Wow style boss drops (uninstanced!)

holo

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Aug 27, 2014
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The issue:
There is clearly issues with the current boss system. Level 75s completely dominate all bosses during prime time, the players who are in the level range that the bosses are designed for don't get a look in. This is clearly unfair as those same 75s never had to worry about anyone higher farming bosses when they were lower level. Their response to this is that there isn't enough bosses for them to kill, but I imagine if more bosses were added they'd continue killing low level ones as well anyway.
Proposed solution:
Firstly, greatly reduce boss respawn. 1 hour would be fine. Secondly, make it so an account can loot a boss once a day. The player can kill it multiple times a day, by all means, but loot is once, so they can help guild mates but don't gain loot themselves. Drop counters go up by 1 for guaranteed drops, so no abusing that system.
(Possibly reduce drop rate by 1/3 to account for more bosses spawning and keeping incoming loot the same, but that would need testing fully!)
Discussion:
Obviously the highest levels will resist the hell out of this. Because they are currently monopolising bosses, and this would block that. But honestly there is too much loot going to them, so frankly screw them, they don't deserve to dominate every aspect of the server. Starting before another player or having more time doesn't give you the right to block the progression of the rest of the player base. It's idiotic to even suggest otherwise tbh, this isn't about "ooh well outlevel them so you can compete", you won't ever be able to compete if you can't kill bosses, you might as well quit now with the current system. This is the exact reason WoW got rid of world bosses that rarely spawned, it's just dumb and makes players lose interest in the game.

Having it uninstanced means PvP fights can and will still happen. I imagine most guilds will need to kill every boss multiple times a day to make sure all members get loot, so there will be contenion during prime time for the big bosses. I'd say keep 3+ hour spawns on the high level bosses, to increase that competition.

There might be some issue with high levels grouping very low alt accounts, but they'd need to invest in all the GG buffs, and start their guaranteed drops from scratch, so shouldn't be as much of an issue. If it becomes an issue, just add an AoE to every boss like WTs, with a x damage minus level calculation in it to stop it.
Conclusion:
This would lead to a much fairer server, which should make the (lower level) player base a lot happier. This is good for the health of the server, as much as the high levels don't want to admit it, it's the mid to low level players that are most important to server longevity. Making the server boring to them because high levels want to kill every boss is a sure way to kill a server.


Puts on flame resistant jacket.
 

Skyline

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This has always been a problem on mir and never really addressed.

WT may not drop something one of these high level players actually "needs", however it has a chance to drop something he can sell - Hence why they are always going to farm it. Plus the fact they can easily solo / 2 man kill some bosses, whilst also wiping out a low level guild at the same time.

I think your idea is a pretty good one - Allow them to drop pots, benes, gold etc but items have a once a day drop file. This way the can still hunt it, can still help others kill it but it would deter them from farming it all day.


Bigger bosses that require a good group to kill (End bosses for example), can stay the same.

High levels won't like it, but surely you need to start catering for the masses, not the individuals.
 

ChronicleGM

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Oct 24, 2004
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I can see the logic behind it but it wouldn't be feasible.

If a guild is hunting for the recall set for example, you can only loot once per day, that's not good.

Also, if someone is looking to make some quick gold on an item from a boss, they only have the opportunity once per day.
 

CremeEgg82

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Feb 24, 2014
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Or people could stop trying to change Mir into another game?

Bosses and drops have always been this way, apart from the guaranteed drop system Jamie has added as a bonus.
 

holo

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I can see the logic behind it but it wouldn't be feasible.

If a guild is hunting for the recall set for example, you can only loot once per day, that's not good.

Also, if someone is looking to make some quick gold on an item from a boss, they only have the opportunity once per day.

Lets be honest, the only guild killing bosses more than once a day are SD and THC, and they have more than enough players that this change would likely increase the number of kills they accumulate total, just on many different players instead of a few that kill every single one during prime time. It would give other guilds a look in to get their own recall sets instead of having to buy one off the main two guilds once they have several sets each (once they have an alt with a set near every KR, they might consider selling some bits haha).

As for looking to make some quick gold, are you playing during prime time? Because every single boss is killed like 3min after spawn shout. I'd take once a day opportunity over zero a day that I'm currently given by the main 2 guilds.

Instanced KR's would solve both problems

People moan about not being able to PvP over the bosses, so that has it's own problems sadly. Plus I'd like it so you can still re-kill the boss to help friends, not sure how that would work with instances.

Or people could stop trying to change Mir into another game?

Bosses and drops have always been this way, apart from the guaranteed drop system Jamie has added as a bonus.

You say that like Mir cannot be improved? Game design has come on a long way from when Mir was released, and refusing to change any flawed system because it wasn't like that at release is just idiocy.

Frankly private servers alone are a far cry from what the game was designed around, we are far higher level and have a player base of a fraction of what it was designed to have. You'd never have 2 guilds dominate an entire server on any proper mmo, that would just be bad design. But on here, and most private servers, that's normal. The game needs modification to compensate for that, or it just kills servers off extra quick. Do you seriously think new high levels will continue playing if they never get to kill bosses? Never get the same opportunity that the current high levels were given? As soon as the new bloods start quitting, all those drops that the boss campers are currently getting will become worthless, and how long will they last with no one to play with?

Personal loot alone is a massive change from how Mir was made, yet you make no mention of that. This would just be adding to that new system. You can personally loot a boss once a day. Nothing wrong with that, it's just greed wanting more, and something that only a few players on the server actually are capable of doing.
 

jaffar91

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We've all had this happen to us countless times on countless servers where a high level steals your boss, its just mir unfortunately.

To be honest if I was level 75 on Zircon I'd find it quite refreshing to be able to solo a boss, even just a low level one. And yeh to be honest, I would run rings round lower lvls to kill it and hopefully get something to sell.

You could look at instanced KR's but that would mean more item drops, which in turn means increased supply without increased demand = gold you get for the items in comms being slashed.

I'd be happy with a few extra subs to be honest. I've been hunting in fleas since I started last week to save up for a decent NMS. I didn't even see a terror spike for the first six hours of hunting in 3rd haha. Although I have managed to kill both that spawn twice in a row since then :)
 

Akaras

LOMCN Developer
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Jan 14, 2014
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How about keeping the bosses as they are so the guilds can pvp for them multiple times per day and still have pvp fun/ gain rewards... actually would be good to make even more pvp trigger areas so they have more to do while they are waiting for respawns

...but maybe add a fairly rare item drop to the lower floors that allows a group a single access to an instanced boss... maybe when the item is used it gives a buff to all group members which lasts until they enter the KR (or timed) and when they enter the KR door it teleports them to an instanced version instead of the real version

I think this would be better than having all bosses instanced for everyone which would stop pvp at bosses which seems to be fun for a lot of players... and the amount of new items gained from the instanced bosses could be controlled via how rare the item is that allows access

large guilds would probably get a few more bosses to kill because they have more members that could find the items... but at least smaller guilds could hunt the item and get a chance at a boss now and again
 

DigitalDevil

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Jan 20, 2018
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We need a BDD style dungeon for the Lv.70+ players to enjoy, with the current setup there's nothing for the majority of Lv.75 players to do aside from farm bosses.... of course a BDD style dungeon wouldn't stop this completely but would move people away from the lower dungeons. I'd happily see any alteration that doesn't result in instances or once-per-day boss kills as it will just drive the top tier of players away rather than retaining them.....