Suggestion Balance suggestion

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Exsodius

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Currently Sins have by far the largest DPS which, due to the mechanics of their skills (most based on max mana), will naturally increase with each and every level up....

Therefore, in that respect, surely the other classes should gain a natural damage increase to?

Warriors: DC+1 every level from level 15+
Wizards: MC+1 every 2 levels from level 15+
Taos: SC+1 every 2 levels from level 15+

For those that don't know: DC : MC : SC is not 1:1:1 (just look at item stats).

Thoughts?
 
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eXhy

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I did pvp vs lvl 34 tao, myself lvl 34 wizzard , tao hit prety good dmg, i was doing 20dmg / spell ? LOL

I think with out magic shield tao kill me in 2 or 3 spells , now me doing 20dmg per spell againt 400 or 500HP lvl 34 tao, do the math :) , tao can go to coffie and leave the auto pot on, i cant kill him at same lvl

Always been a wizzard since the day mir3 was released but i am thinking now about switch to other class if coming patch arent balancing the PVP

Btw, my MC is 9-80
 

Shane/Banshee

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I did pvp vs lvl 34 tao, myself lvl 34 wizzard , tao hit prety good dmg, i was doing 20dmg / spell ? LOL

I think with out magic shield tao kill me in 2 or 3 spells , now me doing 20dmg per spell againt 400 or 500HP lvl 34 tao, do the math :) , tao can go to coffie and leave the auto pot on, i cant kill him at same lvl

Always been a wizzard since the day mir3 was released but i am thinking now about switch to other class if coming patch arent balancing the PVP

Btw, my MC is 9-80


Doing 20 Damage seems a bit strange, did he have defensive elements towards your skills? One thing is for sure you are missing mesh!
 

Exsodius

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Maybe level 15+ is too low, more like 20+

Either way a 1 DC/SC/MC stat increase wouldn't equate to the damage increase Sins get from mana per level, so I don't see why this suggestion would cause a problem/further unbalance....If anything it just closes the gap a little more.
 

<SOSO>

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It's a decent idea.
Also some sets are specifically designed for sins.
Like vigor. The HP boost, stats and most importantly the mana boost which affects the dmg output. Crazy when using red lotus + sweetbrier .

No other class have the benefits from sets like this , such as sins.
 

DarkSacred

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What about changing the formula for the Sin skill sets to offer diminishing returns once they are over a certain amount of MP? Or to calculate the damage bonus as a mix between DC/MP so that its not entirely dependent on just stacking as much MP as possible and forgetting everything else. Maybe even going as far as a more complex formula that does a calculation between DC/MP and spell power as a multiplier? Maybe not, I'm just rambling at this stage. My Assassin is 6 levels lower than my warrior and she easily out damages me and has 1/2 the DC and no added MP items, not only that but due to such high damage she rips through sub bosses in seconds leaving my poor warrior bashing away for ages. (Warriors are fine IMO they don't need tweaking)

The worry I would have giving everyone an extra stat from level 15/20 is its soon going to feel like a high rate server rather than a low/mid one. Everyone's going to be bossing about with 100+ DC by level 35-36.

Probably too early to try and balance PvP fully though, especially with things like auto-pot to consider. It just becomes a game of who has the biggest bag weight and the best potions. As with all of the bonus HP buffs its going to be neigh on impossible to 1 or 2 hit anyone.

Be interesting to see how PvP pans out come a few weeks time when the walls are open to be contested :)
 

Exsodius

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The worry I would have giving everyone an extra stat from level 15/20 is its soon going to feel like a high rate server rather than a low/mid one. Everyone's going to be bossing about with 100+ DC by level 35-36.

Warriors won't have 100+ DC at level 35 with +1 DC from level 20+, more like 85-90 which is fine. Also all warriors use ac/mr kit with defiance.

---------- Post Merged at 01:29 AM ---------- Previous Post was at 01:27 AM ----------

Probably too early to try and balance PvP fully though, especially with things like auto-pot to consider. It just becomes a game of who has the biggest bag weight and the best potions. As with all of the bonus HP buffs its going to be neigh on impossible to 1 or 2 hit anyone.

Not true, in beta (no significant changes since to effect pvp) I was critting 1.2k on a Sin at level 48 vs a 50 warrior. Normal skill hits averaging 400-500. That's with free GG, so everyone had max stats/buffs etc. Taos and Wiz had 0 chance.
 
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SpaceHopper

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Warrior are supposed to be tanky and the damage dealing from a dps char such as sin lol, i cant say i have played another mmorpg where a tanky class matches a damage dealers dps.
 

Exsodius

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Warrior are supposed to be tanky and the damage dealing from a dps char such as sin lol, i cant say i have played another mmorpg where a tanky class matches a damage dealers dps.

Not suggesting matching a Sin for damage....I'm suggesting instead of nerfing Sins, give all other classes more base DC/SC/MC.

Sins will still have highest DPS by far, just the rest of us won't be so poor in PvP/PvE.
 

Caswell

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Not suggesting matching a Sin for damage....I'm suggesting instead of nerfing Sins, give all other classes more base DC/SC/MC.

Sins will still have highest DPS by far, just the rest of us won't be so poor in PvP/PvE.

I do agree we need to be abit more on par, some sin damage makes me sick though.
 

Exsodius

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I do agree we need to be abit more on par, some sin damage makes me sick though.

Need to remember also that with EVERY level they gain more dps (max mana increase), while the rest of us gain more through kit.
 

KingCobra92

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I strongly advise you wait and see what warriors can do at higher levels before saying sins are so much better than warriors.
 

Lionsm!ght

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Need to remember also that with EVERY level they gain more dps (max mana increase), while the rest of us gain more through kit.

U need to remember that the dmg increase is actually only a few dps per level. Sins are a single target class while all the others can aoe. Apart from vigor set we have to refine mana on kit to improve our lotus dmg. Other classes get new skills and kit to improve there's as they get higher sins don't.

You don't see sins asking for more hp/def so they can lure like warriors, or buffing the small aoe dmg we have so we can mass kill like tao/wizz. Sins are single target dps, lower that or increase others to match and sins are pointless.

Different classes have different uses and you can see that Jamie has the classes well balanced by the mix of players in the top rankings. Jamie's version of sins are much more balanced than gsp given no skills like karma on here.

27-50ish is where sins are very strong. Once the other classes reach this point they become stronger. Sin skills currently stop at 47, all other classes get more stronger skills after.

Look at the bigger picture than what you have seen in first 10days
 

Shane/Banshee

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Unfortunately for anyone wanting buff And changes it’s not going to happen, you can’t balance characters at level 35 when the main game is aimed at 55+

lionsmight is absolutely spot on with his comments.
 

Exsodius

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U need to remember that the dmg increase is actually only a few dps per level. Sins are a single target class while all the others can aoe. Apart from vigor set we have to refine mana on kit to improve our lotus dmg. Other classes get new skills and kit to improve there's as they get higher sins don't.

You don't see sins asking for more hp/def so they can lure like warriors, or buffing the small aoe dmg we have so we can mass kill like tao/wizz. Sins are single target dps, lower that or increase others to match and sins are pointless.

Different classes have different uses and you can see that Jamie has the classes well balanced by the mix of players in the top rankings. Jamie's version of sins are much more balanced than gsp given no skills like karma on here.

27-50ish is where sins are very strong. Once the other classes reach this point they become stronger. Sin skills currently stop at 47, all other classes get more stronger skills after.

Look at the bigger picture than what you have seen in first 10days

How is refining mana on kit/gaining in levels/hermits a counter argument? Other classes do the exact same but with their respective need (DC/MC/ELEMENT/SC) - the difference is that every level you gain more mana on top. Sins have by far the most class skills, admittedly ending at level 47, from a warrior perspective we don't gain serious damaging skills - our main one BS, has had it's original multiplier taken away from us.

When the single target damage is so high compared to other classes it negates the aoe argument as you're still killing more mobs overall.

I do genuinely believe Warriors will get better late game, however I hate this argument for 2 reasons:

1. The majority of the launch population won't even reach levels past 50, why? Lots of reasons but a huge one is because they lose motivation to play due to their class weaknesses/reroll then give up after 2 weeks.

2. A game should be enjoyable throughout, it's about the journey, not after 500 hours of gameplay.....

I'm happy enough with the PvE aspects and support your comment about the rankings mix of classes. The issue is how unbalanced and crap PvP is.

Warr vs Warr is ridiculous, barely do 1/3 of each others hp in a combo.

Sin PvP is pot spam until 1 person gets the lucky crit and 1-2 hits their opponent.

Warr vs Sin - I tested with a Sin last night and 1/2 of my skills didn't even hit him or would do the usual embarrassing -200 odd BS/FS/DR. I'm level 45 and he's level 42 who had stacked agility. Why was accuracy taken away from Warriors? His agility was 35+, my accuracy 21.

Thank you for your response Lionsmight.

---------- Post Merged at 10:52 AM ---------- Previous Post was at 10:46 AM ----------

Unfortunately for anyone wanting buff And changes it’s not going to happen, you can’t balance characters at level 35 when the main game is aimed at 55+

lionsmight is absolutely spot on with his comments.


In all honesty, I think for the Mir 3 players, the changes to Warriors from a slightly tanky high dps class to just all out tanky has been a bitter pill to swallow. The reduced multiplier on BS has been a huge kick in the teeth. To other players, they won't see the issue.

I'm just trying to suggest balance fixes that I've experienced rather than just moan about it like others do without coming up with suggestions.

Guess I'll have to suck it up :)
 

Shane/Banshee

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You will never please everyone, I’m loving the warriors never did on gsp, this version to me is far superior and far more flexible and enjoyable. Previously a warrior would be restricted to following a sin as they couldn’t stay alive. later on the warrior will be a beast to try and kill, they will be able to hunt places like banyo island with zero issues,which was a sin play ground on gsp, however the the sin will struggle in comparison/will not be able be careless. Will kill fastest but at a higher risk.

If the sin has gone agility then thats his option and has lost a lot of damage and a level 5 pig for agility.which is only useful early game, apart from guru cave which was tweaked to be more inline with the higher caves. Agility will only be used on a sin for pvp or trash mobs, you can also go acc to counter the sin, let’s be fair, most sins will re roll there agility of there kit or pigs later on as it’s useless. Most will go a speed like a warrior.


honestly don’t get why you feel the hole game should be redesigned to be perfectly balanced throughout the content. When kit skills pigs location effects or play style are completely different and random in ever situation . For example Any class vs a warrioir in bug cave Zuma for example will not stand a chance the damage from the mobs alone will ruin the 3 other classes if the warrior involves mobs. The bladestorm change imo is perfect. why should the class have the highest hp defence dc and also have the biggest double spike combo Ingame.
 
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Lionsm!ght

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How is refining mana on kit/gaining in levels/hermits a counter argument? Other classes do the exact same but with their respective need (DC/MC/ELEMENT/SC) - the difference is that every level you gain more mana on top. Sins have by far the most class skills, admittedly ending at level 47, from a warrior perspective we don't gain serious damaging skills - our main one BS, has had it's original multiplier taken away from us.

You missed the point, level 48 warriors get might, which will increase dmg. You will also get more attack skills later on, The only way sins will ever get more dmg on their lotus skills is through mana, otherwise our dps will stagnate from level 31ish with level 3 sweetbrier.
Kit does not come with more mana on it, its either vigor or refine items. All other classes get new higher base stats on items, sins do not.
It could always be changed to scale from DC, however sin weapons are not scaled in that manner to support it, and then it will also make warrior DC items harder to come buy as sins will also need them.


When the single target damage is so high compared to other classes it negates the aoe argument as you're still killing more mobs overall.
A warrior could kill more mobs in ZT faster/cheaper than i could on a sin. Sins have to hunt in higher area single target mob places, this also costs us a lot more pots to do so. I can hunt in goru cave levelling fairly fast but its expensive, Geralt can hunt in ZT, taking no dmg, mass killing mobs while yes levelling about 20% slower, but also killing sub bosses for nice gold/item drops. Other warriors stack MR and can do the same in BP. After i have spent my gold i then need to do some cash hunting, warriors are doing their leveling and making good cash from it. While I am restocking gold supplies warriors can continue levelling and regain that exp difference.

I do genuinely believe Warriors will get better late game, however I hate this argument for 2 reasons:

1. The majority of the launch population won't even reach levels past 50, why? Lots of reasons but a huge one is because they lose motivation to play due to their class weaknesses/reroll then give up after 2 weeks these sort of players will never be happy if they are rerolling after 2 weeks. I think many people will reach level 50, come the end of january there will be plenty of level 50+. Currently its level 32 to break into the top 200 i imagine the level of the top 200 will be around 44 by the end of the month. If you are playing this server to be level 50 in a month but only putting in 2-3 hours a day, it is not going to happen, maybe its not the server for you.

2. A game should be enjoyable throughout, it's about the journey, not after 500 hours of gameplay.....I believe I am currently on my 4th set of temporary buffs at level 46, thats now into 72+ hours of game play, it will take maybe around 100 hours of gameplay for me to reach level 50. The early game is hard on all classes, but 100hours of gameplay, actual hunting not just fking around etc will get most people into level 45-50 range

I'm happy enough with the PvE aspects and support your comment about the rankings mix of classes. The issue is how unbalanced and crap PvP is.
Again we are 10 days into the server, PvP comes later with the levels. Why would you aim to balance PvP around early game when there is nothing to actually fight over except poor sub bosses?

Warr vs Warr is ridiculous, barely do 1/3 of each others hp in a combo.

Sin PvP is pot spam until 1 person gets the lucky crit and 1-2 hits their opponent.

Warr vs Sin - I tested with a Sin last night and 1/2 of my skills didn't even hit him or would do the usual embarrassing -200 odd BS/FS/DR. I'm level 45 and he's level 42 who had stacked agility. Why was accuracy taken away from Warriors? His agility was 35+, my accuracy 21.
he stacked agility, means you will need to stack some accuracy to counter. Likewise this sin would get wrecked vs magic attacks due to having stacked agility kit and then having no res/mr, you need to gear for the fight.

Thank you for your response Lionsmight.

---------- Post Merged at 10:52 AM ---------- Previous Post was at 10:46 AM ----------




In all honesty, I think for the Mir 3 players, the changes to Warriors from a slightly tanky high dps class to just all out tanky has been a bitter pill to swallow. The reduced multiplier on BS has been a huge kick in the teeth. To other players, they won't see the issue.

we have many warriors in our guild who actually prefer this swap as previously they was neither tanky nor high dps. When wemade introduced sins they never really realigned the classes, it makes no sense to have a warrior as a tank and high dps and a sin as squishy and high dps, as you would always take warrior. Saying that warriors damage does pick up later on, when there is actually stuff to fight over. Jamie has realligned both the warrior and sin quite well in my opinion. In alpha you should of seen the dmg numbers being output including AoE dmg with puppet, the class is functioning well.

I'm just trying to suggest balance fixes that I've experienced rather than just moan about it like others do without coming up with suggestions.

Guess I'll have to suck it up :)


I suppose you are trying to address what comes down to low level PvP, but as previously stated PvE warriors are in a good place. Currently in PvP they are a bit weak, but each class has its peaks and lows. Warriors will get their time to shine, and its not just about their ability to 1-2 shot others, add in interchange/becon/assault and they have some very useful pvp skills. With defiance up and stacked AC they are difficult to take down without some lucky crits.

PvP should never be fully balanced around 1v1's but considered in a group vs group aspect, as this is how the real fights occur at bosses and castle sieges, not in 1's and 2's over subs/levelling spots.
 

Abood

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Currently Sins have by far the largest DPS which, due to the mechanics of their skills (most based on max mana), will naturally increase with each and every level up....

Therefore, in that respect, surely the other classes should gain a natural damage increase to?

Warriors: DC+1 every level from level 15+
Wizards: MC+1 every 2 levels from level 15+
Taos: SC+1 every 2 levels from level 15+

For those that don't know: DC : MC : SC is not 1:1:1 (just look at item stats).

Thoughts?
Agreed , people saying warrior is tanky etc but lets face it .. sin is tanky too lol they have tons of agility and have a decent hp also plus they got spells like Raging wind which gives them alot and alot of ac-mr they got evasion which makes them dodge All kind of attacks so? also im not sure how you guys are saying sins are single target dps , ull notice after level 50 + summon puppet and dragon repulse can wipe A whole Guild , The owner of this server ( Jamie ) wiped apex outdoor of banyo cave in official mir3 .. look at this video and tell me if you see sin as a balanced class :) https://www.youtube.com/watch?v=mlllHcgJDpo now dont tell me assassin is a single target class all of the spells is same as global they even got more buffed here :)
 

Lionsm!ght

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Agreed , people saying warrior is tanky etc but lets face it .. sin is tanky too lol they have tons of agility and have a decent hp also plus they got spells like Raging wind which gives them alot and alot of ac-mr they got evasion which makes them dodge All kind of attacks so? also im not sure how you guys are saying sins are single target dps , ull notice after level 50 + summon puppet and dragon repulse can wipe A whole Guild , The owner of this server ( Jamie ) wiped apex outdoor of banyo cave in official mir3 .. look at this video and tell me if you see sin as a balanced class :) https://www.youtube.com/watch?v=mlllHcgJDpo now dont tell me assassin is a single target class all of the spells is same as global they even got more buffed here :)

Video shows carnage yes, but he wiped a guild that was semi afk and lower level. After the initial attack he struggles to do anything else. Do that in middle of a hunt to a guild, and they will refocus you and smash you while you cannot pot. Even doing repulse now on another sin, who tries walking back in to melee you wont beat the autopot. You will also need to stack DC to increase the dmg on that, which will in turn make your lotus skills weaker having removed your mana. Puppet on here the damage is quite weak compared to gsp
 

Abood

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Video shows carnage yes, but he wiped a guild that was semi afk and lower level. After the initial attack he struggles to do anything else. Do that in middle of a hunt to a guild, and they will refocus you and smash you while you cannot pot. Even doing repulse now on another sin, who tries walking back in to melee you wont beat the autopot. You will also need to stack DC to increase the dmg on that, which will in turn make your lotus skills weaker having removed your mana. Puppet on here the damage is quite weak compared to gsp
even if they was in a guild hunt he would really have also wiped some of them , my whole point is stop saying sin is a single target i've played this class alot they got flashoflight and lots more to do multiple damage so compared to warrior or any class they are "yes" overpowered :) dont forget the agility they stack in this server i hope u are not assassin ull feel the pain or reroll later :D