The future of sun bundles...

Play Now

SunBundles... Should they stay or should they go... now...

  • Keep the sunniest of bundles

    Votes: 41 39.8%
  • Remove the little buggers

    Votes: 62 60.2%

  • Total voters
    103

GimmeAKitKat

Loyal Member
Loyal Member
Jun 11, 2014
403
0
43
No, you've completely misunderstood me.

I'm arguing cheaters, scripters, whatever you want to label them can use suns at 100% efficiency with the delay in place as it stands and it punishes your legitimate player more than it does an automated script user. The delay is more harmful than good to those playing fairly, but you simply cannot go back to how it was (no delay, unlimited sun bundles)

The only way you're going to stop the 100% efficiency of this script (that the team claim is bannable and yet nobody's been banned for it?) is what I'm suggesting. It's almost impossible to block because it's not something that actually effects the client.

Besides out right stopping AHK, which doesn't seem like an option, the only way you'll beat the cheaters at their own game is by removing the delay but limiting their sun pot resource along with everyone else. No script is going to help you in that scenario over someone who manually pots.

The irony in your current post is you've just explained why delay on sun pots is a terrible idea. The whole point of cheaters is to burst you down before you can burst them down. They're just looking to get the kill quickly and get the item. Your very own words.

How do they get said kill? Because the person on the other end can only sun pot every 1 ****ing second lol.

If we can fix this, then I would suggest either freely giving out the Shift+belt potting script, or actually implementing it into the client because as you agree it's just unneeded awkwardness nobody should have to deal with. Then finally everyone's on an even playing field and those using automated scripts gain no advantage.

My ban had nothing to do with scripting. They banned me because of the exp exploit that I and every Team member participated in. I had the opportunity to report it but was told not to, and chose by myself not to. A decision I obviously regret in hindsight 20/20. They decided to unban me because I didn't moan or bitch or cry, I just asked to be given fair punishment like everyone else. I was de-lvl'd on both characters as everyone else and lost Mod position. Fair punishment for fair **** up. It did however ruin my moral for playing Chronicles and as such spent time elsewhere improving Mir servers as best I can. Chronicles is still a server that could benefit from help, hence why I'm bothering to reply to you.

The 1 second delay is a bigger disadvantage to the cheaters as they can die in under a second now like everyone else. The main use for this script wasn't that 1 key sun use that would save you and provide time to get away, it was because the people using it could use the exact amount of suns required to tank 5/4x worth their hp pool in small amounts of time, where those not using it couldn't hit the buttons fast enough

So fights when 3-4 people converge on someone and wack out 1500+ damage in under a second, the script users could tank it because the script was far quicker at using the suns than a real person would be.

When it was tested ingame and BH was told, it was because 3 speed7 warriors couldn't kill a fairly basic geared sin until his suns ran out, no matter how many suns a real person could click, it wouldn't be quick enough to tank that damage, whereas the script is. So a script users health could go below 200 and be sunned back up above 500 efficiently (without pot wastage) 5+ times in under a second, and because of the speed and accuracy with which the script can apply the pots, there was nowt you could do. The change you want would do nothing to stop that sin being invincible for a short period, wheres as the delay does.

The main use for the script was in town fights or pvp. Mainly on sins and warriors who could tank 3-6 people, kill their 1 target hoping for an item drop and then be tt'd when the suns ran out before dieing themselves. Restock, rinse and repeat. Taking out the delay aswell as bundles will not stop them being invincible, it will only lower the time in which they have to kill their target before being tt/rt'd. With the delay in place at present, they aren't invincible, they simply require enough DPS to be done quickly.

In caves they can even add an extra line and give the script itself limits similar to what you want. Say for example, Sin can SS into a group, and tell the script to make him invincible until it uses 7-10 suns, then switch to use rt instead. That sin, even if jumped all over, effectively gets upto 5 seconds of invincibility in which to kill his target and before being rt'd to hp pot back up, wait for his cooldowns before going in again and again until his suns are gone, even with the limit at 30 suns, this could easily allow 6 attacks. Think of HarryH's agility kit or similar ontop of that. 30 suns could be enough to wipe out groups if the scripting was efficient, and they didn't get unlucky and hit by a 500 FS or summet.

With the delay in place, yes its not ideal that non cheaters are limited to 1 sun per second because they might have been able to pot legally, faster than that, but its currently the only suggestion that stops people being near invincible, even if its for smaller time periods.


...For the shift scripting. If that wasn't why you were banned originally, why aren't you banned is the question that still remains unanswered I believe? BH says its bannable. You have again admitted to using it on a forum account they know for certain relates to your characters because they had this involvement with you. So why no ban? Yes, for others they cant prove the script use, however you have happily admitted to it....
 
Last edited:

ILovePie:D

Golden Oldie
Golden Oldie
Apr 22, 2003
2,260
15
225
The 1 second delay is a bigger disadvantage to the cheaters as they can die in under a second now like everyone else. The main use for this script wasn't that 1 key sun use that would save you and provide time to get away, it was because the people using it could use the exact amount of suns required to tank 5/4x worth their hp pool in small amounts of time, where those not using it couldn't hit the buttons fast enough

So fights when 3-4 people converge on someone and wack out 1500+ damage in under a second, the script users could tank it because the script was far quicker at using the suns than a real person would be.

When it was tested ingame and BH was told, it was because 3 speed7 warriors couldn't kill a fairly basic geared sin until his suns ran out, no matter how many suns a real person could click, it wouldn't be quick enough to tank that damage, whereas the script is. So a script users health could go below 200 and be sunned back up above 500 efficiently (without pot wastage) 5+ times in under a second, and because of the speed and accuracy with which the script can apply the pots, there was nowt you could do. The change you want would do nothing to stop that sin being invincible for a short period, wheres as the delay does.

The main use for the script was in town fights or pvp. Mainly on sins and warriors who could tank 3-6 people, kill their 1 target hoping for an item drop and then be tt'd when the suns ran out before dieing themselves. Restock, rinse and repeat. Taking out the delay aswell as bundles will not stop them being invincible, it will only lower the time in which they have to kill their target before being tt/rt'd. With the delay in place at present, they aren't invincible, they simply require enough DPS to be done quickly.

In caves they can even add an extra line and give the script itself limits similar to what you want. Say for example, Sin can SS into a group, and tell the script to make him invincible until it uses 7-10 suns, then switch to use rt instead. That sin, even if jumped all over, effectively gets upto 5 seconds of invincibility in which to kill his target and before being rt'd to hp pot back up, wait for his cooldowns before going in again and again until his suns are gone, even with the limit at 30 suns, this could easily allow 6 attacks. Think of HarryH's agility kit or similar ontop of that. 30 suns could be enough to wipe out groups if the scripting was efficient, and they didn't get unlucky and hit by a 500 FS or summet.

With the delay in place, yes its not ideal that non cheaters are limited to 1 sun per second because they might have been able to pot legally, faster than that, but its currently the only suggestion that stops people being near invincible, even if its for smaller time periods.


...For the shift scripting. If that wasn't why you were banned originally, why aren't you banned is the question that still remains unanswered I believe? BH says its bannable. You have again admitted to using it on a forum account they know for certain relates to your characters because they had this involvement with you. So why no ban? Yes, for others they cant prove the script use, however you have happily admitted to it....

Sounds like this is one of the guys who was using the auto sun scripts, he seems to know how its used ingame.
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
The 1 second delay is a bigger disadvantage to the cheaters as they can die in under a second now like everyone else. The main use for this script wasn't that 1 key sun use that would save you and provide time to get away, it was because the people using it could use the exact amount of suns required to tank 5/4x worth their hp pool in small amounts of time, where those not using it couldn't hit the buttons fast enough

In caves they can even add an extra line and give the script itself limits similar to what you want. Say for example, Sin can SS into a group, and tell the script to make him invincible until it uses 7-10 suns, then switch to use rt instead. That sin, even if jumped all over, effectively gets upto 5 seconds of invincibility in which to kill his target and before being rt'd to hp pot back up, wait for his cooldowns before going in again and again until his suns are gone, even with the limit at 30 suns, this could easily allow 6 attacks. Think of HarryH's agility kit or similar ontop of that. 30 suns could be enough to wipe out groups if the scripting was efficient, and they didn't get unlucky and hit by a 500 FS or summet.

You should really just stop posting mate. Every post you make, you're not only fueling my case but you're unraveling your own case.

I've already proven you don't need an automated sunnie script to out sun peoples damage without a delay on sun pots - you just need to limit the resource to do so. Everyone who's played Mir for longer than a year already knows this and has been doing so since... forever, still wondering why you find it so hard to believe and vehemently defend the delay system. Why can't you spam keys like the rest of us? Is something wrong with you?

The beauty of your post (again) is that you're saying currently (Assassins - seem to be your biggest gripe and main concern with the sun scripters) can just jump in over and over and over and over again until, eventually, you die. They've got unlimited sun bundles at the moment to do so, and the poor bastard on the other end can only sun pot once every second lmao. If only there was something we could do... to say, stop them from jumping people endlessly and also allow the said "jumpee" to survive. Oh!

30 is a suggested number. You could make it 20, 10, heck, 5. The lower the number of suns you limit people to carry, the less "invincibility mode" these "scripters" get and at the same time, lower the amount of times someone can spam sunpotions. The reason why we don't remove sun potions outright all together is because you need those moments of "**** i'm going to die, spam suns spam suns ok TT"

I've explained, in detail, how flawed your argument is and why the sun delay is more harmful than beneficial. You've even bloody agreed with me in your own posts how ludicrous it is to have unlimited resources and to not allow people to "out sun" these bursts of damage you speak of.

I'm going to need a double facepalm picture for this one. Just stop embarrassing yourself please and stop wasting my time.

But I can see why as a warrior, you want to keep the sunpot delay. I mean you have the largest health pool in the game and benefit the most from the sun pot delay because even if you make a mistake or don't have enough suns, you have twice as much time to react and TT before anyone else does. Start thinking about other classes for a change, try being a sin or an archer or a wizz in this scenario and realise just how screwed you are. The sun delay furthers the gap in balance for this very reason and is yet another reason why it's a terrible, terrible idea.

As for your raging boner over wanting me banned, I'm sorry but you're just going to have to deal with it. Suck it up and move on like everyone else did, you're sounding like a broken record clutching at straws. Milo explained the situation clearly in a lengthy forum thread. I suggest you read up on the aforementioned thread :beaten:
 
Last edited:

Silencer

Comedian
Golden Oldie
Feb 9, 2008
1,853
48
135
LOMCN HQ with Tai, eating bagels.
Depress, clueless and biased. Remove damage from ff n bliz and up the spells negated by Mr...FD and fc...so 75 ℅ of hits miss you in Mr kit? You really are class biased and should be ignored on all cases of 'testing'
Come back with sketchy **** desperately seeking that forum ego, fact stands...you're biased.

---------- Post Merged at 06:38 PM ---------- Previous Post was at 06:35 PM ----------

Unless Mr was edited then wow....simply wow.


AdiBPrO.jpg
 

CrazyBear...

Golden Oldie
Golden Oldie
Veteran
Mar 25, 2003
851
2
155
698375_19f6_625x1000.jpg
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
9
100
Ozzie I just found you on tinder 😂
 

Attachments

  • image.jpg
    image.jpg
    10.8 KB · Views: 33

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
236
125
Remove suns from your belt, leaving you to right click only, may solve the AK47AK.KKK problem or w/e the fk they use?
(rip wiz)
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
9
100
Remove suns from your belt, leaving you to right click only, may solve the AK47AK.KKK problem or w/e the fk they use?
(rip wiz)

Make same as euro so every time you use a sunny on belt it's just gone, so you have 3 available on belt and rest in bag.