- Aug 27, 2014
- 200
- 17
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Currently APM is both a throughput increase as well as an efficiency increase. Instead of this, how about making it a pure efficiency increase?
So instead it would increase the HP/MP gained by a larger amount, but it would increase the CD on pots by that same amount.
So currently a warrior can say use a 70HP pot every 2 seconds. Once APM is learnt it would increase it by say 50% at level 3, so it would recover 105HP every 3 seconds. Both ways it heals for the same amount per second, but with the skill it would halve the number of pots used (as well as weight required to do so).
Could also make the skill togglable, so if becomes a throughput increase at a decreased efficiency (say decreases HP gained by 40% but halves the CD? so 42HP restored every second rather than 35HP?) The war would literally be pissing away money at twice the speed, but gain 20% regen rate. Very useful for risky situations, but otherwise keep it turned off or massive waste of cash.
So instead it would increase the HP/MP gained by a larger amount, but it would increase the CD on pots by that same amount.
So currently a warrior can say use a 70HP pot every 2 seconds. Once APM is learnt it would increase it by say 50% at level 3, so it would recover 105HP every 3 seconds. Both ways it heals for the same amount per second, but with the skill it would halve the number of pots used (as well as weight required to do so).
Could also make the skill togglable, so if becomes a throughput increase at a decreased efficiency (say decreases HP gained by 40% but halves the CD? so 42HP restored every second rather than 35HP?) The war would literally be pissing away money at twice the speed, but gain 20% regen rate. Very useful for risky situations, but otherwise keep it turned off or massive waste of cash.
