Patch Notes 1.6.2

DiabloVodkaShot

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Server back online! Patch notes:
1.Shadow step will be fixed today, for glitching and Invisible. The issue with dots on mini map may also be fully fixed, can we get feedback.
2. ShoulderDash is fixed
3. Pets will no longer attack friendly targets
4. Range spawns will decrease in new cave.
5. Dynamic Shards part 1 fix will be implemented ready for reboot at weekend (Issue currently needed coding is to remove all current shards, without players loosing their hard work).

Whats coming:

This weekend / Next Week:1. Sins / War PVE analysis.
2. PVP class balance, making the game more realistic but not a complete nerf(more details to come)
3. Introduction of Yimoogi
4. Introduction of Battleground.


Please note we are aware of 1 issue with Shoulder Dash, and SS we are looking at clientside fix now. ( should not need reboot)
 
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Koriban

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Thankyou Kane.

So, I'm just spitballing here but Dynamic Shards - can we not just solve these immediately by nerfing them to DC/MC/SC0-1?

I'm aware people will probably cry and moan a little but, lets be real here. Adding free ACC/Agil without the risk of snapping an item is absurd on a low rate server. Watching Hamad or GenD or anyone who's stacked about 5 of these things is honestly hilarious. I don't think any normal warrior can actually hit GenDancea.

When Dynamics were first teased, I was quite happy at the thought of being able to fulfill a yellow/green/red/purple slot with a dynamic to make it useful to me. Giving me MC0-1 would still make that item extremely useful.

If you did this, you could then argue you don't need to restrict them to 1 per item?
 

Drakay

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Thankyou Kane.

So, I'm just spitballing here but Dynamic Shards - can we not just solve these immediately by nerfing them to DC/MC/SC0-1?

I'm aware people will probably cry and moan a little but, lets be real here. Adding free ACC/Agil without the risk of snapping an item is absurd on a low rate server. Watching Hamad or GenD or anyone who's stacked about 5 of these things is honestly hilarious. I don't think any normal warrior can actually hit GenDancea.

When Dynamics were first teased, I was quite happy at the thought of being able to fulfill a yellow/green/red/purple slot with a dynamic to make it useful to me. Giving me MC0-1 would still make that item extremely useful.

If you did this, you could then argue you don't need to restrict them to 1 per item?

People spent a lot of gold for the definite Acc/Agil increase, you can't now just nerf them to hell lol.
 

Chriz

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Thankyou Kane.

So, I'm just spitballing here but Dynamic Shards - can we not just solve these immediately by nerfing them to DC/MC/SC0-1?

I'm aware people will probably cry and moan a little but, lets be real here. Adding free ACC/Agil without the risk of snapping an item is absurd on a low rate server. Watching Hamad or GenD or anyone who's stacked about 5 of these things is honestly hilarious. I don't think any normal warrior can actually hit GenDancea.

When Dynamics were first teased, I was quite happy at the thought of being able to fulfill a yellow/green/red/purple slot with a dynamic to make it useful to me. Giving me MC0-1 would still make that item extremely useful.

If you did this, you could then argue you don't need to restrict them to 1 per item?

Listen to Kori, he knows his stuff :P

Seriously though I have to agree Dynamic shards as it stands give a massive amount of usable stats to melee classes, as a Wizard I'd only really benefit from the MC0-1 considering that the Agil/AMC/AC are all irrelevant because if i'm being hit i'm not really playing my class properly.

Battlegrounds.. That interests me. Will this be a fight zone? Will there be entry requirements? Is it Custom or Euro Style?
 

Hamad

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I only have 4, one on each socket item. And no I don’t want it to be changed I spent a lot of gold and broke loads of items only to put dynamic shards on it for Acc, all it needs to be done is getting it fixed or remove all shards from items and warn people only to use one on each item till it get fixed.

It won’t matter to ranged classes but it does a lot to mele classes.

It’s not like acc gems are easy to get and sins will go on full agility kit like the beginning and 50% of my hits will not hit.
 

Koriban

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People spent a lot of gold for the definite Acc/Agil increase, you can't now just nerf them to hell lol.

and I'd argue they've enjoyed and abused that power long enough, but that's how I see it.

I just don't think they understand the effects of agil stacking and how it negatively effects everything on these files. I don't have to remind people of how I had it on Paragon, where no mob and no warrior could hit me.

I am genuinely thinking of the longevity here; at what point does it become a problem? If your average level 42 warrior is missing hits against a level 45 warrior stacked with dynamics, is that not an issue? Stats like Agil and MR really do **** with the games balance.
 

Xx69xX

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the longer term plan with shards, is to make it so you can make dynamic class shards

meaning if you get a blue,blue,blue item your not completly stitched as a warrior for example, meaning you will always be allowed 1 dynamic shard on an item, however the other two slots would be useless for a warrior. The new class shards means, for a little extra work you can now make dynamic dc shards that can go into any colour slot.

This offers every item available to your class, however will cost a little more

-Apocalypse Team
 

Koriban

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the longer term plan with shards, is to make it so you can make dynamic class shards

meaning if you get a blue,blue,blue item your not completly stitched as a warrior for example, meaning you will always be allowed 1 dynamic shard on an item, however the other two slots would be useless for a warrior. The new class shards means, for a little extra work you can now make dynamic dc shards that can go into any colour slot.

This offers every item available to your class, however will cost a little more

-Apocalypse Team

So you'll have Dynamic shards in as they are now, but also Mini Dynamic Shards to fulfill other slots that would be taken up by your 1-Dynamic-Rule?

Seems very convoluded way to solve a very simple issue imo, but hope it works out. All i'll say is, be wary of agility and MR on here and how powerful it is.
 

Drakay

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and I'd argue they've enjoyed and abused that power long enough, but that's how I see it.

I just don't think they understand the effects of agil stacking and how it negatively effects everything on these files. I don't have to remind people of how I had it on Paragon, where no mob and no warrior could hit me.

I am genuinely thinking of the longevity here; at what point does it become a problem? If your average level 42 warrior is missing hits against a level 45 warrior stacked with dynamics, is that not an issue? Stats like Agil and MR really do **** with the games balance.


So how many items can be stacked with shards, 7? That's a full set with Agil+7.

This can be countered by another player using 7 dynamic shards, or 3 dynamic shards and 2 forceful sharp braces.

How is being able to add 7 Agil such a big problem?
 

LightBringer

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People spent a lot of gold for the definite Acc/Agil increase, you can't now just nerf them to hell lol.

Yes you can.
People spend a lot of money on all sorts that can get nerfed/buffed etc.
It's part of balance and balance will always piss someone off.
 

Drakay

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So you'll have Dynamic shards in as they are now, but also Mini Dynamic Shards to fulfill other slots that would be taken up by your 1-Dynamic-Rule?

Seems very convoluded way to solve a very simple issue imo, but hope it works out. All i'll say is, be wary of agility and MR on here and how powerful it is.

No, he means you can add your Acc/Agil dynamic shard. Then you can add your dynamic DC shards to any slot.

Edit: I think you got it actually lol.
 

Koriban

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So how many items can be stacked with shards, 7? That's a full set with Agil+7.

This can be countered by another player using 7 dynamic shards, or 3 dynamic shards and 2 forceful sharp braces.

How is being able to add 7 Agil such a big problem?

wep/arm/helm/neck/bracelets/rings so, 8 if you can somehow manage it (weapon is the trickiest)

I don't think you're thinking it through, drakay. If they had gained these through gems, where there is a risk of breaking your item, there'd be no issue. It's literally free stats ontop of the actual reason why you want a dynamic shard in the first place, which is to put DC/MC/SC onto an item that otherwise could not have had it.

Just, hear me out here. Lets say Hamad goes to town with his already... 6/7 agil added. Lets say he spends the necessary gold to agil gem up some belts and boots ( as you cant get these dropped with slotted for some reason ) , so he's now on agil10.

The highest DC warrior who can pretty much 1hit anyone he wants, now also forces every other warrior/sin to stack acc just to be able to hit him. It's not like you're already out-damaged. His dyn shards are ALSO giving him DC. No melee class should struggle to hit a warrior, it is fair for a level 42 warrior in full DC kit with no acc to be able to go toe to toe with hamad and he'll lose the power fight, but should he also be missing hits?

That's a sins job!

Hamad is in my guild and I would love for him to be broken beyond belief as it benefits me, but really think about how the server plays out over time with these shards.
 
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Drakay

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wep/arm/helm/neck/bracelets/rings so, 8 if you can somehow manage it (weapon is the trickiest)

I don't think you're thinking it through, drakay. If they had gained these through gems, where there is a risk of breaking your item, there'd be no issue. It's literally free stats ontop of the actual reason why you want a dynamic shard in the first place, which is to put DC/MC/SC onto an item that otherwise could not have had it.

Just, hear me out here. Lets say Hamad goes to town with his already... 6/7 agil added. Lets say he spends the necessary gold to agil gem up some belts and boots ( as you cant get these dropped with slotted for some reason ) , so he's now on agil10.

The highest DC warrior who can pretty much 1hit anyone he wants, now also forces every other warrior/sin to stack acc just to be able to hit him. It's not like you're already out-damaged. His dyn shards are ALSO giving him DC. No melee class should struggle to hit a warrior, it is fair for a level 42 warrior in full DC kit with no acc to be able to go toe to toe with hamad and he'll lose the power fight, but should he also be missing hits?

That's a sins job!

Hamad is in my guild and I would love for him to be broken beyond belief as it benefits me, but really think about how the server plays out over time with these shards.

Suppose you're right, shouldn't really have warriors mass dodging melee hits.

The dynamic shards do only further the gap even more kit wise betweem the average player to the super rich player.
 

aRKY

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Suppose you're right, shouldn't really have warriors mass dodging melee hits.

The dynamic shards do only further the gap even more kit wise betweem the average player to the super rich player.


Ste this is a proud day for all of us in BombSquad - you are no longer the moron of the guild - Ibby your back in the top spot as Ste is now actually using his brain
 

ibby

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Ste this is a proud day for all of us in BombSquad - you are no longer the moron of the guild - Ibby your back in the top spot as Ste is now actually using his brain

Dnno why tak so much ****, I said weeks ago they should have been removed...
 

Spunkymonkey

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Great work gms I love ur idea. Would have been better to leave the people who have already made the items tho. They will be legendary items for many many months until they eventually run out of dura and die