[WON'T LIFT] Is the fps cap needed?

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FROZEN5

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I remember how smooth Jamies server was running at 500+ FPS... I'm just wondering if this FPS cap is needed... I assume it was put in place to put everyone on an even playing field but I just don't think we should all be limited because people cant upgrade their system to handle an ancient game... Can this cap be removed? Perhaps make a poll to see what the community wants?
 

d1craig

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Re: Is the fps cap needed?

The fact that the human eye/brain can't make out anything past 30 makes this thread redundant.
 

FROZEN5

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Re: Is the fps cap needed?

Anyone who played Jamies server will disagree with you.
 

hershire

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Re: Is the fps cap needed?

Huge difference between even 30 and 60 fps tbh any high end gamer knows it's all about fps
 

d1craig

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Re: Is the fps cap needed?

It can be about FPs all you want the FACT is you can't tell the difference.

---------- Post Merged at 08:37 AM ---------- Previous Post was at 07:46 AM ----------

Plus in Mir there isn't enough animation for 60fps never mind 500.
 

Liandrin2

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Re: Is the fps cap needed?

It can be about FPs all you want the FACT is you can't tell the difference.

---------- Post Merged at 08:37 AM ---------- Previous Post was at 07:46 AM ----------

Plus in Mir there isn't enough animation for 60fps never mind 500.

Except that of course that isn't FACT at all.

It is a complete myth that the eye can't handle 30/60/120 fps as it can.

You are dumb stop being dumb.
 

Andeh

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Re: Is the fps cap needed?

It can be about FPs all you want the FACT is you can't tell the difference.

---------- Post Merged at 08:37 AM ---------- Previous Post was at 07:46 AM ----------

Plus in Mir there isn't enough animation for 60fps never mind 500.

You are completely and utterly 100% wrong. I can VERY easily tell the difference between 30fps and 60fps. Games like Quake 3 and Counter-Strike are impossible to play on a competitive level, if you don't have at least 60fps. That, my friend, is FACT! and if you don't believe me, go do a google search.

You are however, correct about Mir. It does have a very low amount of frames in its animation, but the animations themselves, are limited only by the amount of frames that are created for said animation. If Wemade/Shanda went to the trouble of creating an animation with 60 frames in it, then having the Mir client run at 60fps would be very important.

As far as this thread goes though. There isn't any point in removing the fps cap. Having the FPS go higher than 60 won't make any difference to the gameplay at all. For a game like Mir, an FPS of 30, will provide you with more than enough frames to play the game to its fullest potential. You only really start to feel limited, when the games FPS drops to 10-20. Then you'll start feeling that sluggish "full bag" effect that people complain about.
 

Liandrin2

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Re: Is the fps cap needed?

You are however, correct about Mir.

For a game like Mir, an FPS of 30, will provide you with more than enough frames to play the game to its fullest potential.

Just no. Mir isn't just a series of animations...

This doesn't mean I would remove the 60fps limit, the game seems to run quite nicely at the moment.
 
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Violent

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Re: Is the fps cap needed?

60fps is more that enough for a 2D game like Mir. I believe that Jamie's server was smooth due to the frame rate but rather the fact that the code will be executing faster and his code was a lot cleaner.
 

d1craig

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Re: Is the fps cap needed?

Ok my facts where hastey. Think about it though a 100m runners gets a fault start for running within 0.2 secs of the gun, 30 fps is 0.03.

I played swtor with 15fps. It was only unplayable when it was up and down. As far as I'm aware a game is only unplayable at 30fps if the hardware can't handle it and its up and down.

In Mir terms the most frequent t animation is walking/running that can't have more than 10frames. If it does I am stunned.
 

FROZEN5

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Re: Is the fps cap needed?

If it does not make a difference then why have it coded in in the first place? Samuel mentioned it was intentionally put in place.. Why not just remove it then?
 

Liandrin2

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Re: Is the fps cap needed?

60fps is more that enough for a 2D game like Mir. I believe that Jamie's server was smooth due to the frame rate but rather the fact that the code will be executing faster and his code was a lot cleaner.
Players don't see code.

Ok my facts where hastey. Think about it though a 100m runners gets a fault start for running within 0.2 secs of the gun, 30 fps is 0.03.

In Mir terms the most frequent t animation is walking/running that can't have more than 10frames. If it does I am stunned.
Runners don't look at the gun and again there's more than animation.

Always thought it was 60 :P
Nope.

If it does not make a difference then why have it coded in in the first place? Samuel mentioned it was intentionally put in place.. Why not just remove it then?
Level playing field, lower resource usage and a host of other problems that everyone having different fps can cause.
 

thedeath

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Re: Is the fps cap needed?

lol for the record: even if the game was running faster, you wouldnt necessarily notice it ingame.
this engine has this lovely feature called graphic cashing: in short it means that regardless of the fps you see on your screen, the game's display is only updated on change or every x ms (so it's not wasting time redrawing your entire map even tho you didnt even move as a basic example)

it might allow you to see some changes faster, but not everything :p
 
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Turrican

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Re: Is the fps cap needed?

whats the point in anything above 30fps on this game when the animations themselves are only 5-7 frames looped over. (walk run hit etc)

anymore its just pointless. you cant run the char animation frames any faster. and reloading background images so many times a second is totally unnecessary in 2d game.
 
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Liandrin2

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Re: Is the fps cap needed?

lol for the record: even if the game was running faster, you wouldnt necessarily notice it ingame.
this engine has this lovely feature called graphic cashing: in short it means that regardless of the fps you see on your screen, the game's display is only updated on change or every x ms (so it's not wasting time redrawing your entire map even tho you didnt even move as a basic example)

it might allow you to see some changes faster, but not everything :p

Engine? DirectX?

This is pretty standard and is just used to not render things already there, if it is imposing a limit on your fps then it has been done badly....
 

Jamie

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Re: Is the fps cap needed?

Surely the whole concept of restricting speed based of the FPS is completely wrong (Too many outside variables effect your FPS)?

On Previous servers (Ruby for example) I remember having 500FPS (Windows 7) and being slower at moving around then when I had 100 FPS on windows XP.

If your aiming to reduce people who are exceedingly fast couldn't you just put the movement on different timer(s) than your draw sequence?

Atleast that way FPS wouldn't effect your game speed.
 

Jacko

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Re: Is the fps cap needed?

omg so smart you are.
mir2 has a small bugg.
the higher your fps the faster you walk to a point thaty it's speedhacking.
when you speedhack you force your pc to do more fps then nomrally.
like with a certain program.
so the V-synced it at 60 fps cause that's the standard hertz on your monior.
more then 50fps is not noticable.
and having more fps then 60fps can cause tearing with some video cards.
now don't whine cause you bought a highend pc mir is old everybody should be treated the same not cause you spend on a game pc you hud be better.
then you can just downloadpseedhacks and say yeah i have a better pc then you. making it improvable to be found out by gm.
i mean speedhacking is easy by injecting a scripted .dll


now please stop crying thank you.
 

FROZEN5

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Re: Is the fps cap needed?

omg so smart you are.
mir2 has a small bugg.
the higher your fps the faster you walk to a point thaty it's speedhacking.
when you speedhack you force your pc to do more fps then nomrally.
like with a certain program.
so the V-synced it at 60 fps cause that's the standard hertz on your monior.
more then 50fps is not noticable.
and having more fps then 60fps can cause tearing with some video cards.
now don't whine cause you bought a highend pc mir is old everybody should be treated the same not cause you spend on a game pc you hud be better.
then you can just downloadpseedhacks and say yeah i have a better pc then you. making it improvable to be found out by gm.
i mean speedhacking is easy by injecting a scripted .dll


now please stop crying thank you.

My PC was not bought for mir alone.. But I expect to get the most out of it... No game caps the FPS... It's ridiculous. You should get with the times and dump that celeron.
 
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