Whats YOUR ideal server?

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noisound

Golden Oldie
Golden Oldie
Jul 23, 2004
1,335
10
175
Im looking at/into lemon 2.6 files atm


consdering wether making a server or not. either way im going to play around with the files anyway.



Out of interest, what MAIN things make you wanna play a server.


EXP Rate:

High, really easy to level.
Med, not hard but not easy as you get higher.
Low, basicly a simliar way to euro mir, starts to slow down at the main levels 11+ / 22+ / 33+ / 40+ / 50+ ect...



Gold Rate:

High, drops heavily and becomes pretty much useless in the market.
Med, slightly easy to obtain but pots ect can burn it which makes it useful in the market.
Low, makes gold WORTH something ingame and makes not just items a MUST have.


Safe Zone:

Does everyone prefer Bichon Wall as the custom home map? Custom? or another Euro mir map?


@Commands:

What @commands do you think are a MUST have in a server, if any.


Donations:

Do you think donations are a GOOD or BAD thing? even if controlled properly and make sure the more well off people get all the best items ect from donating alot.


Game Masters:

How many do you think should be in a server?


Pet Systems:

Do you think all classes should have pets? or just Tao and Wizz?
How do you think they should be controlled, i.e from a NPC or orignal ways by Summoning and Taming?


Teleport NPC:

Either just the plain town teleport npc or a town teleport npc and a cave teleport npc with or without fee's?



If you think ive missed anything out, feel free to comment

ALL feedback is welcome
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,257
122
190
Newcastle
EXP Rate: high :)
Gold Rate: low but not to low so u carnt buy pots nd stuff
Safe Zone: BW is good for me
@Commands: @TT lol always forget my tt's... dont know any other commands tho newish to mir 2
Donations: if it doesnt giv a massive advantage
Game Masters: 2 gm's i would say is ideal
Pet Systems: hmm not sure on this
Teleport NPC: tele to towns + caves... charge for hard caves and make the lower ones free
 

Anonlol

LOMCN Veteran
Veteran
Feb 25, 2010
574
14
104
Exp med, I liked euro, hit a decent enough lvl to solo alot but was a challenge if you wanted togo higher
Gold Med. Low you cant afford pots, high you get no economy.
SZ:Smaller home map with custom npcs
@tele, for a home command
Donations: ONLY consumables
GMs - 2. No more. Need to be active. If one cant be active dont get 2 part timers, get 1 active guy.
Pets - Pets for noobs, strongish pets for taos from NPC. Wiz can just pewpew anyway.
 

squall777

Golden Oldie
Golden Oldie
Apr 3, 2004
987
16
154
Exp: High
Stats: High and as custom as possible.Why would u use 2.6 for a med/low rate server?Just use 2.3

Gold:Thats a stupid question.There isnt nething such as easy/hard cash.Its depentant to wot features u have involving cash.You can have a server with hard-to-gain cash but only pots to buy and 1 with easier cash but tons of features involving cash.On which 1 is cash more usefull?;p

Donations:After playing every single major server and without donating once i came to this conclusion.If you want a decent server you should have tons of donatable things including items.This ofc as long donatable items are actually dropping and aint just in 1/100000000 drop files.

With this:
1)You have a personal reason to update server.
2)More items come ingame and that aint a bad thing on a balanced server.
3)Every1 loves pking donators for tons of reasons.

I really dont understand whats the whole fuse about donations etc.If you can/wanna make some cash go for it.And every1 should hope u actually achieve making lots of cash cause that would mean a succesful server.This comes from a guy never donated a single penny.
 

KillerMan

Dedicated Member
Dedicated Member
Oct 12, 2009
246
32
55
EXP Rate: Med rate

Gold Rate: Med, slightly easy to obtain but pots ect can burn it which makes it useful in the market.

Safe Zone: BW as custom home map

Commands: @town @help @date - that's about it really.


Donations: Donation should be allowed but to teleport to KR, get special pets.

Game Masters: I don't really care how many Gamemaster there is, as long as those people are trustworthy. Also, gamemasters ability should be limited, e.g when making an item it should have [GM]


Pet Systems:

Taos and wizard should have pets.


Teleport NPC: NPC which teleports you to the cave which you want with a fee and it should also give you townteleporter when you've teleported.
 

WhoMeYou

LOMCN Veteran
Veteran
Mar 15, 2010
714
4
104
TOWIE!
Exp : Med - High.
Gold : Low so its wurth something ingame.
@Commands : @town (Takes you to town) / @pk (Shows the players current pk points)
Donations : All items should be allowed to donate for as squall said it kinda balances ingame items etc. but Exp pots shud not be ott like x20 etc.
Pets : Just for taos, other wise unbalances ingame pvp and if you have a wizz with sick pets they then become the best class as they already own in the leveling department.
Tele Npc : is a must if your gonna make a med - high rate server.

Also alot of Items, Quests make a good server imo.
Gets boring hunting the same grounds over n over again, where as even if you have simple quests like 4h where its kill x amount of mobs then x amount of sub-bosses then x amount of bosses, gives you reason to hunt that cave.

Just my opinion.
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,257
122
190
Newcastle
doesnt every 1 cry about no1 putting up a high rate... heres ur chance of getting a high rate and ur asking for a low-midrate
 

ashleyuk

Dedicated Member
Dedicated Member
Loyal Member
Nov 18, 2008
2,000
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125
I profer Med/High rate. Med is more balanced and secured to High And low is just BORING:P
 

Anonlol

LOMCN Veteran
Veteran
Feb 25, 2010
574
14
104
Med is essentially the same as high anyway, just means you get to level 60 for your time instead of 100. What matters is theres updates and contents to match the level, and people are kept around the sameish lvl. Which is easier to do on a medrate.
 

Madman

LOMCN Veteran
Veteran
Jan 16, 2010
490
17
44
Exp dont really matter, as u can just have more items with fewer levels in between. Same with drops, if you put summit in for people to trade in 2-3 items for a betta 1, then items wud be rare. And same with gold just add summit for people to spend it on. Stick with good old townteleport, but give them a DE when ever they tele ne were. Cant remem other questions so that will do.
 

Pete107

🐑[E]dens-[E]lite🐑
Developer
Dec 10, 2003
2,905
395
355
Todmorden, West Yorkshire
EXP Rate: Med

Gold Rate: Med

Safe Zone:BW/MW

@Commands:None

Donations:None

Game Masters:Very few three at most.

Pet Systems:No class.

Teleport NPC:Town tele's.
 

Exwizz

Legend
Legendary
Feb 1, 2010
3,257
122
190
Newcastle
when i mean high rate i mean when u get lvl 100-150 and thts about it... why carnt it be like mir3 when u get into 1000's and stuff..
 

Williams

Dedicated Member
Dedicated Member
Feb 18, 2007
59
0
32
EXP Rate:

Low rate: people say low rates dont work no more, but thats just coz the server is ****. no 1 has tried a low rate with new items/caves ect. so many people go back to euro stlye.... people been there done it. im sure a new low rate server with new stuff would work.

Med rate. is my favourite. dont get many now as ppl just wanna do high rates. this gives the best balance imo. not to boring, not to easy to get high and 1 hit kill noobs, keeps the server balanced.

High rate: good if made in the right way. cant be having people lvling high then going low caves and killing bosses/pking in there uber kit. needs to be good restrictions. dont think u can get a good server as the class in people gets to far apart.

Gold Rate:

gold needs a value for somthing. i like to see a mixture of stuff used for currency. gold, game points, scrolls, game gold, items.

mineing, waste of time as to boring,

Safe Zone:

Does everyone prefer Bichon Wall as the custom home map? Custom? or another Euro mir map?

A new custom map. a servers home map is vital. it sets the trend for the server as it is the first place you prob go to and the place you spend most time in. Bw is ok but again it same old same old. the main home map should have lots of stuff to do from quests repairs shops fight zone area, trainers ect ect...


@Commands:

What @commands do you think are a MUST have in a server, if any.

i like to stick origonal on this. @tele @recall, dont see this much nowdays.

Donations:

Do you think donations are a GOOD or BAD thing? even if controlled properly and make sure the more well off people get all the best items ect from donating alot.

you need donations.... unless your a rich ***** gm. but they need to be kept in order. a little advantage is fine, but people buying full kits or lvling at 20 times exp is just silly. keep it basic and people will still donate. what ever happend to ppl donating just for the good of the server like the old days lol.


Game Masters:

How many do you think should be in a server?

depends on how much time they have. 1 gm can be enough if he is on alot and is a decent gm. then again 5 gm's can work fine.

Pet Systems:

Do you think all classes should have pets? or just Tao and Wizz?
How do you think they should be controlled, i.e from a NPC or orignal ways by Summoning and Taming?

summoning pets/taming should go imo.

for taos: have a lvling type pet (will last well in caves but wont kill that fast) have a meat sheild pet( will be slow but a load of hp ac/amc and do little damage) and then have a pk pet (fast good dc but not much ac/amc or hp) gives a option for the player. 2/3 pets for a tao is fine. have new pets every 5 lvls or so (depends on rate of server) then every now and then have a quest set of pets. better than the norm set for that lvl)

wiz: needs decent pets to buy. dont have them as often as the taos pets (lvl wise) but a new set every now and then would be nice. same thing with the quest set now and then. 3/4/5 pets depending on how strong u make wizes.

war: allway liked having 1 pet for a war. shouldnt be easy to get though. a decent quest or a rare pet token dropped from a boss should be the way to get one.


Teleport NPC:

Either just the plain town teleport npc or a town teleport npc and a cave teleport npc with or without fee's?

Town tele npc for your basic towns/maps. Have a few hard places on their to. have some caves that require cash to enter, some that need tokens, some that need a certain amount of game points to enter, some that you need to have done a quest to enter. some that need a token to enter.

Keep it mixed up and have a good varity and you cant go wrong. Have some hidden caves around towns aswell but not to many.

only thing i think u have missed is sw and events ect.

make em worth while. :)

hope that helps.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,864
426
350
United Kingdom
In my Eyes, a secure - Bugless/Lagless server is my ideal server.

(That is the most important thing to me) Content wise... Mir is Mir regardless :p
 

kash12

Golden Oldie
Golden Oldie
Apr 22, 2004
726
4
105
Start level 40, give level 40 kit. Make it a super high rate for the first few sets of kit, then make it increasingly lower rate as you get higher level.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,864
426
350
United Kingdom
How about a De-Leveling server, Start at 40 and you need to level to 0, it gets quicker and quicker but the risk of being killed gets higher and higher:p
 

Bon

Legend
Legendary
Jul 29, 2004
6,741
342
330
Kent, UK
There will never be a perfect server that every1 enjoys, everys veiws and opinions are different... you should just do a server which YOU think is right, and something YOU would enjoy.

after all, your gonna be the 1 spending hours on the game, best be something you wanna do