffectImageEnd=16

Not sure how'd you allocate this to a mob via the DB tho :)
 

Robert

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Yes.
I asked chilli and ryan to code in Custom Mob spells (Making your own images / using preset spell effects)

For example...You could have a config file to look something like this.



Not sure how'd you allocate this to a mob via the DB tho :)


This could also be used for custom spells.

Maybe add fields so you can choose up to 4 damage types per skill.

Would see a lot of new customisation!!