This spell needs to have a cooldown on it. Currently any content you make is pointless due to this spell.
Reviving someone fast is fine. However, being able to spam the spell consistently without any draw back (need I remind on here you don't need Res amulets) is in my opinion something that's been overlooked.
Perhaps give the spell a minimum of a 2minute cool down after SUCCESSFUL use. This means you're not punished for failing it, but at the same time you realise you have a 2minute window of where you actually need to keep your team alive.
Introduces more skill to the game instead of throwing people at a boss over and over and just ressing them straight back up instantly.
Reviving someone fast is fine. However, being able to spam the spell consistently without any draw back (need I remind on here you don't need Res amulets) is in my opinion something that's been overlooked.
Perhaps give the spell a minimum of a 2minute cool down after SUCCESSFUL use. This means you're not punished for failing it, but at the same time you realise you have a 2minute window of where you actually need to keep your team alive.
Introduces more skill to the game instead of throwing people at a boss over and over and just ressing them straight back up instantly.
