FF is a great skill, but the drawback is that it doesnt cast really fast...except for this server where the casting rate is faster...
Well i pvped a wade wiz in st 7th last night called noob granted he didn't have ff but he was toe 2 toe me for ages i cant deal the damage required to kill a wiz at present, yes he tt twice but for the amount of time he could stand there getting hit by me was just stupid, if they were to make ff stronger then they would need to look at increasing tdb too.
Using FF on here is not dangerous due to it's cast speed increased..
I can't see how what I said doesn't make sense? If they have mistakenly made wiz spells use base mc the. The results you are saying seem fair lol.
But yes ofcourse most spells shouldn't use base mc.
sigh ceef
k so i was actualy testing it further anyway (still luck 0 but that's just a matter of upping averages a 'tiny' bit
with mc12-83 i was doing averages of arround 65 < lowest i saw was 36 dmg, highest i saw was 101
with mc 11-54 i was doing average of arround 58 this time, lowaest i saw was 33 dmg, highest was only 72, just pure randomness
and this i should mention:
- the calculations are no different then they where on dm2 or phili code
- magic (both sc and mc) work rather horrible: you have a spells 'base' dmg + your base stat + a random (max stat-base stat)
big difference with say a warrior is: if a wiz/tao has a max-base of 50 then they'll do 25 dmg average, a war with max-base of 50 will do 25*1.2 for tdb, *x for flamingsword etc, so the war gets ALOT more boost from their stats then wiz or tao do
but thats just how mir is
thats my point, why does +29 mc mean +3 average damage and only +30ish top end? the damage for mc was never 1-1 on any spell, just doesnt make sense to me.
I thought you two was bosom buddys?! haha... in all serious FF is nowhere near as good as it should be.cue the violins.
Seems fine to me, LeeBazzah was hitting very heavily with it in GFS KR last night and that was with 44MAC
Do the Average over the course of 10mins or so.
I'd expect the hits to be lower on the Base mc kit but it to be more Consistent
Well i pvped a wade wiz in st 7th last night called noob granted he didn't have ff but he was toe 2 toe me for ages i cant deal the damage required to kill a wiz at present, yes he tt twice but for the amount of time he could stand there getting hit by me was just stupid.
I was hitting a wiz earlier, shield up but then went down, I got a good couple of hits and TDB in there with sheild down, and didn't kill.
Granted I only have 10-63 DC, but surely a few hits and FS with shield, and then a few hits plus at least 2 TDB with shield down would normally see a level40ish wizard die? i may be more used to high rate servers though.
Auto pot really doesn't help either. I hate that feature.
