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Audrey
Dedicated Member
Apr 13, 2011
461
1
45
Try it on the test server. Wizzys were in a very poor place after the AE change. So we're told. I guess a sign is they stopped using there wizzys or stopped playing. No change should have that effect. As we said before if it needs a tweak then I will be done in the next reboot.

However regardless of our opinion the test server is there for you to test. Most wizzys are saying it's viable now in pve, which is what we want.


Out of all the people you should never listen to what DS is saying, 90% of his posts are negative and crying over things ...
 

KingKong69

Loyal Member
Loyal Member
Feb 6, 2016
146
0
42
Problem with these babooned wizs on this server is they wanna be the best at everything, 1 vs 1 pk, group pk, lvling and bosses.
Its fking simple: not going to happen, wizzs were never meant to be this powerfull, the problem got used to it here on zircon by being spoiled brats. Fast forward: things got balanced, wiz is still OP, a mc500 wiz on server after 2-3 months allready???, max potions in ship are III pills giving +110hp???, time to stop crying wizzies, know ur fking place.
 

WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
699
203
85
Zircon release date was a typo right? 2017?

*insert John Cena meme* are you sure about that!? also why are you so focused on balancing around solo play when it's the most users a private mir server has ever had??
 

UnluckyXIII

LOMCN Member
Jan 5, 2018
170
1
30
Try it on the test server. Wizzys were in a very poor place after the AE change. So we're told. I guess a sign is they stopped using there wizzys or stopped playing. No change should have that effect. As we said before if it needs a tweak then I will be done in the next reboot.

However regardless of our opinion the test server is there for you to test. Most wizzys are saying it's viable now in pve, which is what we want.

Are the other Hermit stats also receiving a change (to match that of the element one), or will they be staying as-is?
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
25
95
Problem with these babooned wizs on this server is they wanna be the best at everything, 1 vs 1 pk, group pk, lvling and bosses.
Its fking simple: not going to happen, wizzs were never meant to be this powerfull, the problem got used to it here on zircon by being spoiled brats. Fast forward: things got balanced, wiz is still OP, a mc500 wiz on server after 2-3 months allready???, max potions in ship are III pills giving +110hp???, time to stop crying wizzies, know ur fking place.


Its not just Wizards, its the Mir mentality. The games fine as long as the class I've rolled is OPed.


Try it on the test server. Wizzys were in a very poor place after the AE change. So we're told. I guess a sign is they stopped using there wizzys or stopped playing. No change should have that effect. As we said before if it needs a tweak then I will be done in the next reboot.

However regardless of our opinion the test server is there for you to test. Most wizzys are saying it's viable now in pve, which is what we want.

Good to know its going to be privy to continuous 360 peer review. Still as others have said is it not a case of those who shout the loudest get heard the most when in fact their motive is because they want to be over powered rather than have a balanced server?

MMOs should be focused around group play, playing as a guild and minimal solo play on the side. Sometimes it feels as though everyone wants the entire game based around the single player and not a larger group. Bosses for instance should always be a group encounter not something a single player can easily get to and achieve. By that same token no class should be the best at levelling, PvE, PvP, bossing and cash farming.

Out of all the people you should never listen to what DS is saying, 90% of his posts are negative and crying over things ...

Is that a fact or an opinion? Statistics tend to be facts so how did you come up with 90%?
 

WelshSteel

Hallucination Critic
Dedicated Member
Dec 15, 2016
699
203
85
MMOs should be focused around group play, playing as a guild and minimal solo play on the side. Sometimes it feels as though everyone wants the entire game based around the single player and not a larger group. Bosses for instance should always be a group encounter not something a single player can easily get to and achieve. By that same token no class should be the best at levelling, PvE, PvP, bossing and cash farming.

This is the story of a Tao called Libero, played for a month (not going to talk about running around for worthless global shout bosses who only end up dropping helms/accessories with max sc/mc/dc which end up having no real impact on gameplay):

) lvl solo til 43 notes - enjoying Banya Temple more and more and ended up getting 2 great adds but now lvling is getting really slow, decided to join a guild after heavy thinking (THC)
) found out about WW, exp improves a lot, rarely a group going on but I have a high amount of Holy and I'm just gonna chop up these dinosaurs on my own np...taking breaks in Banya Temple last floors kiling subs, no luck killed 10 subs and many mobs nothing exciting.
) made 45, excited about goru cave I hear one sin can't stop crying about doing, I try my best to find active wizards to try snow with but none is interested. ending up doing goru with sin which is fun and the syngery is promising! disappointed with no chance of drops but the place is engaging so it's fun for now! lvl 47 and empowered feels great and now this is feeling more promising. More Banya temple sub boss killing, over 20+ killed not sure what is the point in this place, there appears to be nothing good from here! question why a spirit set drops in bug cave and you a million mobs in banya temple all fairly tough and even ranged mobs and no important items.
) made 49, synergy between me and sin is fantastic and we thrash anything infront of us people and all, decide to change to hoonymoon to get me ready for book, place is so much more annoying with all this aoe spam bs but we get used to it and it's ok. both of us are annoyed with game outside of this because banya temple for me ends up being worthless in potential and Sin has to run around for subs for pot money back all the time.
) quit after realizing how powerful pet explode and new pet is, the duo with my sin friend (kingtony) is basically a lie and once i get these abilities the logical thing I should do is to shove him aside "i'm solo" now. Areas aren't exciting for drop potential, closest to what drops should be is JP and it's been designed to be a warrior paradise (biased much? yes shane game isn't for me ofc it's been made for you...). Hells and other warrior's in my guild continue to solo and I don't blame them it's logical, Hell's makes one Tao that he used to group with feel unwanted and then that Tao realises that this game isn't designed for him (FZEROGX).

TLDR, Zircon limited my fun and made me realise quickly that it's solo orientated and designed for wallet warrior's (excuse pun) and non mainstream areas in the mir world are just meant to annoy you and question "why are they here?" and you look at accessories/weapons and hope for elements/max dc/EI because every other stat is worthless.

Fix - prioritise tao's/sin's, ignore the *** out of warrs/wiz's they are happy enough with the game to not quit stop mothering them! (lvl 70 wiz "I can't level jamie!!!!" "don't worry my child you are my 1st priority" *jamie appeases wizard with the blood of 1000s of players who dare trend into tempest*) fix the drops, make global bosses mean something, fix the weapons and accessories to mean something, a lvl 38 weapon is not a weapon for life you think a Tao is happy with this game being stuck to a panda stick?
 
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KingKong69

Loyal Member
Loyal Member
Feb 6, 2016
146
0
42
Its not just Wizards, its the Mir mentality. The games fine as long as the class I've rolled is OPed.
Which should pretty much makes your whole opinion unimportant as your clearly biased towards wiz, take your geeky ego elsewhere when a gm is trying to balance the server as a whole.
 

GeeDee

Dedicated Member
Dedicated Member
Sep 16, 2011
197
2
44
Wizz should not be able to use teleport skill on floor that you cannot RT on.

Now that wizards can solo BK and Wt they can teleport to them and kill them before any other class can even get to the KR. High level Wiz can monopolize these bosses and give no other class a chance. Also because it only takes them 30 seconds to get to KR, they will always kill them as soon as they see the spawn, this gives low levels no chance of getting the bosses.

I see no difference in this and when sins used to camp all the sub bosses, which eventually got changed to stop sins monopolizing.
 

Sorry

Audrey
Dedicated Member
Apr 13, 2011
461
1
45
Wizz should not be able to use teleport skill on floor that you cannot RT on.

Now that wizards can solo BK and Wt they can teleport to them and kill them before any other class can even get to the KR. High level Wiz can monopolize these bosses and give no other class a chance. Also because it only takes them 30 seconds to get to KR, they will always kill them as soon as they see the spawn, this gives low levels no chance of getting the bosses.

I see no difference in this and when sins used to camp all the sub bosses, which eventually got changed to stop sins monopolizing.


+1 To this, this issue was adressed previously but wizzards came and said it's a spell that diferences them from other classes so i guess nothing will be made as there was no direct response from Jamie regarding the issue
 

GeeDee

Dedicated Member
Dedicated Member
Sep 16, 2011
197
2
44
Haha. Well if wiz think that teleport skill is the only spell that differs them from another class, they should stop playing. I could also argue that killing sub bosses quickly was what made a sin different to any other class.

I ran to WT yesterday, I got to 3F and then my friend told me Asstwix is in 1sf....by time I got to KR he had WT to 3/4 HP and had tempested the whole room. Gg, dumb.
 

NewUserName

Banned
Banned
Jan 6, 2018
112
4
29
anyone been onto the test server to see if its a buff or nerf to levels?


  • Experience List re balanced from Level 42 and Higher, (Check Test server for your new estimated level if you are 42+)
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
25
95
Which should pretty much makes your whole opinion unimportant as your clearly biased towards wiz, take your geeky ego elsewhere when a gm is trying to balance the server as a whole.

What posts have I posted that are in favour of boosting a Wiz?

I'm totally opposed to mass element stacking which is the main issue that makes Wizzies OPed, we've just gone to a more balanced server and now they are changing it back to massive stacked elements again.....
 

DarkSacred

LOMCN Veteran
Veteran
May 13, 2014
698
25
95
Haha. Well if wiz think that teleport skill is the only spell that differs them from another class, they should stop playing. I could also argue that killing sub bosses quickly was what made a sin different to any other class.

I ran to WT yesterday, I got to 3F and then my friend told me Asstwix is in 1sf....by time I got to KR he had WT to 3/4 HP and had tempested the whole room. Gg, dumb.


+1 geo fine leave as is, but full RT through the floors where everyone else has to run is not fair on everyone else.