Halloween - Part2 - Lifestyle Changes

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
159
250
Evening all,

Sorry for the late reboot time for part 2 of Halloween event.

Please find below the list of changes made:

HALLOWEEN:


  1. JackOLanterns have ran for Shelter as the gates to the Hallowed World were left open on their arrival and this mistake has cost other more deadly mobs to enter the world.
  2. These new "Dwellers" do not like sunlight and are therefore hidden away in caves.
  3. The world boss remains and will evolve on HallowsEve.
  4. Jack (The leader of the Lanterns) Has taken sanctury in Bichon and will offer you a quest line to help him rid of this new Evil.
  5. The new Dwellers will no longer drop the pumpkins/Skulls, however they have a large range of goodies they can drop (rarely, including GameGold Items)
  6. 2 New Halloween items are now ingame. One is a craftable and one is dropped from the Dwellers.
  7. Stats will be taken away at the end of the event.


LifeStyle Changes:


  1. Trap Spell has a considerable reduced Cooldown.
  2. ALT LEFT CLICK has now replaced CTRL left click to view players items.
  3. Flaming Missile has been worked on in PVP (still strong, just a slight bit weaker)
  4. Gems will not correctly change text on different outcomes (break/Fail/Success)
  5. Ranged Mobs in Primeval cave have been reduced on floors 1/2
  6. Items lasting on the floor has been doubled in time
  7. Time outs when dead have been doubled in time.
  8. Red Poison Damage multiplyer has been adjusted.
  9. Shinsu damage has been lowered 10%.
  10. SoulSabre stats increased 3-8 from 3-5
  11. GameShop items will no longer require MailBox/safezone to use.
  12. UltimateEnchancer has been capped at +8 stats
  13. After being hit in combat will now take 3 steps before you can run rather than 2.
  14. ShieldOfHonor has had a 20%hp buff
  15. ElectricShot now has a Greater range on bounces
  16. Gold Added - ​to item info
  17. FlameDisruptor / Flaming Missile pvp been re balanced. PVE back to how it should be.
  18. Bosses now have different multiplyers for ranges, meaning Melee classes will have less trouble standing near the boss, however This will not count the giant AOE Spells, this will hit everyone for the same! (PLEASE LET US KNOW IMMEDIATLY OF ANY ERRORS HERE, WE HAVE TESTED BUT THIS IS A BIG CHANGE)

Please remember these are subject to change before going live, and anything that does not make it in, will be adjusted and let known on here and discord.

-Apocalypse Team
 
Last edited by a moderator:

Ulitma

Dedicated Member
Dedicated Member
Mar 24, 2005
81
3
34
Good to see patch notes beforehand,This quest looks exciting for group content.Forgot to mention will shadow step be fixed asap as people are exploiting this skill? cheers
 
Last edited:

Aidonlee

Dedicated Member
Dedicated Member
Nov 30, 2015
140
2
45
I agree with all of this, other than the Time outs when dead bit, making resurrection pretty much pointless. The time was really short anyway.
 

1Dodge1

Loyal Member
Loyal Member
Sep 19, 2018
37
0
32
Hopefully the dwellers are in all caves tbh and three are enough of them rest sounds good to me tbh.
 

Dorothy

Dedicated Member
Dedicated Member
Jul 8, 2009
171
2
44
Timisoara
Evening all,

Sorry for the late reboot time for part 2 of Halloween event.

Please find below the list of changes made:

HALLOWEEN:


  1. JackOLanterns have ran for Shelter as the gates to the Hallowed World were left open on their arrival and this mistake has cost other more deadly mobs to enter the world.
  2. These new "Dwellers" do not like sunlight and are therefore hidden away in caves.
  3. The world boss remains and will evolve on HallowsEve.
  4. Jack (The leader of the Lanterns) Has taken sanctury in Bichon and will offer you a quest line to help him rid of this new Evil.
  5. The new Dwellers will no longer drop the pumpkins/Skulls, however they have a large range of goodies they can drop (rarely, including GameGold Items)
  6. 2 New Halloween items are now ingame. One is a craftable and one is dropped from the Dwellers.
  7. Stats will be taken away at the end of the event.


LifeStyle Changes:


  1. Trap Spell has a considerable reduced Cooldown.
  2. Flaming Missile has been worked on in PVP (still strong, just a slight bit weaker)
  3. Gems will not correctly change text on different outcomes (break/Fail/Success)
  4. Ranged Mobs in Primeval cave have been reduced on floors 1/2
  5. Items lasting on the floor has been doubled in time
  6. Time outs when dead have been halved in time.
  7. Red Poison Damage multiplyer has been adjusted.
  8. Shinsu damage has been lowered 10%.
  9. SoulSabre stats increased 3-8 from 3-5
  10. GameShop items will no longer require MailBox/safezone to use.
  11. UltimateEnchancer has been capped at +8 stats
  12. After being hit in combat will now take 3 steps before you can run rather than 2.
  13. ShieldOfHonor has had a 20%hp buff
  14. ElectricShot now has a Greater range on bounces
  15. Bosses now have different multiplyers for ranges, meaning Melee classes will have less trouble standing near the boss, however This will not count the giant AOE Spells, this will hit everyone for the same! (PLEASE LET US KNOW IMMEDIATLY OF ANY ERRORS HERE, WE HAVE TESTED BUT THIS IS A BIG CHANGE)

Please remember these are subject to change before going live, and anything that does not make it in, will be adjusted and let known on here and discord.

-Apocalypse Team
totally ignored wizzies and FD again..been w8ing for.some changes on this reboot ya lazy nabs
 

Dorothy

Dedicated Member
Dedicated Member
Jul 8, 2009
171
2
44
Timisoara
been spwaking about FD since u fkd it, told us all u'll fix it, still not done yet.
another buff to archers, np ..now they can 1 shot us and buffes hp to be on [MENTION=13664]superman[/MENTION].
still my fking fd does 15 dmg in fking high mc. are u going to fix this bullshits or we all need to fking reroll?
 

stephens_l

LOMCN Veteran
Veteran
Loyal Member
Apr 30, 2003
355
15
94
Agreed. Was supposed to be making a "what we are working on thread" too to stop people asking about lower end FD changes. Never happened.

I'm sure when a viable alternative comes out and their UC drops you will get a much speedier response.
 

TeenAgeDirtBag

Dedicated Member
Dedicated Member
Jul 28, 2004
118
6
94
Is there any chance the GM's can keep future updates to their selves?
I can appreciate sometimes you may need to ask people what they think... however i dont think it is fair certain members who play know what is happening before the general public.
Glad to see the back of the Jaco's (my eyes hurt)! They where a really good addition! Would love to see the stats on who has killed the most :)
Capping UE at 8 is slightly harsh.. People have spent a lot of time hunting for base sc items which are now pointless...
Would like to know the decrease on red poison there was no mention of the actual amount?

Sounds like quite a good update as a whole... although slightly nervous about "Bosses now have different multiplyers "
 

yamimatsue

Dedicated Member
Dedicated Member
Jan 26, 2014
42
0
32
Evening all,

Sorry for the late reboot time for part 2 of Halloween event.

Please find below the list of changes made:

HALLOWEEN:


  1. JackOLanterns have ran for Shelter as the gates to the Hallowed World were left open on their arrival and this mistake has cost other more deadly mobs to enter the world.
  2. These new "Dwellers" do not like sunlight and are therefore hidden away in caves.
  3. The world boss remains and will evolve on HallowsEve.
  4. Jack (The leader of the Lanterns) Has taken sanctury in Bichon and will offer you a quest line to help him rid of this new Evil.
  5. The new Dwellers will no longer drop the pumpkins/Skulls, however they have a large range of goodies they can drop (rarely, including GameGold Items)
  6. 2 New Halloween items are now ingame. One is a craftable and one is dropped from the Dwellers.
  7. Stats will be taken away at the end of the event.


LifeStyle Changes:


  1. Trap Spell has a considerable reduced Cooldown.
  2. Flaming Missile has been worked on in PVP (still strong, just a slight bit weaker)
  3. Gems will not correctly change text on different outcomes (break/Fail/Success)
  4. Ranged Mobs in Primeval cave have been reduced on floors 1/2
  5. Items lasting on the floor has been doubled in time
  6. Time outs when dead have been halved in time.
  7. Red Poison Damage multiplyer has been adjusted.
  8. Shinsu damage has been lowered 10%.
  9. SoulSabre stats increased 3-8 from 3-5
  10. GameShop items will no longer require MailBox/safezone to use.
  11. UltimateEnchancer has been capped at +8 stats
  12. After being hit in combat will now take 3 steps before you can run rather than 2.
  13. ShieldOfHonor has had a 20%hp buff
  14. ElectricShot now has a Greater range on bounces
  15. Bosses now have different multiplyers for ranges, meaning Melee classes will have less trouble standing near the boss, however This will not count the giant AOE Spells, this will hit everyone for the same! (PLEASE LET US KNOW IMMEDIATLY OF ANY ERRORS HERE, WE HAVE TESTED BUT THIS IS A BIG CHANGE)

Please remember these are subject to change before going live, and anything that does not make it in, will be adjusted and let known on here and discord.

-Apocalypse Team


What about Sins Shadow Step that goes level 3 at lvl 42. =/
 

GLADIUS

Dedicated Member
Dedicated Member
Aug 3, 2013
40
0
32
Florida, USA
can you change the color of slotted items in TM and also please change color of guild chat or skills in chat, as right now both have same color
 

Spunkymonkey

LOMCN Member
Sep 10, 2018
29
0
12
Is there any chance the GM's can keep future updates to their selves?
I can appreciate sometimes you may need to ask people what they think... however i dont think it is fair certain members who play know what is happening before the general public.
Glad to see the back of the Jaco's (my eyes hurt)! They where a really good addition! Would love to see the stats on who has killed the most :)
Capping UE at 8 is slightly harsh.. People have spent a lot of time hunting for base sc items which are now pointless...
Would like to know the decrease on red poison there was no mention of the actual amount?

Sounds like quite a good update as a whole... although slightly nervous about "Bosses now have different multiplyers "

i second this mate.
 

Chriz

Captain Lurker
VIP
Mar 24, 2003
1,198
1
336
315
LOMCN
This comming back up tonight guys? debating whether to put a film on lol. An update would be nice rather than keeping us mir addicts waiting about.