Update - Bug Fixes, Skill Tweaks and more

Skyline

LOMCN Admin
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Mar 26, 2003
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Well this morning it didn't. I held the button for 1min an no MP was taken.

It takes 10 mop when first charged, then used 10 mp when hit.

If you keep pressing the button, you see the graphic effect, but the spell is already charged therefore holding the button for 1min will still only take the 10 MP untill the spell is "uncharged".

Hope that makes sense.
 

FUTURA

LOMCN Member
Jun 25, 2003
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It takes 10 mop when first charged, then used 10 mp when hit.

If you keep pressing the button, you see the graphic effect, but the spell is already charged therefore holding the button for 1min will still only take the 10 MP untill the spell is "uncharged".

Hope that makes sense.

What if I dont have 10 mops??? Will a broom do? :p
 

WhiteTiger

Golden Oldie
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Aug 4, 2004
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It takes 10 mop when first charged, then used 10 mp when hit.

If you keep pressing the button, you see the graphic effect, but the spell is already charged therefore holding the button for 1min will still only take the 10 MP untill the spell is "uncharged".

Hope that makes sense.

That's fine Sky but that was never how it was.
 

Kinneas

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May 2, 2007
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Indeed it wasn't but that always felt like a bug that you could continually charge a spell that was already charged.

This sounds very unfair on Wizards though. My MP still drains if I hold down MagicShield. I think this should be changed because warriors are too overpowered now ;)
 

DavidShaw

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Nov 3, 2007
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All I can say is... Finally ...

One week with TheDeath out the team and the game turns back to how it should be.

RANGED players do less damage with the safety of distance.
MELEE players do more damage at the cost of constant damage taken.

Now...

This is the important bit ...

Now we need bosses that can out damage warrior HPXL pots, making ranged damage "safer".
We need bosses with HPRegen that is fast enough to require green poison.
Effectively making all 3 classes fundamentally required for something or other... THAT is Mir.


DC: Spike damage.
MC: Cheap constant Ranged damage.
SC: Support & Status.

This is the greatest balancing patch of all time.

Good job team.

---------- Post Merged at 05:01 PM ---------- Previous Post was at 04:54 PM ----------

Also ...

100-100Dc TDB is doing 200 Damage.

A lvl49 wiz with Green Dark Armor takes 3x TDB to kill[400+ Hp].

Lv 49 Warrior will die in how many Meteor? 3 also?

:)
 

Hoody

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Mar 26, 2004
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-edit 29/07/2013

We have made a slight few adjustments to the latest patch, remember as stated in the original post we need feed back in order to progress the server. We have made the following adjustments and need your feed back:

  • Minotourus Turn Undead turned on
  • Bonespear Turn Undead turned on
  • A selection of Ice Mobs Turn Undead turned on
  • Spell cast delays adjusted again. (Feedback needed.)
Please re run your patchers to get the latest changes.

Can you tell me is there any reason a "selection" of Ice Mobs TU allowed, and not all?
Was nice to be able to TU the IceThrust mobs once I hit 49 to detract from the pure mind-boggling tedium of BDD, and now they don't even aggro, presumably as they can NEVER be TU'd. As they hit you from 6 or so spots away, even at odd angles this makes TUing in there quite pointless.

Even at 50 I was limited to 1st floor as post-1F there are many I still couldn't TU, don't see the point in levelling if you can't tame or tu half the living/undead stuff you're supposed to be able to >.<.