Tiger Necklaces

What to do with Anti Magic on Tiger Necklace

  • Keep The Same (50% chance)

    Votes: 65 52.8%
  • Lower 10% (40% chance)

    Votes: 1 0.8%
  • Lower 20% (30% chance)

    Votes: 15 12.2%
  • Lower 30% (20% chance)

    Votes: 28 22.8%
  • Lower 40% (10% chance)

    Votes: 14 11.4%

  • Total voters
    123

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
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Wanted to grab everyone's thoughts these...

I think everyone will agree that that are over powered.

But before making "drastic decisions" I wanted to grab the opinions of the masses!

Sam
 
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stagg

LOMCN Veteran
Veteran
Sep 28, 2008
283
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1/2 it to 25% and make them rarer


Sent from my iPhone using Tapatalk
 

Wallnut

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Jun 28, 2013
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Hope you're planning on reimbursing those who spent money on slotted ones then.
 

Shane/Banshee

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Apr 25, 2013
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Well people know they were so much better then euro. Should have expected a nerf. When gems come ingame they will still be worth having?
 

blah1233

Dedicated Member
Dedicated Member
Apr 30, 2009
195
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44
If you change tiger necklaces I feel like you will need to address archer damage as the only way to avoid getting shot down is via a tiger necklace. I also think if your going to change them you will have to look into pve bosses and trash monsters like orc sorcs.
 

grimlife

Dedicated Member
Dedicated Member
Jan 6, 2013
276
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Might be OP in terms of 1v1.


But its a MUST have in large team fights and SW.
And pvp at boss's

Just 2 wizz's spamming Firewall, icestorm, FLAMEFIELD, Met strike will absolutly ruin everyone.... and there no avoiding it.

Let alone when we start seeing taos with curse + thousandsword aoe skill and stuff like this.....

As soon as these skills start making appearances things are gonna go the other way.... and people are gonna be begging for this magic defense back




I think you need to stop being so hasty in your decisions....
And you also need to stop throwing spanners in the worx.





Besides, i think the trade of is very fair......

Necklaces usually can carry large stats..... so i think the trade of for a large offensive stat for a large defensive stat is a very good trade of......
Its not like people are getting a large offensive stat + magic defense....... its either one or another, witch seems very fair....
 
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Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
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I think you need to stop being so hasty in your decisions....
And you also need to stop throwing spanners in the worx.

Are you kidding me... What is this thread about? It is quiet clearly working more often than euro... I am addressing this issue with the community...

Sam
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
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Thats what gems will be for. 25% is plenty good enough 5% per gem would be worth while building a kit towards

---------- Post Merged at 06:59 PM ---------- Previous Post was at 06:59 PM ----------

Thats what gems will be for. 25% is plenty good enough 5% per gem would be worth while building a kit towards
 

TheRealSphinx

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Feb 2, 2014
186
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Germany
Sorry - Samuel before we talk about Items - SORT the Damn Drops / Spells - for rewarding Ppl who hunt Mobs... it sucks big.

Best is - what has a <24 Item/Robe/Spell lost in the dropfiles in a Level 33+ Area... *nothing.
 

grimlife

Dedicated Member
Dedicated Member
Jan 6, 2013
276
5
44
Are you kidding me... What is this thread about? It is quiet clearly working more often than euro... I am addressing this issue with the community...

Sam

Nop im not kidding you
Alot of things arnt working as per euro....... so that sir is a lame claim.

Hardly a pressing issue to pursue considering the other problems on the server.... prioritization.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
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Nop im not kidding you
Alot of things arnt working as per euro....... so that sir is a lame claim.

Hardly a pressing issue to pursue considering the other problems on the server.... prioritization.

In what way is it not a pressing issue? And what metrics are you basing your OPINION of what needs prioritising?

I am basing it on number of individual unique reports... And if we take those into account, this is concerning a lot of players...

3/5 classes are currently missing 1/2 of their hits because of a level 15, easy to come by item... I care to wager you are in the 2/5 that have taken full advantage of this.

Sam
 
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Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Nop im not kidding you
Alot of things arnt working as per euro....... so that sir is a lame claim.

Hardly a pressing issue to pursue considering the other problems on the server.... prioritization.

Right, How let me explain something on how forums work.

Samuel created a Thread for people so they can leave comments and opinions about something which clearly has merit, this takes a minute to do.

WHILST the thread is active Samuel can work on other aspects of the server he feels need addressing...

Now he is being more productive and you think this is bad?

To change the chance of TigerNecklace working is a very quick job, as it is just the case of changing numbers, it would probably be a quick of a job to do as it did to create this thread.

Just because this thread isn't about something that you want doesn't mean you should complain about it, Leave your comment and move on.

Jamie
 
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idkbro

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Mar 4, 2014
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Tiger necklaces are by far the most powerful necklace in game and it is such a low level. Like you said it makes 3 classes miss 50% of the time making it incredibly difficult to beat auto pot. It needs to have its chance to completely negate an attack reduced. Personally I think 30% chance is more than enough although that is just a gut instinct.

You would also have to consider how it would change PvE though against bosses and powerful mobs like Orc Sorcerers.
 

grimlife

Dedicated Member
Dedicated Member
Jan 6, 2013
276
5
44
In what way is it not a pressing issue? And what metrics are you basing your OPINION of what needs prioritising?

I am basing it on number of individual unique reports... And if we take those into account, this is concerning a lot of players...

3/5 classes are currently missing 1/2 of their hits because of a level 15, easy to come by item... I care to wager you are in the 2/5 that have taken full advantage of this.

Sam


If you want it based of Euro then Base it off euro sam, dont ask how the community wants it...

Thats like asking for advise from everyone, then doing what you want anyway... Its not the wrong thing to do, it just piss's everyone off


Problem with polls is your never gonna get a fair result.
As you said and accused me of......
" I care to wager you are in the 2/5 that have taken full advantage of this."

I didnt realize there was a problem, and no... i wear a claw neck and life neck so shove tht in your piehole.
 

omenking

Dedicated Member
Dedicated Member
Oct 18, 2013
122
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I don't see why melee classes should get a huge advantage over casters when casters struggle against melee enough as it is, if melee get an advantage then casters should get something too.
 

Xpara

Loyal Member
Loyal Member
Apr 4, 2014
73
1
34
Hi Sam,

If you would like my thoughts on this matter, leave it as it is.

It gives small groups a chance in PVP and in PVE, the only people that will benefit from you lowering the 50/50 chance is large groups of people hunting/zerging together.

This will only benefit a small amount of people using your server as the majority don't hunt in 10+ groups and even in guild hunts due to "friends" politics.

If you are hell bent on changing this then you will, it isn't good thing.

As chars get stronger people will die easier with the increase in damage spells.

TBH without that defence PVP will become lame, 5 second fights kktybai, and PVE just went to crap, sorcers as an example shoot from across the screen.

This poll has major consequence for the whole balance of your server.
 

omenking

Dedicated Member
Dedicated Member
Oct 18, 2013
122
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43
TBH without that defence PVP will become lame, 5 second fights kktybai

Why should melee get an advantage over casters though and casters get nothing against melee?
That doesn't sound fair at all, it's hard enough to land a spell as it is because melee classes will constantly chase you down which doesn't give you a lot of breathing space. IF you do land a spell and it misses can you imagine how annoying that is? A 1/2 chance to miss a spell is a joke!

And then you have to factor in that everyone is at a different speed due to specs and connection, just need to nerf it or get rid of the damn thing.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Hi Sam,

If you would like my thoughts on this matter, leave it as it is.

It gives small groups a chance in PVP and in PVE, the only people that will benefit from you lowering the 50/50 chance is large groups of people hunting/zerging together.

This will only benefit a small amount of people using your server as the majority don't hunt in 10+ groups and even in guild hunts due to "friends" politics.

If you are hell bent on changing this then you will, it isn't good thing.

As chars get stronger people will die easier with the increase in damage spells.

TBH without that defence PVP will become lame, 5 second fights kktybai, and PVE just went to crap, sorcers as an example shoot from across the screen.

This poll has major consequence for the whole balance of your server.

So my main concern with these necklaces is PvP... They provide and incredible unfair advantage to the wearer... You concerns (and correct me if I am wrong), appear to be with PvE? So what if we made its effectiveness less for PvP, but remain the same for PvE?

Sam
 

Xpara

Loyal Member
Loyal Member
Apr 4, 2014
73
1
34
So my main concern with these necklaces is PvP... They provide and incredible unfair advantage to the wearer... You concerns (and correct me if I am wrong), appear to be with PvE? So what if we made its effectiveness less for PvP, but remain the same for PvE?

Sam

My concerns are with PVP mainly, a small gruphas a chance against a zerg, you will make h mob rules without tht defenc