Difference between revisions of "Mir3DDocumentation" - LOMCN Wiki

 
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==Documentation==
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[[Mir3DAdjustCharacterGold|Adjust character gold]]<br>
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[[Mir3DAdjustCharacterIngot|Adjust character ingot]]<br>
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[[Mir3DAdjustCharacterLevel|Adjust character level]]<br>
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[[Mir3DAdjustCharacterSilverCoins|Adjust character silver coins]]<br>
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[[Mir3DAdjustBackpackSlots|Adjust the number of backpack slots]]<br>
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[[Mir3DAdjustMarfaPrivileges|Adjustment of Marfa privileges]]<br>
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[[Mir3DAutomaticPickupFunction|Automatic pick-up function]]<br>
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[[Mir3DAutomaticallyWearEquipment|Automatically wear equipment]]<br>
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[[Mir3DAutomaticallyWearTheTitle|Automatically wear the title]]<br>
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[[Mir3DBainiuEngineHistoricalUpdateRecords|Bainiu Engine Historical Update Records]]<br>
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[[Mir3DBUFFDataTable|BUFF data table]]<br>
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[[Mir3DBUFFTriggerScript|BUFF trigger script]]<br>
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[[Mir3DChangeCharacterGender|Change character gender]]<br>
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[[Mir3DCheckCurrentTitle|Check current title]]<br>
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[[Mir3DCheckIfCaptain|Check if it is the captain]]<br>
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[[Mir3DCheckIfNew|Check if you are new]]<br>
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[[Mir3DCheckMarfaPrivileges|Check Marfa Privileges]]<br>
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[[Mir3DCheckSpecifiedVariable|Check the specified variable]]<br>
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[[Mir3DCheckLearnedSkills|Checking learned skills]]<br>
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[[Mir3DCommonScriptCommands|Common script commands]]<br>
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[[Mir3DCommonTriggerTags|Common trigger tags]]<br>
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[[Mir3DDeductDesignatedItems|Deduction of designated items]]<br>
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[[Mir3DDetectBackpackItems|Detect backpack items]]<br>
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[[Mir3DDetectBackpackSpace|Detect backpack space]]<br>
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[[Mir3DDetectCharacterLevel|Detect character level]]<br>
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[[Mir3DDetectOccupationalGender|Detect occupational gender]]<br>
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[[Mir3DDetectCurrentMap|Detect the current map]]<br>
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[[Mir3DDetectGoldCoins|Detect the number of gold coins]]<br>
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[[Mir3DDetectIngots|Detect the number of ingots]]<br>
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[[Mir3DDetectMonstersOnMap|Detect the number of monsters on the map]]<br>
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[[Mir3DDetectRandomProperties|Detecting random properties]]<br>
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[[Mir3DDetectSafeAreas|Detecting safe areas]]<br>
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[[Mir3DDetectSandCityMembers|Detecting Sand City Members]]<br>
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[[Mir3DDetectTextCharacters|Detecting text characters]]<br>
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[[Mir3DDetectSilverCoins|Detecting the number of silver coins]]<br>
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[[Mir3DDetectSiegeAttack|Detecting whether to attack the city]]<br>
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[[Mir3DDetectCharacterTitle|Detection character title]]<br>
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[[Mir3DDetectCommandInversion|Detection command inversion]]<br>
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[[Mir3DDetectEquipmentProperties|Detection equipment properties]]<br>
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[[Mir3DDetectHasBUFF|Detection has BUFF]]<br>
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[[Mir3DDetectDragonGuardFunction|Detection of Dragon Guard function]]<br>
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[[Mir3DDetectSandCityBoss|Detection of Sand City Boss]]<br>
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[[Mir3DDetectScriptExplosionRate|Detection script explosion rate]]<br>
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[[Mir3DDetectSkillLevel|Detection skill level]]<br>
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[[Mir3DDisburseDeductibleItems|Disbursement of deductible items]]<br>
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[[Mir3DDungeonMapFunction|Dungeon map function]]<br>
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[[Mir3DEnableDragonGuardFunction|Enable Dragon Guard function]]<br>
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[[Mir3DEnableTalentFunction|Enable talent function]]<br>
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[[Mir3DEquipmentAttributeTable|Equipment attribute table]]<br>
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[[Mir3DEquipmentNumberTable|Equipment Number Table]]<br>
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[[Mir3DEquipmentPositionTable|Equipment Position Table]]<br>
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[[Mir3DEquipmentSetTable|Equipment Set Table]]<br>
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[[Mir3DEquipmentTriggersBUFF|Equipment triggers BUFF]]<br>
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[[Mir3DExtractRandomValue|Extract random value]]<br>
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[[Mir3DFixedDamageLoss|Fixed damage loss]]<br>
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[[Mir3DGameNodeTable|Game Node Table]]<br>
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[[Mir3DGenerateRandomValues|Generate random values]]<br>
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[[Mir3DGetEquipmentAttributes|Get equipment attributes]]<br>
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[[Mir3DGetNumberOfItems|Get the number of items]]<br>
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[[Mir3DGettingStartedWithScripts|Getting Started with Scripts]]<br>
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[[Mir3DGMCommandTable|GM Command Table]]<br>
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[[Mir3DGrantExperienceMultiplier|Granting experience multiplier]]<br>
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[[Mir3DIncreaseCharacterExperience|Increase character experience]]<br>
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[[Mir3DItemListModifications|Item List Modifications]]<br>
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[[Mir3DItemNumberTable|Item Number Table]]<br>
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[[Mir3DLoginList|Login list]]<br>
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[[Mir3DMapAreaTable|Map Area Table]]<br>
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[[Mir3DMapNumberTable|Map Number Table]]<br>
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[[Mir3DMapParameterSettings|Map parameter settings]]<br>
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[[Mir3DMapTransferFunction|Map transfer function]]<br>
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[[Mir3DMarfaPrivilegeTable|Marfa Privilege Table]]<br>
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[[Mir3DMengzhongStallSetting|Mengzhong stall setting]]<br>
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[[Mir3DModifyItemProperties|Modify item properties]]<br>
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[[Mir3DMountAttributes|Mount Attributes]]<br>
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[[Mir3DNameDataTable|Name data table]]<br>
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[[Mir3DNPCNameChanges|NPC name changes]]<br>
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[[Mir3DTestingTeamMemberCount|Number of people in the testing team]]<br>
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[[Mir3DOpenCloseSiege|Open and close siege]]<br>
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[[Mir3DOpenAwakeningPanel|Open the awakening panel]]<br>
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[[Mir3DPersonalTimer|Personal timer]]<br>
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[[Mir3DPlaceItemsOnMap|Place items on the map]]<br>
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[[Mir3DRandomAttributeTable|Random attribute table]]<br>
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[[Mir3DRandomlyDistributeItems|Randomly distribute items]]<br>
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[[Mir3DReforgeEquipmentTrigger|Reforge Equipment Trigger]]<br>
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[[Mir3DRobotConfigurationMale|Robot Configuration (male)]]<br>
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[[Mir3DScriptCreationNPC|Script creation NPC]]<br>
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[[Mir3DScriptRefreshMonster|Script refresh monster]]<br>
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[[Mir3DScriptReleasesBUFF|Script releases BUFF]]<br>
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[[Mir3DScriptSendEmail|Script to send email]]<br>
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[[Mir3DScriptVariableUsage|Script variable usage]]<br>
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[[Mir3DSendMessageSettings|Send message settings]]<br>
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[[Mir3DSetCharacterPKValue|Set character PK value]]<br>
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[[Mir3DSetCharacterTitle|Set character title]]<br>
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[[Mir3DSetOperationVariables|Set operation variables]]<br>
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[[Mir3DSetScriptBurstRate|Set script burst rate]]<br>
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[[Mir3DSetUpScriptCalls|Set up script calls]]<br>
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[[Mir3DSettingRandomAttributes|Setting random attributes]]<br>
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[[Mir3DSettingSkills|Setting skills]]<br>
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[[Mir3DSevenDaysMusicIDTable|Seven Days Music ID Table]]<br>
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[[Mir3DSkillID|Skill ID]]<br>
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[[Mir3DSkillNumberTable|Skill Number Table]]<br>
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[[Mir3DSomeFunctionSwitches|Some function switches]]<br>
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[[Mir3DSpecialRepairFullBodyEquipment|Special repair full body equipment]]<br>
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[[Mir3DTeamMemberTrigger|Team member trigger]]<br>
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[[Mir3DTeleportMapPlayer|Teleport map player]]<br>
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[[Mir3DTestPlayerVariables|Test player variables]]<br>
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[[Mir3DTextContentOperations|Text content operations]]<br>
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[[Mir3DTitleDisplayModification|Title display modification]]<br>
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[[Mir3DVariableSortingFunction|Variable sorting function]]<br>
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}}
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__NOTOC__
 
<div style="text-align:right;">[[Mir3DEmu|Back]]</div>
 
<div style="text-align:right;">[[Mir3DEmu|Back]]</div>

Latest revision as of 14:26, 15 June 2025

Documentation

Adjust character gold
Adjust character ingot
Adjust character level
Adjust character silver coins
Adjust the number of backpack slots
Adjustment of Marfa privileges
Automatic pick-up function
Automatically wear equipment
Automatically wear the title
Bainiu Engine Historical Update Records
BUFF data table
BUFF trigger script
Change character gender
Check current title
Check if it is the captain
Check if you are new
Check Marfa Privileges
Check the specified variable
Checking learned skills
Common script commands
Common trigger tags
Deduction of designated items
Detect backpack items
Detect backpack space
Detect character level
Detect occupational gender
Detect the current map
Detect the number of gold coins
Detect the number of ingots
Detect the number of monsters on the map
Detecting random properties
Detecting safe areas
Detecting Sand City Members
Detecting text characters
Detecting the number of silver coins
Detecting whether to attack the city
Detection character title
Detection command inversion
Detection equipment properties
Detection has BUFF
Detection of Dragon Guard function
Detection of Sand City Boss
Detection script explosion rate
Detection skill level
Disbursement of deductible items
Dungeon map function
Enable Dragon Guard function
Enable talent function
Equipment attribute table
Equipment Number Table
Equipment Position Table
Equipment Set Table
Equipment triggers BUFF
Extract random value
Fixed damage loss

Game Node Table
Generate random values
Get equipment attributes
Get the number of items
Getting Started with Scripts
GM Command Table
Granting experience multiplier
Increase character experience
Item List Modifications
Item Number Table
Login list
Map Area Table
Map Number Table
Map parameter settings
Map transfer function
Marfa Privilege Table
Mengzhong stall setting
Modify item properties
Mount Attributes
Name data table
NPC name changes
Number of people in the testing team
Open and close siege
Open the awakening panel
Personal timer
Place items on the map
Random attribute table
Randomly distribute items
Reforge Equipment Trigger
Robot Configuration (male)
Script creation NPC
Script refresh monster
Script releases BUFF
Script to send email
Script variable usage
Send message settings
Set character PK value
Set character title
Set operation variables
Set script burst rate
Set up script calls
Setting random attributes
Setting skills
Seven Days Music ID Table
Skill ID
Skill Number Table
Some function switches
Special repair full body equipment
Team member trigger
Teleport map player
Test player variables
Text content operations
Title display modification
Variable sorting function