Craftable Skills

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Craftable Skill Books?

  • I like this idea

    Votes: 99 69.7%
  • I dislike this idea

    Votes: 43 30.3%

  • Total voters
    142

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
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I may become known for my crazy and DRASTIC ideas yet!

So, we get a lot of moans about skills and certain classes being unbalanced etc... Mostly the reason why we don't immediately bump up classes is because they are missing a portion of their skills that could potentially completely flip the balance on its head (ie FF is a potential game changer for Wizards).

My last suggestion was to put all skills in shops for a largish fee, the poll voted against this (which is fair enough I like to get clear facts like that).

So in the name of balance and fun... What if you were able to craft spell books from the crafter? This wouldn't be an easy task, there would be several other craftable items that would have to be used in the process (paper, leather, specific enchantment), that would each require their own set of items to be gathered and crafted.

In addition, there would not be a 100% success rate, you would have additional materials that would be used to boost the success rate.

Do I think I would enjoy this?
I believe I would, I would have an incentive to grind hard to the level I want and when I hit that level I would be distracted whilst gathering goods for the skill I want to learn...

Skills would still be in drops also.

Thoughts? *Puts fire proof coat on*

Sam
 

deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
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London, England
Aslong as all bosses, subs have the chance to drop these so called mats them I'm in, if it's just top tier bosses then I'm out.
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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Aslong as all bosses, subs have the chance to drop these so called mats them I'm in, if it's just top tier bosses then I'm out.

My initial thoughts was it would be more of a gathering exercise... Ie you kill normal mobs/harvest/mine/craft for the items you need in your book creation.

Sam
 

deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
229
250
London, England
My initial thoughts was it would be more of a gathering exercise... Ie you kill normal mobs/harvest/mine/craft for the items you need in your book creation.

Sam

Sounds very interesting, sort of the same as Arcadia when it comes to crafting skills, would be pretty decent as everybody had the chance on crafting
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
2,614
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Sounds very interesting, sort of the same as Arcadia when it comes to crafting skills, would be pretty decent as everybody had the chance on crafting

Damn Scorp and his cool ideas! I didn't know they did this.

Sam
 

Guccci

LOMCN Veteran
Veteran
Mar 8, 2014
722
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Think its a bad idea.... Why don't you actually adjust the drops so that these skills drop? Instead of setting them at ridiculous rates. I think your trying to fix something that simply doesnt need fixing.

Also.. What about people who have payed out for rare books already? (Ive never bought a book so doesnt effect me) Your just shitting on them, just like all the other people who seem to lose out on hard work everytime the drops are changed. You have lost a whole guild because of this recently, be careful not to lose another 1.
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
159
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Think its a bad idea.... Why don't you actually adjust the drops so that these skills drop? Instead of setting them at ridiculous rates. I think your trying to fix something that simply doesnt need fixing.

Also.. What about people who have payed out for rare books already? (Ive never bought a book so doesnt effect me) Your just shitting on them, just like all the other people who seem to lose out on hard work everytime the drops are changed. You have lost a whole guild because of this recently, be careful not to lose another 1.

Your first point is valid, but your second would have the same outcome if he changes the drops as the prices would drop.

I voted yes, not so much because I loved the idea, but more because I just want top tier spells now.. getting bored not having them.
 

Guccci

LOMCN Veteran
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Mar 8, 2014
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Not to mention how badly it would effect pvp if every tao was running around with curse... I honestly think you would be doing more harm than good
 

Varaka

Dedicated Member
Dedicated Member
Feb 12, 2014
532
2
59
I like this idea.

Not everyone can play 24/7 so a grind towards a goal like this would be nice. I think the solo player and smaller guilds would like this also as they can grind for the skill rather than getting bullied at bosses.

Might be good for new players to make some cash if they are sellable?
 

Benjii

Dedicated Member
Dedicated Member
Sep 11, 2003
40
0
32
no
increase the drops. slowly.
 
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Swampduck

LOMCN Veteran
Veteran
Apr 13, 2014
266
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worst idea yet, like guc said every tao with curse, every wizz with flamefield.. it's a bad idea, and i am one of the people who have payed out **** loads for my books and to craft them even if it wil be hard to craft them is a **** in my backgarden. Just cause lower tier players like the ones agreeing in this thread cause they don't hunt the big bosses to get the high tier spells, doesn't mean they should be craftable they should be lowered in rates and dropped a tad more often considering iv killed the bosses on this server over a hundy times and not got fk all to show for it.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Actually the votes for spells in shops for a big price actually finished with more yes than no, However it was only by like 6 or 7 votes.

Imo just leave it alone, the people who don't like having all their skills are more than likely the people who actually have enough time or are in a powerful guild and will eventually get their spells. So you have to leave it to keep them happy.

I for one wouldn't even think of returning without knowing I could get all my spells. Mir is so bloody boring without important skills.

I have a feeling without a change to how you obtain skills, then when Bens server arrives, the user count will end up dropping by a lot, especially if Ben is clever enough regarding spell accessibility.

Sam, just open a 2nd server with the ideas you suggested, as they are clearly what you wanted to do. Then leave this server as the way the current players want it.
 
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Samuel

Mir Chronicles Dev
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Feb 8, 2011
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Think its a bad idea.... Why don't you actually adjust the drops so that these skills drop? Instead of setting them at ridiculous rates. I think your trying to fix something that simply doesnt need fixing.

In my opinion this would only benefit the bigger guilds who are able to hunt all bosses and others out of bosses... We could make it so FF dropped 1/1 from every WT... It would just result in the largest guilds camping it and having storage fulls of FF books... The crafting mechanism would provide an alternative fair way of obtaining a skill that will help them to enjoy the game.

Also.. What about people who have payed out for rare books already? (Ive never bought a book so doesnt effect me) Your just shitting on them, just like all the other people who seem to lose out on hard work everytime the drops are changed. You have lost a whole guild because of this recently, be careful not to lose another 1.

Regardless of what we do this will happen, so in the context of the crafting idea this is void.

Remember the little guys!

Sam
 

Guccci

LOMCN Veteran
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Mar 8, 2014
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Remember the little guys!

Sam


The thing is Sam.. There is so much content on this server, which people are not yet using! Apart from maybe 1 or 2 guilds, no1 uses any of the new areas! They all just want an easy ride in BDD. If people put the work in to kill the higher lvl bosses, they should be rewarded! And if others are to lazy to put effort in, then its their own loss
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
159
250
I had all my spells on euro drop from PB/ZT mobs

Maybe that's the way you get the "little guys" their spells.

Im not saying this should be easy to obtain, but it meansd when they do eventually drop, it may be to people who would actually sell, rather than as you say, store them to stop other guilds having the big spells.

Its not that they are too rare, its that only The top tier bosses, that the top tier guilds are killing drop them, and rightly so, they will nto sell, even if spare. why would they want other guilds to have ammunition.

You need to find a way to implement them in the server without pissing every 1 off, but without having them drop for the top guilds only.

Wether it be this idea or another, that's the task imo.
EDT: I really don't think crafting is the way. and if you ask people honestly, they will tell you they are voting yes simply because they just REALLLLLLY want some spells, and don't care how they have to go about it to obtain them.
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
2,614
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I had all my spells on euro drop from PB/ZT mobs

Maybe that's the way you get the "little guys" their spells.

Im not saying this should be easy to obtain, but it meansd when they do eventually drop, it may be to people who would actually sell, rather than as you say, store them to stop other guilds having the big spells.

Its not that they are too rare, its that only The top tier bosses, that the top tier guilds are killing drop them, and rightly so, they will nto sell, even if spare. why would they want other guilds to have ammunition.

You need to find a way to implement them in the server without pissing every 1 off, but without having them drop for the top guilds only.

Wether it be this idea or another, that's the task imo.
EDT: I really don't think crafting is the way. and if you ask people honestly, they will tell you they are voting yes simply because they just REALLLLLLY want some spells, and don't care how they have to go about it to obtain them.

Posts like these are the ones worth reading as they actually give valid points and alternative solutions.

Sam
 

Vagrant

Golden Oldie
Golden Oldie
Jul 13, 2004
2,323
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235
Romania
I dont really think voting should be taken into consideration just feedback from the people should matter, but like my quote down to xx69xx, whats the point of having this new files,new tech, new spells if people dont use them ?Just so they will stay in the db and be in drop files with the chance of 1/1000000000 and i think im close to the correct chance since it isnt dropping...

I had all my spells on euro drop from PB/ZT mobs

Maybe that's the way you get the "little guys" their spells.

Im not saying this should be easy to obtain, but it meansd when they do eventually drop, it may be to people who would actually sell, rather than as you say, store them to stop other guilds having the big spells.

Its not that they are too rare, its that only The top tier bosses, that the top tier guilds are killing drop them, and rightly so, they will nto sell, even if spare. why would they want other guilds to have ammunition.

You need to find a way to implement them in the server without pissing every 1 off, but without having them drop for the top guilds only.

Wether it be this idea or another, that's the task imo.
EDT: I really don't think crafting is the way. and if you ask people honestly, they will tell you they are voting yes simply because they just REALLLLLLY want some spells, and don't care how they have to go about it to obtain them.
So the spells exist in game for just 1-2 people to have ?Whats the point of having new tech and having new spells if they dont drop ?
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
I dont really think voting should be taken into consideration just feedback from the people should matter, but like my quote down to xx69xx, whats the point of having this new files,new tech, new spells if people dont use them ?Just so they will stay in the db and be in drop files with the chance of 1/1000000000 and i think im close to the correct chance since it isnt dropping...


So the spells exist in game for just 1-2 people to have ?Whats the point of having new tech and having new spells if they dont drop ?

This is another aspect to me wanting people to have access to their skills... One we have put a lot of effort into many aspects of the game which arn't used...

The newer skills would make killing mobs easier, and killing mobs easier would see more hunts in places like JT/LS (in my opinion)...

Specially when we introduce new temples + new skills...

Sam