Hunters time to moan.

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canteducateme

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Apr 22, 2018
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I always read about how war and wizz are struggling...

Hunters are crap in many ways, but no one is speaking out on this. so here are a few moans from a mid level Hunter, Appreciate your feedback.


ElectricShot: Running around a small lure for 5-7 minutes hoping to see at least a few 100 damages (rather than the average 8-50) is so annoying that it's now boring.We suck in caves which are narrow as there is no space to run around a lure, so you end up running a straight line which either ends up losing half the lure, or hitting the first 2-3 mobs at a time.

Having a spell that works best with 2 mobs rather than what was described as a 'AOE' skill is ludicrous.

Single Target Leveling: Even with my hardest hitting pet, I kill slower than a sin / warrior / tao 5 levels lower... Cant afford to tank a single target mob, which means moving, which ultimately means basic attack is void.

Most caves have so many bloody environment blocks (statues, random bushes, holes etc) which means you have to use trick shot in 90% of places. This now means our damage is 50% lower (seems it anyway) and takes even longer to kill a mob.

Basic Attack:

For some reason, this is currently all that I seem to read is being buffed - which focuses on DC rather than MC. which im afraid to say means it will always be kept as a luring tool. Hitting 25-40 damage is not worth using unless completely standing still and with the mobs movement speed, isnt going to happen. We have other single target skills that do 2 times the damage of a single basic attack if not 3, so again this makes basic attacks useless.

Pets:
We have been given a number of pointless pets and ill outline why in PVE (Leveling rather than bossing) these mobs are just poo.

PLEASE BARE IN MIND THESE PETS HAVE A 30 SECOND COOLDOWN????

Leopard - Hits hard (Great for bosses) but does nothing when considering lures of mobs apart from either die asap, or **** a lure.
Heal Pet - Stopped spawning this about 2 weeks ago - useless as when its hit a handful of times it falls apart - oh but it does heal every 15 seconds for about 30 hp.
Wolf Mass attack pet - Has the HP Pool of an axe oma but the defence of a bugbat, once in a lure dies within 15 seconds (and this is tested in ST) if you saw how fast it dies in a place like lost ship its just 'LOL'
TANK PET - takes half of your lure away, so with limited space you're best off just not luring at all... and with the damage output of this pet makes it seriously useless.

------------------------------------------------------------

I understand that you guys are trying really hard to make each class fun to play for bosses / pve / group play / solo / pvp etc etc.

But as a mid level Hunter, I must say I am completely bored trying to level to 40 as a solo player.

Think im done. Thanks.
 

canteducateme

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Apr 22, 2018
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Tao seems the best reroll option

Cheaper items as only 1 SC class
Useful in a group
Leveling isnt an issue.
 

Xx69xX

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Dec 2, 2005
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I always read about how war and wizz are struggling...

Hunters are crap in many ways, but no one is speaking out on this. so here are a few moans from a mid level Hunter, Appreciate your feedback.


ElectricShot: Running around a small lure for 5-7 minutes hoping to see at least a few 100 damages (rather than the average 8-50) is so annoying that it's now boring.We suck in caves which are narrow as there is no space to run around a lure, so you end up running a straight line which either ends up losing half the lure, or hitting the first 2-3 mobs at a time.

Having a spell that works best with 2 mobs rather than what was described as a 'AOE' skill is ludicrous.

Single Target Leveling: Even with my hardest hitting pet, I kill slower than a sin / warrior / tao 5 levels lower... Cant afford to tank a single target mob, which means moving, which ultimately means basic attack is void.

Most caves have so many bloody environment blocks (statues, random bushes, holes etc) which means you have to use trick shot in 90% of places. This now means our damage is 50% lower (seems it anyway) and takes even longer to kill a mob.

Basic Attack:

For some reason, this is currently all that I seem to read is being buffed - which focuses on DC rather than MC. which im afraid to say means it will always be kept as a luring tool. Hitting 25-40 damage is not worth using unless completely standing still and with the mobs movement speed, isnt going to happen. We have other single target skills that do 2 times the damage of a single basic attack if not 3, so again this makes basic attacks useless.

Pets:
We have been given a number of pointless pets and ill outline why in PVE (Leveling rather than bossing) these mobs are just poo.

PLEASE BARE IN MIND THESE PETS HAVE A 30 SECOND COOLDOWN????

Leopard - Hits hard (Great for bosses) but does nothing when considering lures of mobs apart from either die asap, or **** a lure.
Heal Pet - Stopped spawning this about 2 weeks ago - useless as when its hit a handful of times it falls apart - oh but it does heal every 15 seconds for about 30 hp.
Wolf Mass attack pet - Has the HP Pool of an axe oma but the defence of a bugbat, once in a lure dies within 15 seconds (and this is tested in ST) if you saw how fast it dies in a place like lost ship its just 'LOL'
TANK PET - takes half of your lure away, so with limited space you're best off just not luring at all... and with the damage output of this pet makes it seriously useless.

------------------------------------------------------------

I understand that you guys are trying really hard to make each class fun to play for bosses / pve / group play / solo / pvp etc etc.

But as a mid level Hunter, I must say I am completely bored trying to level to 40 as a solo player.

Think im done. Thanks.

Thank you for the feedback we are currently looking into hunter pets, as we now just see 90% of hunters using the tank pet instead of any other. This may mean we need to tweak the others (not so much damage, but function).

-Apocalypse Team
 

canteducateme

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Apr 22, 2018
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Thank you for the feedback we are currently looking into hunter pets, as we now just see 90% of hunters using the tank pet instead of any other. This may mean we need to tweak the others (not so much damage, but function).

-Apocalypse Team

Im just struggling to find the urge to level - and being a solo player, its things like winged omas now shooting (as they have in all servers) just eliminates another potential hunting ground...

At least theres been a ton of people to benefit from it before you changed it ;-)


Also, its not just the pets - its the damage from archers PVE (lvling per hour) which is the issue.
 
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FNG

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Dear GM,

What you need to do with pets is let them agro the mobs. AT the moment as soon as u hit the mob , the mob agroo on player and ****ing dont care about the pet. This makes lvlng hunter solo pain in the ass as you have to constantly be moving around and target the mobs. and take note when u start runing around in the cave ,there are alot of stone cliff shits in it that makes ur hits miss .... YES there is TRICK shot but when u use it its feel like 90% lose of ur damage with our cute current damage thats like gg...

Thank you for fixing the electroshot... you just fooked it up . now ataking solo target hit it only once unlike before 2x. YOU call it AOE damage yet it only good for 2 mob max 3 .
 

RoNeZ

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Thank you for the feedback we are currently looking into hunter pets, as we now just see 90% of hunters using the tank pet instead of any other. This may mean we need to tweak the others (not so much damage, but function).

-Apocalypse Team
since you took away the aggro of them they spend most of the time chasing mobs that are chasing me
 

choother

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A few good points made ITT. As mentioned electric shot is now much more functional as an aoe skill, kudos for that, but it no longer double hits when used on a single target, which leaves a huge gap in our arsenal, so for single target killing we have to use lvl 9 skills like double shot, but it’s on a c/d and there’s nothing to fill the gap, straight shot and torpedo ate both pretty tragic, often hitting for 20-30 dmg.
 

canteducateme

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Apr 22, 2018
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A few good points made ITT. As mentioned electric shot is now much more functional as an aoe skill, kudos for that, but it no longer double hits when used on a single target, which leaves a huge gap in our arsenal, so for single target killing we have to use lvl 9 skills like double shot, but it’s on a c/d and there’s nothing to fill the gap, straight shot and torpedo ate both pretty tragic, often hitting for 20-30 dmg.


It's the fact that bouncing off 6 mobs is FAR worse than bouncing 6 hits between 2 mobs makes it not suitable for luring - needs looking into.

And also having to lose such damage when using trickshot is just barbaric lol...

ANYONE know what group mode does in mental state?

---------- Post Merged at 12:27 PM ---------- Previous Post was at 12:24 PM ----------

since you took away the aggro of them they spend most of the time chasing mobs that are chasing me

And then you run into a few ranged mobs and need to either RT or die.. lol especially with what seems like 4 range mobs in PB
 

choother

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It's the fact that bouncing off 6 mobs is FAR worse than bouncing 6 hits between 2 mobs makes it not suitable for luring - needs looking into.

I disagree, you can dictate the size of your lure, and the aoe aspect of the skill is fine, it’s when you need to switch to single target attack that the main problem lies.

---------- Post Merged at 12:30 PM ---------- Previous Post was at 12:27 PM ----------

ANYONE know what group mode does in mental state?

Group mode prevents stealing Agro
 

canteducateme

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Apr 22, 2018
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I disagree, you can dictate the size of your lure, and the aoe aspect of the skill is fine, it’s when you need to switch to single target attack that the main problem lies.

---------- Post Merged at 12:30 PM ---------- Previous Post was at 12:27 PM ----------



Group mode prevents stealing Agro

test it... it doesnt.
 

LightBringer

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Hunters state was why I gave up, I couldn't really stand playing them, however I didn't really find it difficult to level.

Pets were all just pointless; they didn't seem to serve a purpose other than to break up what I could bounce electric shot off xD
 

Aidonlee

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Hunters are above average in pvp, but extremely below average in pve.

In PVP i can hit anywhere between 5-200. Quite often somewhere in between. Thats with flaming missile level 3 and 14-57Mc.

In PVE hunters currently suck, with the recent changes to electric shot our single mob damage, as someone mentioned is extremely weak. Being out done by every class even with our pets attacking.

Can solo minor bosses but this requires a fair bit of time.

Electric shot would be better, if the range on it was increased, the spell would be OK. Nothing amazing. With my mc, it hits on average of 60, even with the smaller 5% drop off, it still doesn't hit hard enough.
 

FNG

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Jul 8, 2015
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you have 57 MC... there are alot of player with 30-40 MC .. which makes lvlng hunter miserable .

I think they did good job on electroshot. what i suggest is to increase the radius and on single target let it hit 2x like before. u cant call this skil AOE ,, this is double max triple target and all around.

Let mobs agro on pet befor agro on player..

single mob kiling atm is pain in the ass.

Mental state Group mode does not work,,, Trick shot damage reduction is barbaric as some1 said

Can anybody give any feedback on Minimum MC or DC or max MC effect on hunter on skill base ?
 

Hastelloy

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I always read about how war and wizz are struggling...

Hunters are crap in many ways, but no one is speaking out on this. so here are a few moans from a mid level Hunter, Appreciate your feedback.


ElectricShot: Running around a small lure for 5-7 minutes hoping to see at least a few 100 damages (rather than the average 8-50) is so annoying that it's now boring We suck in caves which are narrow as there is no space to run around a lure, so you end up running a straight line which either ends up losing half the lure, or hitting the first 2-3 mobs at a time.

Having a spell that works best with 2 mobs rather than what was described as a 'AOE' skill is ludicrous.

Single Target Leveling: Even with my hardest hitting pet, I kill slower than a sin / warrior / tao 5 levels lower... Cant afford to tank a single target mob, which means moving, which ultimately means basic attack is void.

Most caves have so many bloody environment blocks (statues, random bushes, holes etc) which means you have to use trick shot in 90% of places. This now means our damage is 50% lower (seems it anyway) and takes even longer to kill a mob.

Basic Attack:

For some reason, this is currently all that I seem to read is being buffed - which focuses on DC rather than MC. which im afraid to say means it will always be kept as a luring tool. Hitting 25-40 damage is not worth using unless completely standing still and with the mobs movement speed, isnt going to happen. We have other single target skills that do 2 times the damage of a single basic attack if not 3, so again this makes basic attacks useless.

Pets:
We have been given a number of pointless pets and ill outline why in PVE (Leveling rather than bossing) these mobs are just poo.

PLEASE BARE IN MIND THESE PETS HAVE A 30 SECOND COOLDOWN????

Leopard - Hits hard (Great for bosses) but does nothing when considering lures of mobs apart from either die asap, or **** a lure.
Heal Pet - Stopped spawning this about 2 weeks ago - useless as when its hit a handful of times it falls apart - oh but it does heal every 15 seconds for about 30 hp.
Wolf Mass attack pet - Has the HP Pool of an axe oma but the defence of a bugbat, once in a lure dies within 15 seconds (and this is tested in ST) if you saw how fast it dies in a place like lost ship its just 'LOL'
TANK PET - takes half of your lure away, so with limited space you're best off just not luring at all... and with the damage output of this pet makes it seriously useless.

------------------------------------------------------------

I understand that you guys are trying really hard to make each class fun to play for bosses / pve / group play / solo / pvp etc etc.

But as a mid level Hunter, I must say I am completely bored trying to level to 40 as a solo player.

Think im done. Thanks.

Not sure where to start with this tbh but fair warning – long post, you say no-one is speaking out but there has been plenty of communication between players and GMs not just from myself and I don’t think that Archers have had it so good up till now. Not meaning to be as patronizing as this post will likely come across but I’m not going to teach you to suck eggs on a game we’ve been (mostly) playing well over a decade.

E-Shot – Brill spell, needs to bounce further and maybe a couple more times (was it 10 at lvl 3 on chronicles?) but otherwise its great. If you are spending 10mins running around a lure then you need to make your lures smaller or hunt easier places. It’s as simple as that, if you are solo you need to hunt efficiently. I see on average 60’s/70s on mine with little difficulty. Circa 300 damage (including drop off) per cast isn’t something to sniff at and its your choice to bounce between 2 or 6 mobs.

Single target levelling? Well that’s just it we aren’t built for all out Single Target and if you're aiming to hunt that way roll sin. At the lowest you should be killing 2 at a time but I will humour you for a second. The Cat (first pet) plus a rotation of autoattack, delayed explosion, flaming missile, elemental and traps will nuke a mob down with relative ease.

Your basic attack by the way is based off MC not DC. This was said twice now by GMs although I think it needs upping in PvP as most hits are blocked.

Pets are extremely situational although I do agree need a bit of work:

Tank Pet – I overuse this purely to keep stealing aggro but it needs to hold it better as IÂ’ve said multiple times, literally since day one, The way the aggro system works on here it’s rendered a little pointless (but not totally), The HP and damage output is absolutely bang on.

Healer pet – great for running through caves ie ZT where you keep getting tagged by archers.

Mass Attack Pet, to be honest I’ve only used this a handful of times and found it about as useful as a tao skelly pet. I’ve already suggested that the Mass attack should trigger on 2 mobs not 3 and it's hp should be upped but in the same breath you shouldn’t be expecting to lure on this pet and have it level you. It should be casted, go in, get a number of aoes off and die to be recast. Currently not worth though due to low hp.

PvP pet – my second most used pet to be honest, if you are single target killing or even smallish lure killing its slow is useful. Never actually used it in PvP though, it’s nowhere near fast enough to be of use imo should spit frost crunch at players and act like a deva with a chance at slow but that’s just me.
If you are bored Solo, get a group and go have fun, literally guilds everywhere there are bound to be some that will have you on the basis that you aren’t the sort of person who just spams chat moaning.


Im just struggling to find the urge to level - and being a solo player, its things like winged omas now shooting (as they have in all servers) just eliminates another potential hunting ground...

At least theres been a ton of people to benefit from it before you changed it ;-)


Also, its not just the pets - its the damage from archers PVE (lvling per hour) which is the issue.
So hunt better, more efficient places. I make around 5% per hour solo at level 40 with no pots on and that’s not going ham. MC41 as Im poor and cant get a malefic bow and keep breaking stones so limited to medium mc. I’m aware that 5% isn’t as much as some other classes will get or even an efficient group…but on what is meant to be a low rate it’s fine to keep things ticking over. As far as the winged omas thing goes, a few of us haven’t hunted there properly since they ran the speed of Black Maggots and we didn’t have e-shot or a tank pet to slow them down (cat only) so don’t feel so hard done to.

And also having to lose such damage when using trickshot is just barbaric lol...

ANYONE know what group mode does in mental state?
It is MEANT to allow you to fire into mobs without pulling aggro, would be useful to use this with a tank pet but due to aggro system on here doesn’t work. Trickshot damage isn’t barbaric its probably about 40% less damage which is fine to shoot over literally anything. (Except delayed exp as that doesn’t work on trick shot)

Hunters are above average in pvp, but extremely below average in pve.

In PVP i can hit anywhere between 5-200. Quite often somewhere in between. Thats with flaming missile level 3 and 14-57Mc.

In PVE hunters currently suck, with the recent changes to electric shot our single mob damage, as someone mentioned is extremely weak. Being out done by every class even with our pets attacking.

Can solo minor bosses but this requires a fair bit of time.

Electric shot would be better, if the range on it was increased, the spell would be OK. Nothing amazing. With my mc, it hits on average of 60, even with the smaller 5% drop off, it still doesn't hit hard enough.
Cmon dude how can you, the highest archer ingame with highest mc honestly say we are extremely below average in PvE when you are literally (how many %) from being able to cast a ranged version of Flamefield?? Flaming Missile is our equivalent to warrior flamesword and so should have a damage drop off but when it crits its 200 dps on 1 cast.

For the record it was my recommendation for it to have a PvP nerf and a small CD but they decided to split the multipliers :P
As above, stop single targeting then as a bare minimum lure 2 mobs if you have 1 left walk it to the next red dot on screen and nuke it down or go through your rotation.

you have 57 MC... there are alot of player with 30-40 MC .. which makes lvlng hunter miserable .
I have 41mc and don’t find it ‘miserable’ it’s a bit boring but that’s just the nature of any class grind, you want to try soloing a Tao.

I think they did good job on electroshot. what i suggest is to increase the radius and on single target let it hit 2x like before. u cant call this skil AOE ,, this is double max triple target and all around.
Why? Couple it with delayed explosion and youÂ’re away. Agree needs to hit a bigger radius though. Not really fussed about the double hit on single target, happy either way.

You asked for feedback, this is mine.

TLDR:
Hunt more efficiently or in groups. If you want full AOE roll Wiz, if you want full Single Target roll Sin. Can’t be the best at everything but we have a good balance of most at the moment.
 
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Xx69xX

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This is a very good post ^. Hunters lack excitement. Thats where i think the issue is. We have lowered the drop rates of some of the later spells to ensure this is not the case, on a 44 hunter i have lots of fun, but on a lower leveled hunter, it is a bit stale i agree, this is why we look to make changes. Hunters cannot be considered weak. They are currently the strongest single target pvp class out there. (and thats including the fact that cripple shot is not working properly, found out today >.< will get fixed asap). The boring side is something we are working on for sure.

-Apocalypse Team
 

Koriban

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test it... it doesnt.

Go to Howling Cave and go rinse a lure there with electric shot and you'll see, he's right.

It got buffed massively in terms of AoE (as it should have) but it is now pointless single target (as it should be)

I do wonder how this class plays out when they get their bigger aoe spells. I agree all their pets seem so lackluster and imo the scariest part of an archer is the fact they do some crazy single target ranged dps in pvp.
 

Swoosh

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Just giving my 2 cents, as someone who played archer as a main on Chrons.

On the whole, I like the archer here, the damage is fine, definitely seems to hit hard enough, especially with pet, though they can get in the way at times. Solo is abit slow and boring, but ive got more skills than chrons had as a low level archer.
Only real issues i've noticed are below:

1) Range, we need more range, we're an archer and fight from distance but too often I get the too far message. Which also makes luring a ball ache, crossed with a pet messing it up, narrow caves and then ranged mobs pounding you because pets dont take aggro right, its difficult to move and not RT or die lol.
2) Too many obstacles when firing, I dont have trick shot yet so fair enough, but using that should not reduce DPS at all. Wizards T bolt doesnt weaken when cast over a wall. Just seems alot of pillars/walls/floor tiles or mounds blocking arrows.
3) Pets - I dont see much difference between animals and their perks, seems too many variants for not much difference. Aggro, mobs always leave them and attack me, and pet will attack another further down road. Which goes back to issue of luring, not sure how to get round this yet still use pet.
4) Find my arrows going astray when switching targets, doesnt seem to lock on to new target, even if mouse hovered over. (This could be just me, playing in Res with full screen?) Seem to notice more when using basic shot one 1 mob and aiming at another.

Again, not a negative post. I quite like my class and been pleasantly surprised so far at the differences and changes you've brought to them here. Can't judge too much til higher levels and more spells but my thoughts so far.

Cheers guys, keep up the good work.
 
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Martyn

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does static shot bounce off the character/pet itself? (without damage) could make it, a bit more fun when you solo a mob not mass luring,
 

Hastelloy

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does static shot bounce off the character/pet itself? (without damage) could make it, a bit more fun when you solo a mob not mass luring,
Not unless you're on attack all in which case it dies rather quickly haha

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