All I can say is... Finally ...
One week with TheDeath out the team and the game turns back to how it should be.
RANGED players do less damage with the safety of distance.
MELEE players do more damage at the cost of constant damage taken.
Now...
This is the important bit ...
Now we need bosses that can out damage warrior HPXL pots, making ranged damage "safer".
We need bosses with HPRegen that is fast enough to require green poison.
Effectively making all 3 classes fundamentally required for something or other... THAT is Mir.
DC: Spike damage.
MC: Cheap constant Ranged damage.
SC: Support & Status.
This is the greatest balancing patch of all time.
Good job team.
---------- Post Merged at 05:01 PM ---------- Previous Post was at 04:54 PM ----------
Also ...
100-100Dc TDB is doing 200 Damage.
A lvl49 wiz with Green Dark Armor takes 3x TDB to kill[400+ Hp].
Lv 49 Warrior will die in how many Meteor? 3 also?
