How is refining mana on kit/gaining in levels/hermits a counter argument? Other classes do the exact same but with their respective need (DC/MC/ELEMENT/SC) - the difference is that every level you gain more mana on top. Sins have by far the most class skills, admittedly ending at level 47, from a warrior perspective we don't gain serious damaging skills - our main one BS, has had it's original multiplier taken away from us.
You missed the point, level 48 warriors get might, which will increase dmg. You will also get more attack skills later on, The only way sins will ever get more dmg on their lotus skills is through mana, otherwise our dps will stagnate from level 31ish with level 3 sweetbrier.
Kit does not come with more mana on it, its either vigor or refine items. All other classes get new higher base stats on items, sins do not.
It could always be changed to scale from DC, however sin weapons are not scaled in that manner to support it, and then it will also make warrior DC items harder to come buy as sins will also need them.
When the single target damage is so high compared to other classes it negates the aoe argument as you're still killing more mobs overall.
A warrior could kill more mobs in ZT faster/cheaper than i could on a sin. Sins have to hunt in higher area single target mob places, this also costs us a lot more pots to do so. I can hunt in goru cave levelling fairly fast but its expensive, Geralt can hunt in ZT, taking no dmg, mass killing mobs while yes levelling about 20% slower, but also killing sub bosses for nice gold/item drops. Other warriors stack MR and can do the same in BP. After i have spent my gold i then need to do some cash hunting, warriors are doing their leveling and making good cash from it. While I am restocking gold supplies warriors can continue levelling and regain that exp difference.
I do genuinely believe Warriors will get better late game, however I hate this argument for 2 reasons:
1. The majority of the launch population won't even reach levels past 50, why? Lots of reasons but a huge one is because they lose motivation to play due to their class weaknesses/reroll then give up after 2 weeks
these sort of players will never be happy if they are rerolling after 2 weeks. I think many people will reach level 50, come the end of january there will be plenty of level 50+. Currently its level 32 to break into the top 200 i imagine the level of the top 200 will be around 44 by the end of the month. If you are playing this server to be level 50 in a month but only putting in 2-3 hours a day, it is not going to happen, maybe its not the server for you.
2. A game should be enjoyable throughout, it's about the journey, not after 500 hours of gameplay.....
I believe I am currently on my 4th set of temporary buffs at level 46, thats now into 72+ hours of game play, it will take maybe around 100 hours of gameplay for me to reach level 50. The early game is hard on all classes, but 100hours of gameplay, actual hunting not just fking around etc will get most people into level 45-50 range
I'm happy enough with the PvE aspects and support your comment about the rankings mix of classes. The issue is how unbalanced and crap PvP is.
Again we are 10 days into the server, PvP comes later with the levels. Why would you aim to balance PvP around early game when there is nothing to actually fight over except poor sub bosses?
Warr vs Warr is ridiculous, barely do 1/3 of each others hp in a combo.
Sin PvP is pot spam until 1 person gets the lucky crit and 1-2 hits their opponent.
Warr vs Sin - I tested with a Sin last night and 1/2 of my skills didn't even hit him or would do the usual embarrassing -200 odd BS/FS/DR. I'm level 45 and he's level 42 who had stacked agility.
Why was accuracy taken away from Warriors? His agility was 35+, my accuracy 21.
he stacked agility, means you will need to stack some accuracy to counter. Likewise this sin would get wrecked vs magic attacks due to having stacked agility kit and then having no res/mr, you need to gear for the fight.
Thank you for your response Lionsmight.
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In all honesty, I think for the Mir 3 players, the changes to Warriors from a slightly tanky high dps class to just all out tanky has been a bitter pill to swallow. The reduced multiplier on BS has been a huge kick in the teeth. To other players, they won't see the issue.
we have many warriors in our guild who actually prefer this swap as previously they was neither tanky nor high dps. When wemade introduced sins they never really realigned the classes, it makes no sense to have a warrior as a tank and high dps and a sin as squishy and high dps, as you would always take warrior. Saying that warriors damage does pick up later on, when there is actually stuff to fight over. Jamie has realligned both the warrior and sin quite well in my opinion. In alpha you should of seen the dmg numbers being output including AoE dmg with puppet, the class is functioning well.
I'm just trying to suggest balance fixes that I've experienced rather than just moan about it like others do without coming up with suggestions.
Guess I'll have to suck it up