The future of sun bundles...

Mu online season 21 - grand opening

SunBundles... Should they stay or should they go... now...

  • Keep the sunniest of bundles

    Votes: 41 39.8%
  • Remove the little buggers

    Votes: 62 60.2%

  • Total voters
    103

Koriban

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Aug 18, 2006
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It's no difference when fighting, if you RT away instead of death, you live to fight again. Same as with sunpots.

Most if not all high end bosses these days that are fought over you cannot RT in the KR or several floors before it.

Meaning to survive they'd have to TT, and run all the way back.

Sure, they -may- avoid dying (you all know how sketchy pressing TT's is with auto-potting). But now the guild you were fighting is down a member where as you aren't. This is still a positive scenario.
 

onestone

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Mar 22, 2014
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Its ridiculous how everything Tori says is to benefit him.
Every thread he posts is about reducing Wizard damage - which has been done already by GMs. But he still ShadowSteps all over the place killing bosses without any competition, as he can get to a KR in 5 mins, where other guilds have to take 15 people down and clear the route for an hour or two. The damage a sin does is ridiculous and when hit by them you flinch and cant get away without TT/RT(no other class do you have this issue with). He also now wants RT bundles removed, which would allow him even more freedom as he can still ShadowStep all over the place.

Remove RT bundles, but on the proviso that you give SS a 10 second delay and not allow it on any floor that cant be RT'd!
Also, remove sun bundles, but the delay has got to stay- their is a reason for this due to the scripts people have been using!

On the AHK script - With some knowledge you can easily program something outside of the game, that would be undetectable - It would distinguish the difference between the colours on the HP bar and when it gets to a certain level, it would auto sunpot/rt/tt.
 

ILovePie:D

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Apr 22, 2003
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Its ridiculous how everything Tori says is to benefit him.
Every thread he posts is about reducing Wizard damage - which has been done already by GMs. But he still ShadowSteps all over the place killing bosses without any competition, as he can get to a KR in 5 mins, where other guilds have to take 15 people down and clear the route for an hour or two. The damage a sin does is ridiculous and when hit by them you flinch and cant get away without TT/RT(no other class do you have this issue with). He also now wants RT bundles removed, which would allow him even more freedom as he can still ShadowStep all over the place.

Remove RT bundles, but on the proviso that you give SS a 10 second delay and not allow it on any floor that cant be RT'd!
Also, remove sun bundles, but the delay has got to stay- their is a reason for this due to the scripts people have been using!

On the AHK script - With some knowledge you can easily program something outside of the game, that would be undetectable - It would distinguish the difference between the colours on the HP bar and when it gets to a certain level, it would auto sunpot/rt/tt.

Can you confirm that people were using auto sunpot scripts?

You can 1 hit me, I can one hit you. You can avoid my hits. I can't avoid the AOE of a wizard :)
 

KingTony

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Oct 15, 2014
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Can you confirm that people were using auto sunpot scripts?

You can 1 hit me, I can one hit you. You can avoid my hits. I can't avoid the AOE of a wizard :)

Shadow step can be used to dodge spells, not sure about wizz spells but you can dodge all archer spells with shadow step.
 

blah1233

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Apr 30, 2009
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Can't RT but can shadowstep all day and let health regen from potions, gg wp
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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Shadow step can be used to dodge spells, not sure about wizz spells but you can dodge all archer spells with shadow step.

And clicking your mouse away from a Sin also stops them from killing you too.
 

onestone

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Mar 22, 2014
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Can you confirm that people were using auto sunpot scripts?

You can 1 hit me, I can one hit you. You can avoid my hits. I can't avoid the AOE of a wizard :)

No, I dont know if people were using them or not! But its easily made if they wanted too! And so many people on this forum reckon it cant be done(most likely those with the ability and knowledge to do it).

I couldn't 1 hit you - My max ever FF is about 260! - My Blizzard currently does about 80x5 - so 400 damage(not sure on people, but on mobs), but if I was to cast that on you(rooted to spot) I would likely hit you with 1 of the 5 blizzards - at which point you would have SS'd onto me and killed me in about 3 hits. And a bit of news to you all, wizzies dont like toe-2-toe as they are squishy, so yes FF is a great skill, but we gotta keep moving and would rather blizzard from distance than FF in most fights.

About time you gave us more DPS on single hit spells!!
If FF does 20-300 damage per hit, then FlameDisruptor/LightningBolt should do that too! we shouldnt be relying on 2 AOE spells for everything
 

Silencer

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Feb 9, 2008
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LOMCN HQ with Tai, eating bagels.
No, I dont know if people were using them or not! But its easily made if they wanted too! And so many people on this forum reckon it cant be done(most likely those with the ability and knowledge to do it).

I couldn't 1 hit you - My max ever FF is about 260! - My Blizzard currently does about 80x5 - so 400 damage(not sure on people, but on mobs), but if I was to cast that on you(rooted to spot) I would likely hit you with 1 of the 5 blizzards - at which point you would have SS'd onto me and killed me in about 3 hits. And a bit of news to you all, wizzies dont like toe-2-toe as they are squishy, so yes FF is a great skill, but we gotta keep moving and would rather blizzard from distance than FF in most fights.

About time you gave us more DPS on single hit spells!!
If FF does 20-300 damage per hit, then FlameDisruptor/LightningBolt should do that too! we shouldnt be relying on 2 AOE spells for everything

Agreed to an extent.

Fix offscreen Met/Blizz bugs - lower damage SLIGHTLY.

Improve FD / Lightning / FrostCrunch damage.

Remove MastersTarget from Clone - make it eat more MP at higher levels, but give it more HP/AC.
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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No, I dont know if people were using them or not! But its easily made if they wanted too! And so many people on this forum reckon it cant be done(most likely those with the ability and knowledge to do it).

I couldn't 1 hit you - My max ever FF is about 260! - My Blizzard currently does about 80x5 - so 400 damage(not sure on people, but on mobs), but if I was to cast that on you(rooted to spot) I would likely hit you with 1 of the 5 blizzards - at which point you would have SS'd onto me and killed me in about 3 hits. And a bit of news to you all, wizzies dont like toe-2-toe as they are squishy, so yes FF is a great skill, but we gotta keep moving and would rather blizzard from distance than FF in most fights.

About time you gave us more DPS on single hit spells!!
If FF does 20-300 damage per hit, then FlameDisruptor/LightningBolt should do that too! we shouldnt be relying on 2 AOE spells for everything

You don't need to be a genius to make it, and you can share the file easily. So you're assuming people were using it, because you got pasted. And the same people are still dropping you now?

When you get all your spells, with nice MC, you can deal a lot of damage.

Wiz are fine up close against sins, as your shield abosorbs 66% of the damage. With some agility too, you'd be unkillable? Oh wait, you want max MC and no defense.

You're right, you should get some good single target damage spells, and reduce the damage on the AOE spells to suit.

As mentioned though, you can kit against sins using agility. No one can spec against wizards damage.
 

CantTouchThis

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What i dont understand is, if sins and warriors are now supposedly the same speed how comes a warrior in max speed doesnt flinch lock people in the same way as a sin? Genuinely curious as i cant understand how its now somehow different between the two classes.
 

onestone

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Mar 22, 2014
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You don't need to be a genius to make it, and you can share the file easily. So you're assuming people were using it, because you got pasted. And the same people are still dropping you now?

When you get all your spells, with nice MC, you can deal a lot of damage.

Wiz are fine up close against sins, as your shield abosorbs 66% of the damage. With some agility too, you'd be unkillable? Oh wait, you want max MC and no defense.

You're right, you should get some good single target damage spells, and reduce the damage on the AOE spells to suit.

As mentioned though, you can kit against sins using agility. No one can spec against wizards damage.

I only don't have 1 spell (meteor strike) - I was hoping for a big boost to blizzard at lvl 50 - but level 3 blizzard does about 8 damage more than level 2 blizzard! and from what I gather the GMs are about to nerf blizzard/met strike very soon, so we will do less damage again(even though we just lost a lot of DPS 3 weeks ago with the nerf) But, sins haven't been nerfed, they get more damage and more flinch locking.

SS should have a larger cool down, a sin played properly is unkillable as he is never around to be hit for more than a few seconds, every other class doesnt have this choice without RT/TT.

You say everyone can have agility to counteract sin - but you need about 30 agility to make it count(a wizard has 15 agility, so would need 15 agility somehow to make it worthwhile) "no one can spec against a wizard damage" Everyone can reduce magic damage by wearing an MAC/AMC kit!! Which is much cheaper and easier than a wiz getting agility
 

MaNnY

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Dec 27, 2003
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Up the weight to 10 per sun pot. Removing em is a bit of a drastic change atm...

---------- Post Merged at 04:55 AM ---------- Previous Post was at 04:54 AM ----------

+Remove string from craft NPC....


lol **** off with tao idea
 

CrazyBear...

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at which point you would have SS'd onto me and killed me in about 3 hits. And a bit of news to you all, wizzies dont like toe-2-toe as they are squishy, so yes FF is a great skill, but we gotta keep moving and would rather blizzard from distance than FF in most fights.

So surely removing the one second sunpot delay would benefit you but you want it kept?

Limit them. No, slowing them down isn't going to help (sun pot delay) because they're still going to "automatically" do it over someone who has to "manually" do it - and they're still going to win over you because they're probably carrying more sun bundles because of this.

If you make it so that every single person is limited to exactly 30 sun pots in their bag, then who gives a **** if it's done automatically or manually? You're both limited by the same resource. If anything, using them automatically hinders you now because you may not have actually NEEDED to auto sun pot. Meaning you're now down 1 potion and they're up 1 potion.

Limiting everyone to the same amount of sun pots would effectively kill off any "auto sun pot script" overnight - because it no longer does what you want it to do - give you an advantage over someone else.
 

HarryH

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Apr 25, 2014
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What i dont understand is, if sins and warriors are now supposedly the same speed how comes a warrior in max speed doesnt flinch lock people in the same way as a sin? Genuinely curious as i cant understand how its now somehow different between the two classes.

You have always had the risk of getting flinchlocked by a speed 7 warrior. You get hit twice when trying to walk because the walk movement is so delayed by the first hit.
 

CantTouchThis

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You cant flinch lock people with speed7 on a warrior harry, ie people can walk away. I think what people are getting at is that on sins, it is an actual flinch lock ie you cant step away once they start laying into you.
 

ILovePie:D

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Apr 22, 2003
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a sin played properly is unkillable

The same for anyone who can play their class properly.

---------- Post Merged at 05:33 PM ---------- Previous Post was at 05:26 PM ----------

You say everyone can have agility to counteract sin - but you need about 30 agility to make it count(a wizard has 15 agility, so would need 15 agility somehow to make it worthwhile) "no one can spec against a wizard damage" Everyone can reduce magic damage by wearing an MAC/AMC kit!! Which is much cheaper and easier than a wiz getting agility

AMC REDUCES damage taken from wiz. Magic Resistance, avoids it.

AC REDUCES damage taken from sin. Agility, avoids it.

Archers and Taos attacks can be avoided with MR.
Sins and warriors attacks can be avoided with Agil.

You can't avoid a wizards AOE attacks.

Re Blizz : 8 Damage more, 3-5 Ticks? 9 Space AOE? That's not too bad, really? I assume you're in Max MC, which is what it scales off?

For your agil speculation:

Accuracy 17 vs Agil 15 = Always hit.
Accuracy 17 vs Agil 21 = 80% chance to hit.
Accuracy 17 vs Agil 26 = 65% chance to hit.

Agil3 boots, 2belt, 2braces and 2armour gives you agil 26. Not too expensive to make it either.

Now how much MR does everyone need to avoid a wiz AOE? ... Oh yeah, you can't avoid it :)