- Apr 22, 2018
- 46
- 3
- 19
I always read about how war and wizz are struggling...
Hunters are crap in many ways, but no one is speaking out on this. so here are a few moans from a mid level Hunter, Appreciate your feedback.
ElectricShot: Running around a small lure for 5-7 minutes hoping to see at least a few 100 damages (rather than the average 8-50) is so annoying that it's now boring.We suck in caves which are narrow as there is no space to run around a lure, so you end up running a straight line which either ends up losing half the lure, or hitting the first 2-3 mobs at a time.
Having a spell that works best with 2 mobs rather than what was described as a 'AOE' skill is ludicrous.
Single Target Leveling: Even with my hardest hitting pet, I kill slower than a sin / warrior / tao 5 levels lower... Cant afford to tank a single target mob, which means moving, which ultimately means basic attack is void.
Most caves have so many bloody environment blocks (statues, random bushes, holes etc) which means you have to use trick shot in 90% of places. This now means our damage is 50% lower (seems it anyway) and takes even longer to kill a mob.
Basic Attack:
For some reason, this is currently all that I seem to read is being buffed - which focuses on DC rather than MC. which im afraid to say means it will always be kept as a luring tool. Hitting 25-40 damage is not worth using unless completely standing still and with the mobs movement speed, isnt going to happen. We have other single target skills that do 2 times the damage of a single basic attack if not 3, so again this makes basic attacks useless.
Pets:
We have been given a number of pointless pets and ill outline why in PVE (Leveling rather than bossing) these mobs are just poo.
PLEASE BARE IN MIND THESE PETS HAVE A 30 SECOND COOLDOWN????
Leopard - Hits hard (Great for bosses) but does nothing when considering lures of mobs apart from either die asap, or **** a lure.
Heal Pet - Stopped spawning this about 2 weeks ago - useless as when its hit a handful of times it falls apart - oh but it does heal every 15 seconds for about 30 hp.
Wolf Mass attack pet - Has the HP Pool of an axe oma but the defence of a bugbat, once in a lure dies within 15 seconds (and this is tested in ST) if you saw how fast it dies in a place like lost ship its just 'LOL'
TANK PET - takes half of your lure away, so with limited space you're best off just not luring at all... and with the damage output of this pet makes it seriously useless.
------------------------------------------------------------
I understand that you guys are trying really hard to make each class fun to play for bosses / pve / group play / solo / pvp etc etc.
But as a mid level Hunter, I must say I am completely bored trying to level to 40 as a solo player.
Think im done. Thanks.
Hunters are crap in many ways, but no one is speaking out on this. so here are a few moans from a mid level Hunter, Appreciate your feedback.
ElectricShot: Running around a small lure for 5-7 minutes hoping to see at least a few 100 damages (rather than the average 8-50) is so annoying that it's now boring.We suck in caves which are narrow as there is no space to run around a lure, so you end up running a straight line which either ends up losing half the lure, or hitting the first 2-3 mobs at a time.
Having a spell that works best with 2 mobs rather than what was described as a 'AOE' skill is ludicrous.
Single Target Leveling: Even with my hardest hitting pet, I kill slower than a sin / warrior / tao 5 levels lower... Cant afford to tank a single target mob, which means moving, which ultimately means basic attack is void.
Most caves have so many bloody environment blocks (statues, random bushes, holes etc) which means you have to use trick shot in 90% of places. This now means our damage is 50% lower (seems it anyway) and takes even longer to kill a mob.
Basic Attack:
For some reason, this is currently all that I seem to read is being buffed - which focuses on DC rather than MC. which im afraid to say means it will always be kept as a luring tool. Hitting 25-40 damage is not worth using unless completely standing still and with the mobs movement speed, isnt going to happen. We have other single target skills that do 2 times the damage of a single basic attack if not 3, so again this makes basic attacks useless.
Pets:
We have been given a number of pointless pets and ill outline why in PVE (Leveling rather than bossing) these mobs are just poo.
PLEASE BARE IN MIND THESE PETS HAVE A 30 SECOND COOLDOWN????
Leopard - Hits hard (Great for bosses) but does nothing when considering lures of mobs apart from either die asap, or **** a lure.
Heal Pet - Stopped spawning this about 2 weeks ago - useless as when its hit a handful of times it falls apart - oh but it does heal every 15 seconds for about 30 hp.
Wolf Mass attack pet - Has the HP Pool of an axe oma but the defence of a bugbat, once in a lure dies within 15 seconds (and this is tested in ST) if you saw how fast it dies in a place like lost ship its just 'LOL'
TANK PET - takes half of your lure away, so with limited space you're best off just not luring at all... and with the damage output of this pet makes it seriously useless.
------------------------------------------------------------
I understand that you guys are trying really hard to make each class fun to play for bosses / pve / group play / solo / pvp etc etc.
But as a mid level Hunter, I must say I am completely bored trying to level to 40 as a solo player.
Think im done. Thanks.
