Server seems to be getting stale?

koz1122

Dedicated Member
Dedicated Member
Feb 22, 2012
185
2
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Isnt a flame or cause arguements just want peoples honest opinions, i personally think it is, few examples from me. Dont get me wrong GM's seem active and are trying but there is things being ignored/breaking game.

Event mob drops - Good incentive for new players/casuals, but its shocking that the drop rate on these at start of event was mental few people gained items then it got ninja nerfed, heard a few 40 weps dropped too (no idea why they would be in drop files personally on pumpkins/skulls). They seem to drop better than camping bosses most days. (changed the wiz ring to mc2-4 which seemed fair then upped it to 2-5 which seems to benefit mc classes better vs the other items that have been dropped, its a damn good ring for wiz better than violets etc).

Bosses - hardly drop anything worthwhile, subs seem to drop better yes i understand the whole IT CAN drop motto and dont expect to see amazing drops everytime but on here it seems like drop files are just copied and pasted with a few items moved about.

Balance - I dont even want to go into this but its all over the place PVP and PVE really, few examples, Range solo all things ingame without being hit, Range mobs on here seem to absolutely rape. certain caves mob damage to exp ratio is shocking. Red poison %age in PVP is mental also think yellow stacks with it too.

I know this sounds like a dig but it isnt as i know you guys are trying but in some ways you seem to slack, its like this dynamic shard thing you stated, can only put one per item, people have put more than one and its been over a week they have been using this and GM's dont seem to care or address it. There have been alot of times you have messed up stuff and people have benefited from it/exploited it and all you do each time is go oops and ninja nerf/fix it then leave the people to benefit from the problem.

I dont think the server is terrible it has potential but to me its just a euro clone with a few added ai and caves/some high level new items, no diversity in kit or new things to the table, you could have different versions of smash sets/five string sets etc etc, theres so many things you could do. Good examples, RMS make it benefit all classes not just tao/wiz (cant comment on archers as dunno stats). The white set in craft, stats are **** isnt worth making look into things like that, make it more diverse.
 

stoner123

Dedicated Member
Dedicated Member
Oct 1, 2014
113
0
42
wariors are garbage on this server. I'm done with this.
will only come back if big changes are made to war.
 

nigelfarage

Dedicated Member
Dedicated Member
Mar 2, 2017
451
74
55
I'd be more surprised if the Mir community said a server wasnt stale after a month.

Everybody knows you guys no life a server for a month straight then say there's nothing more to do.
 

Hercules

Prime Hunter
Untrusted Member
Jun 4, 2018
2,039
1,013
190
Kent - England
Don’t see the point in this post? All issues are being dealt with all the time. Most active GMs I’ve seen which is refreshing. Drops are great, nothing worse than 40 ppl running around in heaven armour after a month? Just creates issues for more items that don’t exist. Nothing wrong with a euro clone or just abit better as it’s what everyone remembers as the true Mir anyway.
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
159
250
Isnt a flame or cause arguements just want peoples honest opinions, i personally think it is, few examples from me. Dont get me wrong GM's seem active and are trying but there is things being ignored/breaking game.

1) Event mob drops - Good incentive for new players/casuals, but its shocking that the drop rate on these at start of event was mental few people gained items then it got ninja nerfed, heard a few 40 weps dropped too (no idea why they would be in drop files personally on pumpkins/skulls). They seem to drop better than camping bosses most days. (changed the wiz ring to mc2-4 which seemed fair then upped it to 2-5 which seems to benefit mc classes better vs the other items that have been dropped, its a damn good ring for wiz better than violets etc).

2) Bosses - hardly drop anything worthwhile, subs seem to drop better yes i understand the whole IT CAN drop motto and dont expect to see amazing drops everytime but on here it seems like drop files are just copied and pasted with a few items moved about.

3) Balance - I dont even want to go into this but its all over the place PVP and PVE really, few examples, Range solo all things ingame without being hit, Range mobs on here seem to absolutely rape. certain caves mob damage to exp ratio is shocking. Red poison %age in PVP is mental also think yellow stacks with it too.

4) I know this sounds like a dig but it isnt as i know you guys are trying but in some ways you seem to slack, its like this dynamic shard thing you stated, can only put one per item, people have put more than one and its been over a week they have been using this and GM's dont seem to care or address it. There have been alot of times you have messed up stuff and people have benefited from it/exploited it and all you do each time is go oops and ninja nerf/fix it then leave the people to benefit from the problem.

5) I dont think the server is terrible it has potential but to me its just a euro clone with a few added ai and caves/some high level new items, no diversity in kit or new things to the table, you could have different versions of smash sets/five string sets etc etc, theres so many things you could do. Good examples, RMS make it benefit all classes not just tao/wiz (cant comment on archers as dunno stats). The white set in craft, stats are **** isnt worth making look into things like that, make it more diverse.


Thank you for this, i think this is a constructive response to where we currently are in the game.

And i agree but have some answers to share to give you answers as to why things are the way they are right now.

There are also points i cant argue, but only put our hands up and say we are working towards things.

I have numbered your points to try and constructively answer the best i can.

1) The error in the initial items, was not in anything but the new rings/brace/necklace (magical, Holy, Lion) that was wrong and was changed (like you say it was too high, we needed to adjust), everything else remained exactly the same as when released. With regards to the 2-4/2-5 change. Because the server crashed it reverted to what it was before we went live, we changed last minute before we opened the event from 2-4 - 2-5 and because we did this so close to a crash, it reverts the DB, annoying!.

2) The general bosses are copy and pasted for pots. But items have very different drop pools. I have seen some bosses drop amazingly. i have seen some bosses drop poorly. I think this is fundimental to the server. If we had, had to many drops early, people would have nothing to play for. People always ask the question "are 43 weps and heavenarmour in drops" the answer is Yes.

2.1) With regards to drops, we always increase the drop rate, its slow, but its happening, we want to slowly introduce items, we want you to feel like youve earned it, and when the 43 weapons start dropping, you will feel very strong as you may be one of only a handful that has one. Thats exciting i think.

3) I think balance is hard, any server has its balance issues, we on the other hand made some big errors initially, Right now though, im watching every class die, I think wizards are the ones who are upset the most right now, and i totally get it, They went from hitting 280's to now hitting 140's, but still 140 is strong for a ranged class. A class that levels the fastest and therefore get better as they get higher (Blizz/Met/MagicBooster)

4) What do you suggest we do with players who benefit from changes? punish them for doing nothing wrong? Its a doubleedged blade here, and thats something you have to consider. A wizard who has been hitting 280 FDs for the past 2 weeks, whats the balance here? Yes this is normal. This is part of any game, ill use fortnite as an example. Tommy Gun = OP gave me like 25 wins in less than 40 games, should they be deleted from my record now? because new players dont get the advantage i had? Its a normal balance issue, you release something, you see the issue, you resolve. You cannot punish those who have benefited from something that was a game mechanic. This is something players loose their heads over, but actually never really think it through. I could go on and on about this. But it seems to be a waste of time, its normal that this will happen in EVERY game ever made. Sometimes youll be strong, then changes will happen and it will effect the gameplay. With regards to the dynamic shards, its not been fixed yet, so we cant start changing players items, when they can simply put the item back in, or some unknowing player does it, and what we ban them for doing something they didint know? For now, until we fix (which isnt just pressing a button) we have to leave it alone, and as soon as its done, like we said, we will make it so you cant have more than 1 in each slot.

5) With regards to sets, these are the euro sets right now, i agree there is so much we can do. there is loads we have already done, but have not yet released. We dont want players to outgear the current game state. Its a release programme. On a new big patch we will release the new crafting, as we release new items etc. I agree with you here, but its a timing thing.

In all, i think some really good points. I only disagree with point 4. I strongly disagree here too, you cannot punish people for something they just used because it was ingame, thats our job to fix, which we have/are doing. We have changed loads, not just whats currently in.


-Apocalypse team
 
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LightBringer

Mir Evolved GM
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Evolved
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Feb 13, 2014
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Balance:
It's hard to balance Mir2 in general. Having 5 classes is going to be infinitely more difficult for them.
Generally I have never had played a well balanced Mir2 server, especially with Sins / Sins and Archers in.

Event:
I Like their event, and ninja nerfs to drops are sometimes required if stuff does get dropped a lot more rapidly then expected (thats why i prefer the other way, if its not dropping enough, increase the drop rates).
Item stats are always subject to change (for balancing)
I liked the idea of the event items, but in hindsight, they should've made the 36 weapons ultra rare (no 40 weps - as these seem to be rare as it stands) OR even made the same version as an event item that say lasted 14 days or something.

Boss Drops:
I don't boss hunt as I dont know spawn times etc. and I am a casual player, but boss hunting should be rewarded, from what I have heard most rare items have been obtained from normal mobs ( I can't comment as its just what people have posted).


To me the server in general is fun to play, but I think this is just due to the User Count, as its always nice to run around getting pked and having banter with people then running solo through 10 caves (I am not being sarcastic)
 

koz1122

Dedicated Member
Dedicated Member
Feb 22, 2012
185
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Its like i said i do think gm’s are trying and dont think boss drops should drop amazingly just mean more diversity in items be nice, like new sets etc etc, its just small things i think could make it fun,

Like chrons bichon lord make it spawn 8pm every 2 days or something for abit of fun things like that, also could you look into the 17k gg white fox please, it has same stats as the 12k gg one. Balance is hard i agree and your trying but i dont want to always moan but atm i feel its getting there but you really need to nerf red poison in pvp/adjust archers abit i think they hit very hard 40+. Even taos sfb.. them two range make wiz look like nubs now.
 

stephens_l

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Apr 30, 2003
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3) I think balance is hard, any server has its balance issues, we on the other hand made some big errors initially, Right now though, im watching every class die, I think wizards are the ones who are upset the most right now, and i totally get it, They went from hitting 280's to now hitting 140's, but still 140 is strong for a ranged class. A class that levels the fastest and therefore get better as they get higher (Blizz/Met/MagicBooster)

WILL EDIT THIS IN 10 MINUTES. HAVE TO GO QUICKLY WILL FINISH ASAP! SORRY!!!


-Apocalypse team[/B]

I haven't seen one post from wizards complaining about the top end damage. They have all been asking you about the bottom end damage which is terrible. 140 is fine for top end but hitting 140, then 20, 50, 20, Blocked, 100, etc, in succession (on a spell that takes near 2 sec to cast, completely negates any benefit from the original 140 hit. With pots as they are, your opponent / attacker will simply heal themselves and continue raping your HP (as a wizard).

The post you made an hour or so was the first in days to address that fact. Whilst in the meantime people are having to play wizards and deal with PK with drastically reduced means to defend themselves. That, for someone who has invested a lot into their character on your server, is not fun.

You cant blame people for being upset after investing hours in their character / and some, a good bit of cash when they have to ask repeatedly about your intentions to change something that affects their character so much.

Even I pmed you both politely on discord (no demands or anything) and to this day still do not have a response, never mind the constant posts from players on here.

I am working on my own server too so I know the work involved but you also need to remember the investment (financial and time) that people put in. A quick post about your intentions (even if you cannot yet get round to implementing them) goes a long.. long way.
 
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Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
159
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Thank you for this, i think this is a constructive response to where we currently are in the game.

And i agree but have some answers to share to give you answers as to why things are the way they are right now.

There are also points i cant argue, but only put our hands up and say we are working towards things.

I have numbered your points to try and constructively answer the best i can.

1) The error in the initial items, was not in anything but the new rings/brace/necklace (magical, Holy, Lion) that was wrong and was changed (like you say it was too high, we needed to adjust), everything else remained exactly the same as when released. With regards to the 2-4/2-5 change. Because the server crashed it reverted to what it was before we went live, we changed last minute before we opened the event from 2-4 - 2-5 and because we did this so close to a crash, it reverts the DB, annoying!.

2) The general bosses are copy and pasted for pots. But items have very different drop pools. I have seen some bosses drop amazingly. i have seen some bosses drop poorly. I think this is fundimental to the server. If we had, had to many drops early, people would have nothing to play for. People always ask the question "are 43 weps and heavenarmour in drops" the answer is Yes.

2.1) With regards to drops, we always increase the drop rate, its slow, but its happening, we want to slowly introduce items, we want you to feel like youve earned it, and when the 43 weapons start dropping, you will feel very strong as you may be one of only a handful that has one. Thats exciting i think.

3) I think balance is hard, any server has its balance issues, we on the other hand made some big errors initially, Right now though, im watching every class die, I think wizards are the ones who are upset the most right now, and i totally get it, They went from hitting 280's to now hitting 140's, but still 140 is strong for a ranged class. A class that levels the fastest and therefore get better as they get higher (Blizz/Met/MagicBooster)

4) What do you suggest we do with players who benefit from changes? punish them for doing nothing wrong? Its a doubleedged blade here, and thats something you have to consider. A wizard who has been hitting 280 FDs for the past 2 weeks, whats the balance here? Yes this is normal. This is part of any game, ill use fortnite as an example. Tommy Gun = OP gave me like 25 wins in less than 40 games, should they be deleted from my record now? because new players dont get the advantage i had? Its a normal balance issue, you release something, you see the issue, you resolve. You cannot punish those who have benefited from something that was a game mechanic. This is something players loose their heads over, but actually never really think it through. I could go on and on about this. But it seems to be a waste of time, its normal that this will happen in EVERY game ever made. Sometimes youll be strong, then changes will happen and it will effect the gameplay. With regards to the dynamic shards, its not been fixed yet, so we cant start changing players items, when they can simply put the item back in, or some unknowing player does it, and what we ban them for doing something they didint know? For now, until we fix (which isnt just pressing a button) we have to leave it alone, and as soon as its done, like we said, we will make it so you cant have more than 1 in each slot.

5) With regards to sets, these are the euro sets right now, i agree there is so much we can do. there is loads we have already done, but have not yet released. We dont want players to outgear the current game state. Its a release programme. On a new big patch we will release the new crafting, as we release new items etc. I agree with you here, but its a timing thing.

In all, i think some really good points. I only disagree with point 4. I strongly disagree here too, you cannot punish people for something they just used because it was ingame, thats our job to fix, which we have/are doing. We have changed loads, not just whats currently in.


-Apocalypse team

Updated,

Apologies for the delay. Work life!

-Apocalypse Team

---------- Post Merged at 12:33 PM ---------- Previous Post was at 12:29 PM ----------

I haven't seen one post from wizards complaining about the top end damage. They have all been asking you about the bottom end damage which is terrible. 140 is fine for top end but hitting 140, then 20, 50, 20, Blocked, 100, etc, in succession (on a spell that takes near 2 sec to cast, completely negates any benefit from the original 140 hit. With pots as they are, your opponent / attacker will simply heal themselves and continue raping your HP (as a wizard).

The post you made an hour or so was the first in days to address that fact. Whilst in the meantime people are having to play wizards and deal with PK with drastically reduced means to defend themselves. That, for someone who has invested a lot into their character on your server, is not fun.

You cant blame people for being upset after investing hours in their character / and some, a good bit of cash when they have to ask repeatedly about your intentions to change something that affects their character so much.

Even I pmed you both politely on discord (no demands or anything) and to this day still do not have a response, never mind the constant posts from players on here.

I am working on my own server too so I know the work involved but you also need to remember the investment (financial and time) that people put in. A quick post about your intentions (even if you cannot yet get round to implementing them) goes a long.. long way.

You are right, and the problem is, they have been posted, several times, and the questions keep getting asked. I think the answer here is to create a separate section called "being worked on" so people can see whats going on next. I will do this today, but i can guarantee one thing, people will still ask the questions that have been answered. If i spent all day answering, id never get anything done!

-Apocalypse team
 

ipwnu

LOMCN Veteran
Veteran
Apr 3, 2015
376
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No one says to punish the exploiters but you get told about stuff numerous times and seem to ignore it then a week or so later when the damage is done you change it.

People smashing bonelord Etc in little groups for week, then it's changed when people kitted up.

Tao's literally been smashing bosses just by spawning shinsu and skele repeatedly and poisoning, you Are now looking into this. Longer the server goes on the harder everything seems to be getting.
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
159
250
No one says to punish the exploiters but you get told about stuff numerous times and seem to ignore it then a week or so later when the damage is done you change it.

People smashing bonelord Etc in little groups for week, then it's changed when people kitted up.

Tao's literally been smashing bosses just by spawning shinsu and skele repeatedly and poisoning, you Are now looking into this. Longer the server goes on the harder everything seems to be getting.

Whilst i understand there may be frustration here, we cannot simply leave a boss weak, whats the solution? To put it back to where it should be.

However we will continue to make changes, for example we clearly see warriors and assassins upset, but its about not over nerfing, because most players are undergeared, meaning Ranged atm will have an easier time. Once gear changes, so will how strong the melee classes become.

-Apocalypse Team
 

HyperBookIt

LOMCN Member
Aug 29, 2018
84
2
19
im level 43 war with 22-70 dc and speed 7 luck 3, cant even solo an iwt without a full bag of sunnies and 60 hp XL
 

Toddwhite

More like Retodd
Golden Oldie
Jul 28, 2006
1,589
7
124
If it makes you feel any better taos can barely solo this at level 19

Taos can solo everything on every server.. Such a retarded post. Green poison will eventually kill anything.
 

koz1122

Dedicated Member
Dedicated Member
Feb 22, 2012
185
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i get what your saying xX69Xx but you find it fair that range can kill every boss ingame without being hit, and just using MP? you say melee should wait for kit, still going to get hit/dura raped and probably not outpot the damage. Unless you have a good friend whos ranged/tao you struggle to kit up as a warrior, fact really.

Also im not keen on you editing the drops personally to let things slowly drop more and more, its like saying here have a lottery ticket but we will make sure you cant win it as we wont put a number in for example, drops are RNG and even if a heaven arm or sowg or whatever dropped, thats pure luck/chance, i dont like this whole you guys manipulating the market. It makes bosses boring and i wouldnt want to know if certain items arent even in drops yet because you dont want them dropping. takes the run out of getting a uber rare.

---------- Post Merged at 02:49 PM ---------- Previous Post was at 02:47 PM ----------

2.1) With regards to drops, we always increase the drop rate, its slow, but its happening, we want to slowly introduce items, we want you to feel like youve earned it, and when the 43 weapons start dropping, you will feel very strong as you may be one of only a handful that has one. Thats exciting i think.

like that you stated it isnt "earning" it or feeling like you earned it, its knowing you camped a boss so many times and it hasnt dropped, you slap it in files on better rate it drops, to me thats wasting players time. As i had hardly any chance at all to get it until you deciede.


---------- Post Merged at 02:49 PM ---------- Previous Post was at 02:49 PM ----------

2.1) With regards to drops, we always increase the drop rate, its slow, but its happening, we want to slowly introduce items, we want you to feel like youve earned it, and when the 43 weapons start dropping, you will feel very strong as you may be one of only a handful that has one. Thats exciting i think.

like that you stated it isnt "earning" it or feeling like you earned it, its knowing you camped a boss so many times and it hasnt dropped, you slap it in files on better rate it drops, to me thats wasting players time. As i had hardly any chance at all to get it until you deciede.
 

Veora

LOMCN Veteran
Veteran
Apr 4, 2005
355
9
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Taos can solo everything on every server.. Such a retarded post. Green poison will eventually kill anything.

Wow! Really? I didn't know that, thanks for pointing out the fecking obvious, you should change your name to Retodd.
 

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
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Warriors on here are daft
You have 0 skills
You have lvl 0 rage
Luck 1
Running round in maces
Kits worth literally nothing, ik 100% with lvl 3 rage sowg etc you"ll 1 hit tdb a wizard through his shield and end up getting nerfed.
If you think you're weak now its because of the kit on your character not the balance of the game if ppl in 80 dc can 50%+ a wiz with no red or yellow imagine a gemmed up basic kit, nvm a 45+ ebay kit.

Now add a ue before rage along side an impact drug' lvl 3 rage sowg and dc 10 rings 7 bracers/ doubling your dps

The wizard will have gained 21 hp over 3 levels

You are an amazing END game class much like a wizard.
90% of players never see a warriors full potential due to low lvl/kit im guessing its these guys who are idk, crying i guess?

---------- Post Merged at 04:35 PM ---------- Previous Post was at 04:35 PM ----------

Retodd lol, worth an edit