Difference between revisions of "Mir3DDocumentation" - LOMCN Wiki

 
Line 1: Line 1:
==Documentation==
 
 
 
{{News2ColGeneric
 
{{News2ColGeneric
 
|Border= 1px solid #CEDFF2
 
|Border= 1px solid #CEDFF2
Line 8: Line 6:
 
|Heading=Documentation
 
|Heading=Documentation
 
|NewsLeft=
 
|NewsLeft=
[[Mir3DSomeFunctionSwitches|Some function switches]],<br>
+
[[Mir3DAdjustCharacterGold|Adjust character gold]]<br>
[[Mir3DSpecialRepairFullBodyEquipment|Special repair full body equipment]],<br>
+
[[Mir3DAdjustCharacterIngot|Adjust character ingot]]<br>
[[Mir3DTeamMemberTrigger|Team member trigger]],<br>
+
[[Mir3DAdjustCharacterLevel|Adjust character level]]<br>
[[Mir3DTeleportMapPlayer|Teleport map player]],<br>
+
[[Mir3DAdjustCharacterSilverCoins|Adjust character silver coins]]<br>
[[Mir3DTestPlayerVariables|Test player variables]],<br>
+
[[Mir3DAdjustBackpackSlots|Adjust the number of backpack slots]]<br>
[[Mir3DTextContentOperations|Text content operations]],<br>
+
[[Mir3DAdjustMarfaPrivileges|Adjustment of Marfa privileges]]<br>
[[Mir3DTitleDisplayModification|Title display modification]],<br>
+
[[Mir3DAutomaticPickupFunction|Automatic pick-up function]]<br>
[[Mir3DVariableSortingFunction|Variable sorting function]],<br>
+
[[Mir3DAutomaticallyWearEquipment|Automatically wear equipment]]<br>
[[Mir3DAdjustCharacterGold|Adjust character gold]],<br>
+
[[Mir3DAutomaticallyWearTheTitle|Automatically wear the title]]<br>
[[Mir3DAdjustCharacterIngot|Adjust character ingot]],<br>
+
[[Mir3DBainiuEngineHistoricalUpdateRecords|Bainiu Engine Historical Update Records]]<br>
[[Mir3DAdjustCharacterLevel|Adjust character level]],<br>
+
[[Mir3DBUFFDataTable|BUFF data table]]<br>
[[Mir3DAdjustCharacterSilverCoins|Adjust character silver coins]],<br>
+
[[Mir3DBUFFTriggerScript|BUFF trigger script]]<br>
[[Mir3DAdjustBackpackSlots|Adjust the number of backpack slots]],<br>
+
[[Mir3DChangeCharacterGender|Change character gender]]<br>
[[Mir3DAdjustMarfaPrivileges|Adjustment of Marfa privileges]],<br>
+
[[Mir3DCheckCurrentTitle|Check current title]]<br>
[[Mir3DAutomaticPickupFunction|Automatic pick-up function]],<br>
+
[[Mir3DCheckIfCaptain|Check if it is the captain]]<br>
[[Mir3DAutomaticallyWearEquipment|Automatically wear equipment]],<br>
+
[[Mir3DCheckIfNew|Check if you are new]]<br>
[[Mir3DAutomaticallyWearTheTitle|Automatically wear the title]],<br>
+
[[Mir3DCheckMarfaPrivileges|Check Marfa Privileges]]<br>
[[Mir3DBainiuEngineHistoricalUpdateRecords|Bainiu Engine Historical Update Records]],<br>
+
[[Mir3DCheckSpecifiedVariable|Check the specified variable]]<br>
[[Mir3DBUFFDataTable|BUFF data table]],<br>
+
[[Mir3DCheckLearnedSkills|Checking learned skills]]<br>
[[Mir3DBUFFTriggerScript|BUFF trigger script]],<br>
+
[[Mir3DCommonScriptCommands|Common script commands]]<br>
[[Mir3DChangeCharacterGender|Change character gender]],<br>
+
[[Mir3DCommonTriggerTags|Common trigger tags]]<br>
[[Mir3DCheckCurrentTitle|Check current title]],<br>
+
[[Mir3DDeductDesignatedItems|Deduction of designated items]]<br>
[[Mir3DCheckIfCaptain|Check if it is the captain]],<br>
+
[[Mir3DDetectBackpackItems|Detect backpack items]]<br>
[[Mir3DCheckIfNew|Check if you are new]],<br>
+
[[Mir3DDetectBackpackSpace|Detect backpack space]]<br>
[[Mir3DCheckMarfaPrivileges|Check Marfa Privileges]],<br>
+
[[Mir3DDetectCharacterLevel|Detect character level]]<br>
[[Mir3DCheckSpecifiedVariable|Check the specified variable]],<br>
+
[[Mir3DDetectOccupationalGender|Detect occupational gender]]<br>
[[Mir3DCheckLearnedSkills|Checking learned skills]],<br>
+
[[Mir3DDetectCurrentMap|Detect the current map]]<br>
[[Mir3DCommonScriptCommands|Common script commands]],<br>
+
[[Mir3DDetectGoldCoins|Detect the number of gold coins]]<br>
[[Mir3DCommonTriggerTags|Common trigger tags]],<br>
+
[[Mir3DDetectIngots|Detect the number of ingots]]<br>
[[Mir3DDeductDesignatedItems|Deduction of designated items]],<br>
+
[[Mir3DDetectMonstersOnMap|Detect the number of monsters on the map]]<br>
[[Mir3DDetectBackpackItems|Detect backpack items]],<br>
+
[[Mir3DDetectRandomProperties|Detecting random properties]]<br>
[[Mir3DDetectBackpackSpace|Detect backpack space]],<br>
+
[[Mir3DDetectSafeAreas|Detecting safe areas]]<br>
[[Mir3DDetectCharacterLevel|Detect character level]],<br>
+
[[Mir3DDetectSandCityMembers|Detecting Sand City Members]]<br>
[[Mir3DDetectOccupationalGender|Detect occupational gender]],<br>
+
[[Mir3DDetectTextCharacters|Detecting text characters]]<br>
[[Mir3DDetectCurrentMap|Detect the current map]],<br>
+
[[Mir3DDetectSilverCoins|Detecting the number of silver coins]]<br>
[[Mir3DDetectGoldCoins|Detect the number of gold coins]],<br>
+
[[Mir3DDetectSiegeAttack|Detecting whether to attack the city]]<br>
[[Mir3DDetectIngots|Detect the number of ingots]],<br>
+
[[Mir3DDetectCharacterTitle|Detection character title]]<br>
[[Mir3DDetectMonstersOnMap|Detect the number of monsters on the map]],<br>
+
[[Mir3DDetectCommandInversion|Detection command inversion]]<br>
[[Mir3DDetectRandomProperties|Detecting random properties]],<br>
+
[[Mir3DDetectEquipmentProperties|Detection equipment properties]]<br>
[[Mir3DDetectSafeAreas|Detecting safe areas]],<br>
+
[[Mir3DDetectHasBUFF|Detection has BUFF]]<br>
[[Mir3DDetectSandCityMembers|Detecting Sand City Members]],<br>
+
[[Mir3DDetectDragonGuardFunction|Detection of Dragon Guard function]]<br>
[[Mir3DDetectTextCharacters|Detecting text characters]],<br>
+
[[Mir3DDetectSandCityBoss|Detection of Sand City Boss]]<br>
[[Mir3DDetectSilverCoins|Detecting the number of silver coins]],<br>
+
[[Mir3DDetectScriptExplosionRate|Detection script explosion rate]]<br>
[[Mir3DDetectSiegeAttack|Detecting whether to attack the city]],<br>
+
[[Mir3DDetectSkillLevel|Detection skill level]]<br>
[[Mir3DDetectCharacterTitle|Detection character title]],<br>
+
[[Mir3DDisburseDeductibleItems|Disbursement of deductible items]]<br>
[[Mir3DDetectCommandInversion|Detection command inversion]],<br>
+
[[Mir3DDungeonMapFunction|Dungeon map function]]<br>
[[Mir3DDetectEquipmentProperties|Detection equipment properties]],<br>
+
[[Mir3DEnableDragonGuardFunction|Enable Dragon Guard function]]<br>
[[Mir3DDetectHasBUFF|Detection has BUFF]],<br>
+
[[Mir3DEnableTalentFunction|Enable talent function]]<br>
[[Mir3DDetectDragonGuardFunction|Detection of Dragon Guard function]],<br>
+
[[Mir3DEquipmentAttributeTable|Equipment attribute table]]<br>
[[Mir3DDetectSandCityBoss|Detection of Sand City Boss]],<br>
+
[[Mir3DEquipmentNumberTable|Equipment Number Table]]<br>
[[Mir3DDetectScriptExplosionRate|Detection script explosion rate]],<br>
+
[[Mir3DEquipmentPositionTable|Equipment Position Table]]<br>
[[Mir3DDetectSkillLevel|Detection skill level]],<br>
+
[[Mir3DEquipmentSetTable|Equipment Set Table]]<br>
[[Mir3DDisburseDeductibleItems|Disbursement of deductible items]],<br>
+
[[Mir3DEquipmentTriggersBUFF|Equipment triggers BUFF]]<br>
 +
[[Mir3DExtractRandomValue|Extract random value]]<br>
 +
[[Mir3DFixedDamageLoss|Fixed damage loss]]<br>
 
|NewsRight=
 
|NewsRight=
[[Mir3DDungeonMapFunction|Dungeon map function]],<br>
+
[[Mir3DGameNodeTable|Game Node Table]]<br>
[[Mir3DEnableDragonGuardFunction|Enable Dragon Guard function]],<br>
+
[[Mir3DGenerateRandomValues|Generate random values]]<br>
[[Mir3DEnableTalentFunction|Enable talent function]],<br>
+
[[Mir3DGetEquipmentAttributes|Get equipment attributes]]<br>
[[Mir3DEquipmentAttributeTable|Equipment attribute table]],<br>
+
[[Mir3DGetNumberOfItems|Get the number of items]]<br>
[[Mir3DEquipmentNumberTable|Equipment Number Table]],<br>
+
[[Mir3DGettingStartedWithScripts|Getting Started with Scripts]]<br>
[[Mir3DEquipmentPositionTable|Equipment Position Table]],<br>
+
[[Mir3DGMCommandTable|GM Command Table]]<br>
[[Mir3DEquipmentSetTable|Equipment Set Table]],<br>
+
[[Mir3DGrantExperienceMultiplier|Granting experience multiplier]]<br>
[[Mir3DEquipmentTriggersBUFF|Equipment triggers BUFF]],<br>
+
[[Mir3DIncreaseCharacterExperience|Increase character experience]]<br>
[[Mir3DExtractRandomValue|Extract random value]],<br>
+
[[Mir3DItemListModifications|Item List Modifications]]<br>
[[Mir3DFixedDamageLoss|Fixed damage loss]],<br>
+
[[Mir3DItemNumberTable|Item Number Table]]<br>
[[Mir3DGameNodeTable|Game Node Table]],<br>
+
[[Mir3DLoginList|Login list]]<br>
[[Mir3DGenerateRandomValues|Generate random values]],<br>
+
[[Mir3DMapAreaTable|Map Area Table]]<br>
[[Mir3DGetEquipmentAttributes|Get equipment attributes]],<br>
+
[[Mir3DMapNumberTable|Map Number Table]]<br>
[[Mir3DGetNumberOfItems|Get the number of items]],<br>
+
[[Mir3DMapParameterSettings|Map parameter settings]]<br>
[[Mir3DGettingStartedWithScripts|Getting Started with Scripts]],<br>
+
[[Mir3DMapTransferFunction|Map transfer function]]<br>
[[Mir3DGMCommandTable|GM Command Table]],<br>
+
[[Mir3DMarfaPrivilegeTable|Marfa Privilege Table]]<br>
[[Mir3DGrantExperienceMultiplier|Granting experience multiplier]],<br>
+
[[Mir3DMengzhongStallSetting|Mengzhong stall setting]]<br>
[[Mir3DIncreaseCharacterExperience|Increase character experience]],<br>
+
[[Mir3DModifyItemProperties|Modify item properties]]<br>
[[Mir3DItemListModifications|Item List Modifications]],<br>
+
[[Mir3DMountAttributes|Mount Attributes]]<br>
[[Mir3DItemNumberTable|Item Number Table]],<br>
+
[[Mir3DNameDataTable|Name data table]]<br>
[[Mir3DLoginList|Login list]],<br>
+
[[Mir3DNPCNameChanges|NPC name changes]]<br>
[[Mir3DMapAreaTable|Map Area Table]],<br>
+
[[Mir3DTestingTeamMemberCount|Number of people in the testing team]]<br>
[[Mir3DMapNumberTable|Map Number Table]],<br>
+
[[Mir3DOpenCloseSiege|Open and close siege]]<br>
[[Mir3DMapParameterSettings|Map parameter settings]],<br>
+
[[Mir3DOpenAwakeningPanel|Open the awakening panel]]<br>
[[Mir3DMapTransferFunction|Map transfer function]],<br>
+
[[Mir3DPersonalTimer|Personal timer]]<br>
[[Mir3DMarfaPrivilegeTable|Marfa Privilege Table]],<br>
+
[[Mir3DPlaceItemsOnMap|Place items on the map]]<br>
[[Mir3DMengzhongStallSetting|Mengzhong stall setting]],<br>
+
[[Mir3DRandomAttributeTable|Random attribute table]]<br>
[[Mir3DModifyItemProperties|Modify item properties]],<br>
+
[[Mir3DRandomlyDistributeItems|Randomly distribute items]]<br>
[[Mir3DMountAttributes|Mount Attributes]],<br>
+
[[Mir3DReforgeEquipmentTrigger|Reforge Equipment Trigger]]<br>
[[Mir3DNameDataTable|Name data table]],<br>
+
[[Mir3DRobotConfigurationMale|Robot Configuration (male)]]<br>
[[Mir3DNPCNameChanges|NPC name changes]],<br>
+
[[Mir3DScriptCreationNPC|Script creation NPC]]<br>
[[Mir3DTestingTeamMemberCount|Number of people in the testing team]],<br>
+
[[Mir3DScriptRefreshMonster|Script refresh monster]]<br>
[[Mir3DOpenCloseSiege|Open and close siege]],<br>
+
[[Mir3DScriptReleasesBUFF|Script releases BUFF]]<br>
[[Mir3DOpenAwakeningPanel|Open the awakening panel]],<br>
+
[[Mir3DScriptSendEmail|Script to send email]]<br>
[[Mir3DPersonalTimer|Personal timer]],<br>
+
[[Mir3DScriptVariableUsage|Script variable usage]]<br>
[[Mir3DPlaceItemsOnMap|Place items on the map]],<br>
+
[[Mir3DSendMessageSettings|Send message settings]]<br>
[[Mir3DRandomAttributeTable|Random attribute table]],<br>
+
[[Mir3DSetCharacterPKValue|Set character PK value]]<br>
[[Mir3DRandomlyDistributeItems|Randomly distribute items]],<br>
+
[[Mir3DSetCharacterTitle|Set character title]]<br>
[[Mir3DReforgeEquipmentTrigger|Reforge Equipment Trigger]],<br>
+
[[Mir3DSetOperationVariables|Set operation variables]]<br>
[[Mir3DRobotConfigurationMale|Robot Configuration (male)]],<br>
+
[[Mir3DSetScriptBurstRate|Set script burst rate]]<br>
[[Mir3DScriptCreationNPC|Script creation NPC]],<br>
+
[[Mir3DSetUpScriptCalls|Set up script calls]]<br>
[[Mir3DScriptRefreshMonster|Script refresh monster]],<br>
+
[[Mir3DSettingRandomAttributes|Setting random attributes]]<br>
[[Mir3DScriptReleasesBUFF|Script releases BUFF]],<br>
+
[[Mir3DSettingSkills|Setting skills]]<br>
[[Mir3DScriptSendEmail|Script to send email]],<br>
+
[[Mir3DSevenDaysMusicIDTable|Seven Days Music ID Table]]<br>
[[Mir3DScriptVariableUsage|Script variable usage]],<br>
+
[[Mir3DSkillID|Skill ID]]<br>
[[Mir3DSendMessageSettings|Send message settings]],<br>
+
[[Mir3DSkillNumberTable|Skill Number Table]]<br>
[[Mir3DSetCharacterPKValue|Set character PK value]],<br>
+
[[Mir3DSomeFunctionSwitches|Some function switches]]<br>
[[Mir3DSetCharacterTitle|Set character title]],<br>
+
[[Mir3DSpecialRepairFullBodyEquipment|Special repair full body equipment]]<br>
[[Mir3DSetOperationVariables|Set operation variables]],<br>
+
[[Mir3DTeamMemberTrigger|Team member trigger]]<br>
[[Mir3DSetScriptBurstRate|Set script burst rate]],<br>
+
[[Mir3DTeleportMapPlayer|Teleport map player]]<br>
[[Mir3DSetUpScriptCalls|Set up script calls]],<br>
+
[[Mir3DTestPlayerVariables|Test player variables]]<br>
[[Mir3DSettingRandomAttributes|Setting random attributes]],<br>
+
[[Mir3DTextContentOperations|Text content operations]]<br>
[[Mir3DSettingSkills|Setting skills]],<br>
+
[[Mir3DTitleDisplayModification|Title display modification]]<br>
[[Mir3DSevenDaysMusicIDTable|Seven Days Music ID Table]],<br>
+
[[Mir3DVariableSortingFunction|Variable sorting function]]<br>
[[Mir3DSkillID|Skill ID]],<br>
 
[[Mir3DSkillNumberTable|Skill Number Table]]
 
 
}}
 
}}
 
__NOTOC__
 
__NOTOC__
 
 
<div style="text-align:right;">[[Mir3DEmu|Back]]</div>
 
<div style="text-align:right;">[[Mir3DEmu|Back]]</div>

Latest revision as of 14:26, 15 June 2025

Documentation

Adjust character gold
Adjust character ingot
Adjust character level
Adjust character silver coins
Adjust the number of backpack slots
Adjustment of Marfa privileges
Automatic pick-up function
Automatically wear equipment
Automatically wear the title
Bainiu Engine Historical Update Records
BUFF data table
BUFF trigger script
Change character gender
Check current title
Check if it is the captain
Check if you are new
Check Marfa Privileges
Check the specified variable
Checking learned skills
Common script commands
Common trigger tags
Deduction of designated items
Detect backpack items
Detect backpack space
Detect character level
Detect occupational gender
Detect the current map
Detect the number of gold coins
Detect the number of ingots
Detect the number of monsters on the map
Detecting random properties
Detecting safe areas
Detecting Sand City Members
Detecting text characters
Detecting the number of silver coins
Detecting whether to attack the city
Detection character title
Detection command inversion
Detection equipment properties
Detection has BUFF
Detection of Dragon Guard function
Detection of Sand City Boss
Detection script explosion rate
Detection skill level
Disbursement of deductible items
Dungeon map function
Enable Dragon Guard function
Enable talent function
Equipment attribute table
Equipment Number Table
Equipment Position Table
Equipment Set Table
Equipment triggers BUFF
Extract random value
Fixed damage loss

Game Node Table
Generate random values
Get equipment attributes
Get the number of items
Getting Started with Scripts
GM Command Table
Granting experience multiplier
Increase character experience
Item List Modifications
Item Number Table
Login list
Map Area Table
Map Number Table
Map parameter settings
Map transfer function
Marfa Privilege Table
Mengzhong stall setting
Modify item properties
Mount Attributes
Name data table
NPC name changes
Number of people in the testing team
Open and close siege
Open the awakening panel
Personal timer
Place items on the map
Random attribute table
Randomly distribute items
Reforge Equipment Trigger
Robot Configuration (male)
Script creation NPC
Script refresh monster
Script releases BUFF
Script to send email
Script variable usage
Send message settings
Set character PK value
Set character title
Set operation variables
Set script burst rate
Set up script calls
Setting random attributes
Setting skills
Seven Days Music ID Table
Skill ID
Skill Number Table
Some function switches
Special repair full body equipment
Team member trigger
Teleport map player
Test player variables
Text content operations
Title display modification
Variable sorting function