Yellow Poison on Players

BIGMAN11

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it seemed you kept with the original C# code of Yellow Poison not working on players at all or it giving increased damage?

is it staying this way?

also in the original code you could only yellow psn(stun) on mobs lower level than you, is this also staying the same?

and again there was no damage amplification when mobs were yellowed, have you changed this?

/JB
/WadeStreet
 

Xx69xX

Golden Oldie
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Dec 2, 2005
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it seemed you kept with the original C# code of Yellow Poison not working on players at all or it giving increased damage?

is it staying this way?

also in the original code you could only yellow psn(stun) on mobs lower level than you, is this also staying the same?

and again there was no damage amplification when mobs were yellowed, have you changed this?

/JB
/WadeStreet

These issues have al been looked into and fixed, or currently on the tracker. Thanks for highlighting :)

-Apocalypse Team
 

BIGMAN11

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These issues have al been looked into and fixed, or currently on the tracker. Thanks for highlighting :)

-Apocalypse Team

no problem, just making sure your aware.

also i know you dont have any damage numbers, are you planning on adding these or keeping with the classic just a rev bar?
they are nice as a cosmetic update but tbh just gives players more reason to cry when you make skill adjustments.
 

Pottsy

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it seemed you kept with the original C# code of Yellow Poison not working on players at all or it giving increased damage?

is it staying this way?

also in the original code you could only yellow psn(stun) on mobs lower level than you, is this also staying the same?

and again there was no damage amplification when mobs were yellowed, have you changed this?

/JB
/WadeStreet

Sorry, what? lol

You referring to the yellow poison effect that TDB gives off?
 

Far

tinmymouthpl0x
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stun stops player spells and reduces their armour by 20%, also mobs can't move or attack and their armour decreases by 50% - so not sure where you're getting this no damage amplification and not working with players from.
 

BIGMAN11

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stun stops player spells and reduces their armour by 20%, also mobs can't move or attack and their armour decreases by 50% - so not sure where you're getting this no damage amplification and not working with players from.

tested on c# and could never yellow poison a player so it must just be a bug?, and its supposed to do 1.2/5x damage not reduce armour
 

Far

tinmymouthpl0x
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when you say yellow poison are you actually talking about stun (only done with tdb) ? worked fine when i tested last week
 

BIGMAN11

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when you say yellow poison are you actually talking about stun (only done with tdb) ? worked fine when i tested last week

yeah mate, the TDB/Flash Dash Stun Poison,

didnt work on my set of c# on other players and couldnt see it working at all on apoc beta vs players either
 

Far

tinmymouthpl0x
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i'll retest but definitely worked when i went through all the poisons last week - and i haven't changed them since. it's a subtle yellow colour as opposed to delphi files which have more solid colours - so may just have been you didn't spot it.
 

BIGMAN11

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i'll retest but definitely worked when i went through all the poisons last week - and i haven't changed them since. it's a subtle yellow colour as opposed to delphi files which have more solid colours - so may just have been you didn't spot it.

didnt know they were all re done, probably fixed on general c# files then mate.

havent tested them last week it was earlier than that