Yellow Poison (Flash Dash, TDB)

Violet9

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Yellow Poison is supposed to increase the damage taken and stun the mob. Is this mob stunning effect removed on purpose here? Items' durability goes down way too fast for melee classes, especially on rings.
Thanks.
 

Koriban

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I actually think item durability goes down too fast in general on this server. I do not remember it ever being this fast.
 

phoenixdancer

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Yea, I also noticed dur runs down really quick on hunts. I can loose 6 dur on rings within 2 hours in mines.
 

Piff1

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2 hunt my kits ****ed xD and yeh dura 5 rings don't help but always been case with small dura on rings.
 

Sanity

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If Jamie is going from the Korean version then there a few things wrong with assassin.

Flash dash is suppose to stun monsters.

MPEater is also wrong, we shouldn't have a % to increase damage by 50%, this skill is only suppose to recover MP

Swift Feet is wrong, there is no cool down on here
Level 0 - 210 second cool down
Level 1 - 170 second cool down
Level 2 - 130 second cool down
Level 3 - 90 second cool down

Moonlight, this isn't suppose to break on attack and your suppose to do more damage while in stealth, but this isn't suppose to make you invisable to other players, just hide from monsters.
Level 0 - 15 seconds
Level 1 - 20 seconds
Level 2 - 25 seconds
Level 3 - 30 seconds

Such massive nerfs to sin if Jamie is trying to follow KR but some of them i personally would like to see, especially flash dash and moonlight fixed.
 

Jamie

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The reason yellow doesn't stun is because it works on bosses, it also makes leveling so easy when mobs can't attack back.
 

Sanity

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The reason yellow doesn't stun is because it works on bosses, it also makes leveling so easy when mobs can't attack back.

I feel like you focused too much on the PVP side of things for assassin and not really much on the PVE side, as more content becomes available, solo sins will find it difficult just to hunt imo.
 
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Pez

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Your forgetting warriors TDB doesn't stun either. It's not that bad.

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WargodSius

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I feel like you focused too much on the PVP side of things for assassin and not really much on the PVE side, as more content becomes available, solo sins will find it difficult just to hunt imo.
With the speed they can hit, they become tankier than any other class with the Orchid set. It does kinda make the Orchid set irreplaceable though.
 

PuffDaddy

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ye but as a warr u can tank **** way more then a sin and as a sin if u dont get the daily pots and perma buffs 90% of them u cant do **** + that if u take your best kit 2 pve so u can solo few u get your dura like from 7 in 2 days went on 4 on new boundless ring..let sin war stun mobs maby whith yellow just done let bosses get stun from it and also get skills 2 sin for some aoe on lower lvl not 50 >.< every class gets op on 41-42-43 game changer skills like ff wich dose 280-300 dmg on lvl 3 op poison cloud wich gets hm 400+ dmg per cloud + the green psn warrs ar fked up they use cham but the speed problem is that they hit slow whith it even sins on flash dash from lvl 2-3 theres like 5 dmg increase for real for a lvl 3 skill .. that cuts armour u do like 80@ dmg at 80 dc atleast thats what the skill says and for pve u wont ever kill mobs or get a chance of being whith the top guys if u dont $$$$$
 

Jamie

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I feel like you focused too much on the PVP side of things for assassin and not really much on the PVE side, as more content becomes available, solo sins will find it difficult just to hunt imo.

Not sure what you mean Assassin are second to wizards in PvE.
 

MysticChick

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If Jamie is going from the Korean version then there a few things wrong with assassin.

Flash dash is suppose to stun monsters. is fine how it is in pve imo, i think it needs a buff to become more usefull in pvp though, had a small discussion with Jamie and its just not worth casting as you lose too much DPS. maybe if it cast faster and u could chase people that are running away be a good way to utilise?

MPEater is also wrong, we shouldn't have a % to increase damage by 50%, this skill is only suppose to recover MP

Swift Feet is wrong, there is no cool down on here Correct on cool downs but i feel its only usefull to escape from pk / get to caves faster, its so hard to use in pvp when ur running an extra step more than others
Level 0 - 210 second cool down
Level 1 - 170 second cool down
Level 2 - 130 second cool down
Level 3 - 90 second cool down

Moonlight, this isn't suppose to break on attack and your suppose to do more damage while in stealth, but this isn't suppose to make you invisable to other players, just hide from monsters., Moon light has always broken on attack! you only do more damage on your first attack under it. thens its broken.
Level 0 - 15 seconds
Level 1 - 20 seconds
Level 2 - 25 seconds
Level 3 - 30 seconds

Such massive nerfs to sin if Jamie is trying to follow KR but some of them i personally would like to see, especially flash dash and moonlight fixed.
Sins are still very competitive with the server the way it currently is. I have voiced what i think will happen but its only gonna be a few minor things to keep sins balanced with other chars as they get stronger. Its a shame double slash was nerfed, OK i see why people moaned at both slashes hitting threw sheild, but with having to gain so many other stats to fend off warriors we lose so much DC. I attacked Lkira earlier on today in Ghoul Room, Under Moonlight, she had no sheild ( im dc 77 acc 30) took 4 clean hits and still rtd away. ok probably used suns.... but whilst wizzies run around with these crazy pets i dont think they shud be crying they are too weak =/
 

Violet9

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Jun 17, 2013
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Warr lvl 34, DC 17-60: I see lvl 2 TDB inflicts the same damage as lvl 1. Is it better at lvl 3, or same damage and the only upgrade is the duration of yellow poison (which has been nerfed here anyway, in comparison to Euro)? Up to this point, warrior is the slowest mob killer: a tao of lvl 34 kills faster in PT than lvl 34 warrior. So far, I think warrior is a complete waste. Am I missing something here or is warrior really that sad?
 

shawn56

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Nov 17, 2014
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The reason yellow doesn't stun is because it works on bosses, it also makes leveling so easy when mobs can't attack back.

Makes no sense bro you say this then add slow with a chance to blue lol its works to much as well and is op as ****. Also id like to add item dura is a problem not going to lie to you a ring has lasted me 2 days next repair I'm sure it will be 2/2 from it being a fresh boundless..

Also 500k to make your own freezing gem seems abit pricey.. any chance that could be lowered a little half a mil is a lot on this server tbh