[Important] Resurrection

Koriban

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This spell needs to have a cooldown on it. Currently any content you make is pointless due to this spell.

Reviving someone fast is fine. However, being able to spam the spell consistently without any draw back (need I remind on here you don't need Res amulets) is in my opinion something that's been overlooked.

Perhaps give the spell a minimum of a 2minute cool down after SUCCESSFUL use. This means you're not punished for failing it, but at the same time you realise you have a 2minute window of where you actually need to keep your team alive.

Introduces more skill to the game instead of throwing people at a boss over and over and just ressing them straight back up instantly.
 
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Kinneas

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I believe at level 3 a res only takes 5 seconds of non-interruption as well?

A long cooldown after success would be a good idea but I wonder if that's possible to do? I would guess that the current spell cooldown system is just a dumb "x seconds after spell is cast, you can recast" timer. Perhaps Sam could confirm?
 
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TheRealSphinx

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Dump idea - Res Amulets (Soul Amulets) was introduced in Mir3 so far as i know incl. the Element System.
 

Tashohnie

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Yea' agree, it's depressing to see chat get spammed by guilds constantly resurrecting due to their zerg tactics.
 

Turrican

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Fair points made.

Will bring it up at the next team meeting.
 

TheRealSphinx

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Fair Points ? Even in Mir3 there was no cooldown *official... hello ? Level 0 -> Level 3 got Sucessrate higher so Level3 was 100%...
 
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Ellmo

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No cooldown is a ridiculous concept for Reincarnation. It makes anything easy. Even a boss that 2 hits people becomes just a case of patience. takes all the skill out of the game.
 

Scampi

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I think being resed should put a debuff on the person that had died - not the tao casting.
30 minutes - 1 hour or something significant until you can accept another res.
 

TheRealSphinx

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I have nothing against Balances - But hello Why we play this game... - Ressurection is the reason Taos here * why Nerv a class spell ? U Killed Players @ Boss Room and they all got ressurected ? - Kill the Tao... or get a TAO with you who res your Players... (Tactic).

Lets start Suggest no MagicSpells for all classes - No items/weapons Drops = Cause Naked we can kill better and Melle is enough - And Take out all Bosses so Ppl can grind in the Maps.
 

terriblen

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Does this mean the ten not got a ress tao?
Or is it tao never around when you need one? This is perhaps the most sour grapes dog in the manger post I have ever seen.
You want more fights? Tell everyone where you are going hunting. You want it to be a decent fight tell everyone where you got your kit and how to setup their pc.
You want everything your own way just whine til you get anyone elses advantages taken away.
Lets have some more nerfs too
Anyone with mc over(think of a number lets say 50) has a delay between any spell cast
Any war with dc over(another number) also has a delay between hits and more than (numbers defence stat) means every mobs hits double.
Lets have a interval between uses of moonlight
and a cooldown on decoy and take out ability to decoy over walls
 

ventus

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Leave it as it is, tao already pretty useless as it is.
 

Dorf

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lol at people wanting to keep it as it is.. wtf? where is the challenge when it works 100% with NO cooldown? All other spells are irrelevant, bringing somebody back to life repeatedly at bosses/ fights is lame.. what's next? no pk? no body drop? Please just go and play a different server if you think that being able to res 100% with no cool down is a good thing, you don't belong here, you need to take a good look at yourselves and ask why you want to play here too, piss poor idea and really sad people think like this.
 

Koriban

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Does this mean the ten not got a ress tao?
Or is it tao never around when you need one? This is perhaps the most sour grapes dog in the manger post I have ever seen.
You want more fights? Tell everyone where you are going hunting. You want it to be a decent fight tell everyone where you got your kit and how to setup their pc.
You want everything your own way just whine til you get anyone elses advantages taken away.
Lets have some more nerfs too
Anyone with mc over(think of a number lets say 50) has a delay between any spell cast
Any war with dc over(another number) also has a delay between hits and more than (numbers defence stat) means every mobs hits double.
Lets have a interval between uses of moonlight
and a cooldown on decoy and take out ability to decoy over walls

We have 5 tao's with res, and we think it's a complete and utter joke of a spell.

Anyone saying otherwise obviously are abusing it as much as we are atm and don't want it to change.

P.S your posts amuse me greatly. You assume too much and over exaggerate greatly to try and get whatever point you're getting across. :bord:

Sorry for bursting everyones bubble but it needed to be reported, funny how no other guild reporting it.

TL;DR Spell Broken, needs changing.
 

Dorf

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We have 5 tao's with res, and we think it's a complete and utter joke of a spell.

Anyone saying otherwise obviously are abusing it as much as we are atm and don't want it to change.

P.S your posts amuse me greatly. You assume too much and over exaggerate greatly to try and get whatever point you're getting across. :bord:

Sorry for bursting everyones bubble but it needed to be reported, funny how no other guild reporting it.

TL;DR Spell Broken, needs changing.

damn you and your pesky bubble-bursting antics kori. I honestly can't for the life of me understand why people would want to keep it this way, are they really that crap at the game it's the only way they can be competitive? Sounds like it to me, like i said above it really annoys me when people are intent on ruining the game because of their own inadequacies. (Jesus that sounded almost sensible, best get me some beer)
 

ventus

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I didn't know it revived 100% of the time each cast, I figured it was like mir 3 where it worked like 1/10 casts.

My mistake.
 

Woodiex3

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lol nerf tao skill on a gimped class already, glad i dont play one.
 

terriblen

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On euro, at level 3 it worked every time. But u needed an ammy and everyone on the hunt had to bring at least one. Like other tao spells it was rubbish at 0 useless at level 1, bit crap at level 2 but max it worked every time. Like puri/rev they dont work well until they are level 3. On USA i think it worked every time at level 3.
Why do you want to change this? The tao casting is vulnerable. In a busy map or a fight I doubt ress can get used successfully more than once anyway.
If its working every time on level 0 then yes adjust so it doesnt work every time until its levelled like other tao spells.
What bothers you so much about it?
If you have 5 ress taos must have noticed that it makes everything much too easy a long time ago. (Explains much) Why so long to mention it? It was like this on acem2 and no one ever mentioned it being a bad idea there.
 
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jez

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Fair points made.

Will bring it up at the next team meeting.

are you for real? the whole cast system is fkd coz of global cooldown plus countless other things are wrong and you wanna nerf more coz the server cry babies are at it again.
 

Carribean

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are you for real? the whole cast system is fkd coz of global cooldown plus countless other things are wrong and you wanna nerf more coz the server cry babies are at it again.
agree to some extent, 90% of buffs/nerfs that have been made are because of a small minority (5%) of actual players decide to cry. The GMS need to test **** or hire a group of people to test, then the decision made needs to be sticked too no half ass changes cause of the same names crying. Sorry for going off on one.