Difference between revisions of "Mir3DDocumentation" - LOMCN Wiki

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==Documentation==
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{{News2ColGeneric
 
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|Border= 1px solid #CEDFF2
[[Mir3DSomeFunctionSwitches|Some function switches]],<br>
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|HeadingColor= #CEDFF2
[[Mir3DSpecialRepairFullBodyEquipment|Special repair full body equipment]],<br>
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|BorderHeader= 1px solid #A3B0BF
[[Mir3DTeamMemberTrigger|Team member trigger]],<br>
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|BackgroundColor= #
[[Mir3DTeleportMapPlayer|Teleport map player]],<br>
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|Heading=Documentation
[[Mir3DTestPlayerVariables|Test player variables]],<br>
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|NewsLeft=
[[Mir3DTextContentOperations|Text content operations]],<br>
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[[Mir3DAdjustCharacterGold|Adjust character gold]]<br>
[[Mir3DTitleDisplayModification|Title display modification]],<br>
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[[Mir3DAdjustCharacterIngot|Adjust character ingot]]<br>
[[Mir3DVariableSortingFunction|Variable sorting function]],<br>
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[[Mir3DAdjustCharacterLevel|Adjust character level]]<br>
[[Mir3DAdjustCharacterGold|Adjust character gold]],<br>
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[[Mir3DAdjustCharacterSilverCoins|Adjust character silver coins]]<br>
[[Mir3DAdjustCharacterIngot|Adjust character ingot]],<br>
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[[Mir3DAdjustBackpackSlots|Adjust the number of backpack slots]]<br>
[[Mir3DAdjustCharacterLevel|Adjust character level]],<br>
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[[Mir3DAdjustMarfaPrivileges|Adjustment of Marfa privileges]]<br>
[[Mir3DAdjustCharacterSilverCoins|Adjust character silver coins]],<br>
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[[Mir3DAutomaticPickupFunction|Automatic pick-up function]]<br>
[[Mir3DAdjustBackpackSlots|Adjust the number of backpack slots]],<br>
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[[Mir3DAutomaticallyWearEquipment|Automatically wear equipment]]<br>
[[Mir3DAdjustMarfaPrivileges|Adjustment of Marfa privileges]],<br>
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[[Mir3DAutomaticallyWearTheTitle|Automatically wear the title]]<br>
[[Mir3DAutomaticPickupFunction|Automatic pick-up function]],<br>
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[[Mir3DBainiuEngineHistoricalUpdateRecords|Bainiu Engine Historical Update Records]]<br>
[[Mir3DAutomaticallyWearEquipment|Automatically wear equipment]],<br>
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[[Mir3DBUFFDataTable|BUFF data table]]<br>
[[Mir3DAutomaticallyWearTheTitle|Automatically wear the title]],<br>
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[[Mir3DBUFFTriggerScript|BUFF trigger script]]<br>
[[Mir3DBainiuEngineHistoricalUpdateRecords|Bainiu Engine Historical Update Records]],<br>
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[[Mir3DChangeCharacterGender|Change character gender]]<br>
[[Mir3DBUFFDataTable|BUFF data table]],<br>
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[[Mir3DCheckCurrentTitle|Check current title]]<br>
[[Mir3DBUFFTriggerScript|BUFF trigger script]],<br>
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[[Mir3DCheckIfCaptain|Check if it is the captain]]<br>
[[Mir3DChangeCharacterGender|Change character gender]],<br>
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[[Mir3DCheckIfNew|Check if you are new]]<br>
[[Mir3DCheckCurrentTitle|Check current title]],<br>
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[[Mir3DCheckMarfaPrivileges|Check Marfa Privileges]]<br>
[[Mir3DCheckIfCaptain|Check if it is the captain]],<br>
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[[Mir3DCheckSpecifiedVariable|Check the specified variable]]<br>
[[Mir3DCheckIfNew|Check if you are new]],<br>
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[[Mir3DCheckLearnedSkills|Checking learned skills]]<br>
[[Mir3DCheckMarfaPrivileges|Check Marfa Privileges]],<br>
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[[Mir3DCommonScriptCommands|Common script commands]]<br>
[[Mir3DCheckSpecifiedVariable|Check the specified variable]],<br>
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[[Mir3DCommonTriggerTags|Common trigger tags]]<br>
[[Mir3DCheckLearnedSkills|Checking learned skills]],<br>
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[[Mir3DDeductDesignatedItems|Deduction of designated items]]<br>
[[Mir3DCommonScriptCommands|Common script commands]],<br>
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[[Mir3DDetectBackpackItems|Detect backpack items]]<br>
[[Mir3DCommonTriggerTags|Common trigger tags]],<br>
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[[Mir3DDetectBackpackSpace|Detect backpack space]]<br>
[[Mir3DDeductDesignatedItems|Deduction of designated items]],<br>
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[[Mir3DDetectCharacterLevel|Detect character level]]<br>
[[Mir3DDetectBackpackItems|Detect backpack items]],<br>
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[[Mir3DDetectOccupationalGender|Detect occupational gender]]<br>
[[Mir3DDetectBackpackSpace|Detect backpack space]],<br>
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[[Mir3DDetectCurrentMap|Detect the current map]]<br>
[[Mir3DDetectCharacterLevel|Detect character level]],<br>
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[[Mir3DDetectGoldCoins|Detect the number of gold coins]]<br>
[[Mir3DDetectOccupationalGender|Detect occupational gender]],<br>
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[[Mir3DDetectIngots|Detect the number of ingots]]<br>
[[Mir3DDetectCurrentMap|Detect the current map]],<br>
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[[Mir3DDetectMonstersOnMap|Detect the number of monsters on the map]]<br>
[[Mir3DDetectGoldCoins|Detect the number of gold coins]],<br>
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[[Mir3DDetectRandomProperties|Detecting random properties]]<br>
[[Mir3DDetectIngots|Detect the number of ingots]],<br>
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[[Mir3DDetectSafeAreas|Detecting safe areas]]<br>
[[Mir3DDetectMonstersOnMap|Detect the number of monsters on the map]],<br>
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[[Mir3DDetectSandCityMembers|Detecting Sand City Members]]<br>
[[Mir3DDetectRandomProperties|Detecting random properties]],<br>
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[[Mir3DDetectTextCharacters|Detecting text characters]]<br>
[[Mir3DDetectSafeAreas|Detecting safe areas]],<br>
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[[Mir3DDetectSilverCoins|Detecting the number of silver coins]]<br>
[[Mir3DDetectSandCityMembers|Detecting Sand City Members]],<br>
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[[Mir3DDetectSiegeAttack|Detecting whether to attack the city]]<br>
[[Mir3DDetectTextCharacters|Detecting text characters]],<br>
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[[Mir3DDetectCharacterTitle|Detection character title]]<br>
[[Mir3DDetectSilverCoins|Detecting the number of silver coins]],<br>
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[[Mir3DDetectCommandInversion|Detection command inversion]]<br>
[[Mir3DDetectSiegeAttack|Detecting whether to attack the city]],<br>
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[[Mir3DDetectEquipmentProperties|Detection equipment properties]]<br>
[[Mir3DDetectCharacterTitle|Detection character title]],<br>
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[[Mir3DDetectHasBUFF|Detection has BUFF]]<br>
[[Mir3DDetectCommandInversion|Detection command inversion]],<br>
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[[Mir3DDetectDragonGuardFunction|Detection of Dragon Guard function]]<br>
[[Mir3DDetectEquipmentProperties|Detection equipment properties]],<br>
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[[Mir3DDetectSandCityBoss|Detection of Sand City Boss]]<br>
[[Mir3DDetectHasBUFF|Detection has BUFF]],<br>
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[[Mir3DDetectScriptExplosionRate|Detection script explosion rate]]<br>
[[Mir3DDetectDragonGuardFunction|Detection of Dragon Guard function]],<br>
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[[Mir3DDetectSkillLevel|Detection skill level]]<br>
[[Mir3DDetectSandCityBoss|Detection of Sand City Boss]],<br>
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[[Mir3DDisburseDeductibleItems|Disbursement of deductible items]]<br>
[[Mir3DDetectScriptExplosionRate|Detection script explosion rate]],<br>
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[[Mir3DDungeonMapFunction|Dungeon map function]]<br>
[[Mir3DDetectSkillLevel|Detection skill level]],<br>
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[[Mir3DEnableDragonGuardFunction|Enable Dragon Guard function]]<br>
[[Mir3DDisburseDeductibleItems|Disbursement of deductible items]],<br>
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[[Mir3DEnableTalentFunction|Enable talent function]]<br>
[[Mir3DDungeonMapFunction|Dungeon map function]],<br>
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[[Mir3DEquipmentAttributeTable|Equipment attribute table]]<br>
[[Mir3DEnableDragonGuardFunction|Enable Dragon Guard function]],<br>
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[[Mir3DEquipmentNumberTable|Equipment Number Table]]<br>
[[Mir3DEnableTalentFunction|Enable talent function]],<br>
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[[Mir3DEquipmentPositionTable|Equipment Position Table]]<br>
[[Mir3DEquipmentAttributeTable|Equipment attribute table]],<br>
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[[Mir3DEquipmentSetTable|Equipment Set Table]]<br>
[[Mir3DEquipmentNumberTable|Equipment Number Table]],<br>
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[[Mir3DEquipmentTriggersBUFF|Equipment triggers BUFF]]<br>
[[Mir3DEquipmentPositionTable|Equipment Position Table]],<br>
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[[Mir3DExtractRandomValue|Extract random value]]<br>
[[Mir3DEquipmentSetTable|Equipment Set Table]],<br>
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[[Mir3DFixedDamageLoss|Fixed damage loss]]<br>
[[Mir3DEquipmentTriggersBUFF|Equipment triggers BUFF]],<br>
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|NewsRight=
[[Mir3DExtractRandomValue|Extract random value]],<br>
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[[Mir3DGameNodeTable|Game Node Table]]<br>
[[Mir3DFixedDamageLoss|Fixed damage loss]],<br>
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[[Mir3DGenerateRandomValues|Generate random values]]<br>
[[Mir3DGameNodeTable|Game Node Table]],<br>
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[[Mir3DGetEquipmentAttributes|Get equipment attributes]]<br>
[[Mir3DGenerateRandomValues|Generate random values]],<br>
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[[Mir3DGetNumberOfItems|Get the number of items]]<br>
[[Mir3DGetEquipmentAttributes|Get equipment attributes]],<br>
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[[Mir3DGettingStartedWithScripts|Getting Started with Scripts]]<br>
[[Mir3DGetNumberOfItems|Get the number of items]],<br>
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[[Mir3DGMCommandTable|GM Command Table]]<br>
[[Mir3DGettingStartedWithScripts|Getting Started with Scripts]],<br>
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[[Mir3DGrantExperienceMultiplier|Granting experience multiplier]]<br>
[[Mir3DGMCommandTable|GM Command Table]],<br>
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[[Mir3DIncreaseCharacterExperience|Increase character experience]]<br>
[[Mir3DGrantExperienceMultiplier|Granting experience multiplier]],<br>
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[[Mir3DItemListModifications|Item List Modifications]]<br>
[[Mir3DIncreaseCharacterExperience|Increase character experience]],<br>
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[[Mir3DItemNumberTable|Item Number Table]]<br>
[[Mir3DItemListModifications|Item List Modifications]],<br>
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[[Mir3DLoginList|Login list]]<br>
[[Mir3DItemNumberTable|Item Number Table]],<br>
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[[Mir3DMapAreaTable|Map Area Table]]<br>
[[Mir3DLoginList|Login list]],<br>
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[[Mir3DMapNumberTable|Map Number Table]]<br>
[[Mir3DMapAreaTable|Map Area Table]],<br>
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[[Mir3DMapParameterSettings|Map parameter settings]]<br>
[[Mir3DMapNumberTable|Map Number Table]],<br>
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[[Mir3DMapTransferFunction|Map transfer function]]<br>
[[Mir3DMapParameterSettings|Map parameter settings]],<br>
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[[Mir3DMarfaPrivilegeTable|Marfa Privilege Table]]<br>
[[Mir3DMapTransferFunction|Map transfer function]],<br>
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[[Mir3DMengzhongStallSetting|Mengzhong stall setting]]<br>
[[Mir3DMarfaPrivilegeTable|Marfa Privilege Table]],<br>
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[[Mir3DModifyItemProperties|Modify item properties]]<br>
[[Mir3DMengzhongStallSetting|Mengzhong stall setting]],<br>
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[[Mir3DMountAttributes|Mount Attributes]]<br>
[[Mir3DModifyItemProperties|Modify item properties]],<br>
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[[Mir3DNameDataTable|Name data table]]<br>
[[Mir3DMountAttributes|Mount Attributes]],<br>
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[[Mir3DNPCNameChanges|NPC name changes]]<br>
[[Mir3DNameDataTable|Name data table]],<br>
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[[Mir3DTestingTeamMemberCount|Number of people in the testing team]]<br>
[[Mir3DNPCNameChanges|NPC name changes]],<br>
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[[Mir3DOpenCloseSiege|Open and close siege]]<br>
[[Mir3DTestingTeamMemberCount|Number of people in the testing team]],<br>
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[[Mir3DOpenAwakeningPanel|Open the awakening panel]]<br>
[[Mir3DOpenCloseSiege|Open and close siege]],<br>
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[[Mir3DPersonalTimer|Personal timer]]<br>
[[Mir3DOpenAwakeningPanel|Open the awakening panel]],<br>
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[[Mir3DPlaceItemsOnMap|Place items on the map]]<br>
[[Mir3DPersonalTimer|Personal timer]],<br>
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[[Mir3DRandomAttributeTable|Random attribute table]]<br>
[[Mir3DPlaceItemsOnMap|Place items on the map]],<br>
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[[Mir3DRandomlyDistributeItems|Randomly distribute items]]<br>
[[Mir3DRandomAttributeTable|Random attribute table]],<br>
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[[Mir3DReforgeEquipmentTrigger|Reforge Equipment Trigger]]<br>
[[Mir3DRandomlyDistributeItems|Randomly distribute items]],<br>
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[[Mir3DRobotConfigurationMale|Robot Configuration (male)]]<br>
[[Mir3DReforgeEquipmentTrigger|Reforge Equipment Trigger]],<br>
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[[Mir3DScriptCreationNPC|Script creation NPC]]<br>
[[Mir3DRobotConfigurationMale|Robot Configuration (male)]],<br>
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[[Mir3DScriptRefreshMonster|Script refresh monster]]<br>
[[Mir3DScriptCreationNPC|Script creation NPC]],<br>
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[[Mir3DScriptReleasesBUFF|Script releases BUFF]]<br>
[[Mir3DScriptRefreshMonster|Script refresh monster]],<br>
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[[Mir3DScriptSendEmail|Script to send email]]<br>
[[Mir3DScriptReleasesBUFF|Script releases BUFF]],<br>
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[[Mir3DScriptVariableUsage|Script variable usage]]<br>
[[Mir3DScriptSendEmail|Script to send email]],<br>
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[[Mir3DSendMessageSettings|Send message settings]]<br>
[[Mir3DScriptVariableUsage|Script variable usage]],<br>
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[[Mir3DSetCharacterPKValue|Set character PK value]]<br>
[[Mir3DSendMessageSettings|Send message settings]],<br>
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[[Mir3DSetCharacterTitle|Set character title]]<br>
[[Mir3DSetCharacterPKValue|Set character PK value]],<br>
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[[Mir3DSetOperationVariables|Set operation variables]]<br>
[[Mir3DSetCharacterTitle|Set character title]],<br>
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[[Mir3DSetScriptBurstRate|Set script burst rate]]<br>
[[Mir3DSetOperationVariables|Set operation variables]],<br>
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[[Mir3DSetUpScriptCalls|Set up script calls]]<br>
[[Mir3DSetScriptBurstRate|Set script burst rate]],<br>
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[[Mir3DSettingRandomAttributes|Setting random attributes]]<br>
[[Mir3DSetUpScriptCalls|Set up script calls]],<br>
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[[Mir3DSettingSkills|Setting skills]]<br>
[[Mir3DSettingRandomAttributes|Setting random attributes]],<br>
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[[Mir3DSevenDaysMusicIDTable|Seven Days Music ID Table]]<br>
[[Mir3DSettingSkills|Setting skills]],<br>
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[[Mir3DSkillID|Skill ID]]<br>
[[Mir3DSevenDaysMusicIDTable|Seven Days Music ID Table]],<br>
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[[Mir3DSkillNumberTable|Skill Number Table]]<br>
[[Mir3DSkillID|Skill ID]],<br>
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[[Mir3DSomeFunctionSwitches|Some function switches]]<br>
[[Mir3DSkillNumberTable|Skill Number Table]]
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[[Mir3DSpecialRepairFullBodyEquipment|Special repair full body equipment]]<br>
 
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[[Mir3DTeamMemberTrigger|Team member trigger]]<br>
 +
[[Mir3DTeleportMapPlayer|Teleport map player]]<br>
 +
[[Mir3DTestPlayerVariables|Test player variables]]<br>
 +
[[Mir3DTextContentOperations|Text content operations]]<br>
 +
[[Mir3DTitleDisplayModification|Title display modification]]<br>
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[[Mir3DVariableSortingFunction|Variable sorting function]]<br>
 +
}}
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__NOTOC__
 
<div style="text-align:right;">[[Mir3DEmu|Back]]</div>
 
<div style="text-align:right;">[[Mir3DEmu|Back]]</div>

Latest revision as of 14:26, 15 June 2025

Documentation

Adjust character gold
Adjust character ingot
Adjust character level
Adjust character silver coins
Adjust the number of backpack slots
Adjustment of Marfa privileges
Automatic pick-up function
Automatically wear equipment
Automatically wear the title
Bainiu Engine Historical Update Records
BUFF data table
BUFF trigger script
Change character gender
Check current title
Check if it is the captain
Check if you are new
Check Marfa Privileges
Check the specified variable
Checking learned skills
Common script commands
Common trigger tags
Deduction of designated items
Detect backpack items
Detect backpack space
Detect character level
Detect occupational gender
Detect the current map
Detect the number of gold coins
Detect the number of ingots
Detect the number of monsters on the map
Detecting random properties
Detecting safe areas
Detecting Sand City Members
Detecting text characters
Detecting the number of silver coins
Detecting whether to attack the city
Detection character title
Detection command inversion
Detection equipment properties
Detection has BUFF
Detection of Dragon Guard function
Detection of Sand City Boss
Detection script explosion rate
Detection skill level
Disbursement of deductible items
Dungeon map function
Enable Dragon Guard function
Enable talent function
Equipment attribute table
Equipment Number Table
Equipment Position Table
Equipment Set Table
Equipment triggers BUFF
Extract random value
Fixed damage loss

Game Node Table
Generate random values
Get equipment attributes
Get the number of items
Getting Started with Scripts
GM Command Table
Granting experience multiplier
Increase character experience
Item List Modifications
Item Number Table
Login list
Map Area Table
Map Number Table
Map parameter settings
Map transfer function
Marfa Privilege Table
Mengzhong stall setting
Modify item properties
Mount Attributes
Name data table
NPC name changes
Number of people in the testing team
Open and close siege
Open the awakening panel
Personal timer
Place items on the map
Random attribute table
Randomly distribute items
Reforge Equipment Trigger
Robot Configuration (male)
Script creation NPC
Script refresh monster
Script releases BUFF
Script to send email
Script variable usage
Send message settings
Set character PK value
Set character title
Set operation variables
Set script burst rate
Set up script calls
Setting random attributes
Setting skills
Seven Days Music ID Table
Skill ID
Skill Number Table
Some function switches
Special repair full body equipment
Team member trigger
Teleport map player
Test player variables
Text content operations
Title display modification
Variable sorting function