Wizzy TSTORM

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lighttraf

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By removing flinch from thunderstorm its honestly useless you've removed such an important part of TSTORM the stun leveling in minos is not possible whatsoever. Wizards have always had this advantage its why we're wizards. We should have it back.
 

Chriz

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I've not got TS yet, but I am quite worried about this.

The risk vs reward factor was already quite high when duoing TS, if you don't land a spot next to the other wizard, you are pretty much screwed unless you have shield and alot of suns to burn.

Unless TS damage has been upped accordingly, I don't think many will risk using TS unless in a big group with taos cursing/healing etc.

Edit* Just realised that there is a Sun pot cool down on here. We're ****ed.
 

Shurikan

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I've not got TS yet, but I am quite worried about this.

The risk vs reward factor was already quite high when duoing TS, if you don't land a spot next to the other wizard, you are pretty much screwed unless you have shield and alot of suns to burn.

Unless TS damage has been upped accordingly, I don't think many will risk using TS unless in a big group with taos cursing/healing etc.

Edit* Just realised that there is a Sun pot cool down on here. We're ****ed.


Sun potion cooldown was removed for now so u should be ok and with the speed hp pots regain at i dont see how u would struggle ive seen a wiz be able to get lures in psc fw and ts them death and be ok its even easier if u find a tao buddy to help u out.
 

Chriz

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Sun potion cooldown was removed for now so u should be ok and with the speed hp pots regain at i dont see how u would struggle ive seen a wiz be able to get lures in psc fw and ts them death and be ok its even easier if u find a tao buddy to help u out.

Early content might be fine, unfortunately Wiz's HP doesn't scale well with the damage output of higher level monsters.

We will see.. :)

Hoping shield hasn't been gimped too lol.
 

LightBringer

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Let's host a pity party for the wizards, with all their current struggles on this server.

I am joking of course, but possibly rather then speculation, wait and and see what the content shows, you might be surprised!
 

Chriz

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Is this actually how it's been made here? Why would u change what a skill does to the point of rendering it useless?

I think its more to do with monsters not having the same 'struck time' element. For example 2xT bolt offers no stun whatsoever on the slowest of mobs.

Has a wider impact than just TS, however its a lot more apparent for TS. This will also make kiting fast bosses more difficult.
 

Koriban

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Early content might be fine, unfortunately Wiz's HP doesn't scale well with the damage output of higher level monsters.

We will see.. :)

Hoping shield hasn't been gimped too lol.

So shield looks to be fine, working as intended. Hoping the duration keeps scaling with it as it levels, if it does should be fine.

Also worried about Tstorm. Thinking level 3 tstorm lvl 3 shield might be viable, til then fairly useless.
 

Xx69xX

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So shield looks to be fine, working as intended. Hoping the duration keeps scaling with it as it levels, if it does should be fine.

Also worried about Tstorm. Thinking level 3 tstorm lvl 3 shield might be viable, til then fairly useless.

This is the point, and the post i want to see, if players are still finding it useless once they have a bit of gear and have leveld it up a little, we will adjust, but at level 1 with average-poor gear you cannot expect to be 2 player rolling through places.

-Apocalypse Team
 

Slipmatt

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I understand the logic and theory, however wasn't the intention of this server to be like Euro and give the same feeling? If so, then flinch should be in the game.
 

Wade

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I understand the logic and theory, however wasn't the intention of this server to be like Euro and give the same feeling? If so, then flinch should be in the game.

Imo flinch makes it’s too easy! It was great in marble where flinch also didn’t stun mobs! Your not supposed to be able to solo everything at level 31 [emoji85]. In hindsight it should have been changed in Euro not to stun but the company running it didn’t give a [emoji90]!


Sent from my iPhone using Tapatalk
 

Keggil

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I think the setup you have for the mobs, where they only take the one flinch, is much better and more of a challenge without a doubt.

i play Tao mostly on the server, so i cant say to much about T-storm for wizzies on here.

But i do know, if i was playing wizzy and there was no flinch, i just wouldn't bother even learning t-storm. Honestly i'd say wizzies would just get battered.

On euro, T-storm was my goto grinding spell, You'd always have your wizzy buddy you would go t-storming with and the lazy assed warrior buddy looking to be leveled by luring for ya.

Only thing i can think of to counteract it without touching flinch is add like a 1sec para or 0.5 sec para to the skill, dosent hit too many mobs so dont think that would break it.

But all in all, i dont care im a tao.. wizzies have it too easy as it is, can just run round with firewall and lightning and many other options.. so F**K them :)
 
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Koriban

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Imo flinch makes it’s too easy! It was great in marble where flinch also didn’t stun mobs! Your not supposed to be able to solo everything at level 31 [emoji85]. In hindsight it should have been changed in Euro not to stun but the company running it didn’t give a [emoji90]!


Sent from my iPhone using Tapatalk

I have to agree, with sunpots and hp pots and taos it was doable. Imo euro wizz could just braindead clear through content perma flinching everything.

FW Lightning lvling reigns supreme anyway.
 

Xx69xX

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I agree here, and for now we are planing on leaving it like this.

Thanks for the feedback peeps. If this is an issue where thunderstorm holds no value in the later levels (before FF comes into game) then we will 100% look into it. Please keep us posted!

-Apocalypse Team
 
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