As I have said we had no issue with the server machine or the servers hosting company. No errors where reported and all was fine on our end (140+ people where still in game at the time of this lag out) the logs do show a number of players had an issue and logged out but as I have said 140+ players had no issues at all.
From the looks of things some ISPs had an issue with the path they use to one of the main internet hubs, stuff like this happens all the time on the internet and 99.9999% of the time nobody will notice anything as the data path is just changed due to an issue on one path.
This talk of oh my internet did not drop or my IP call was fine has nothing to do with anything, they use different paths to connect to the services that they are using. Services like Skype have systems in place for events like this where if there is an issue with a path to their services they switch to another path and nobody will notice anything different. they have systems in place to manage events like this so that users calls do not drop.
Mir is an open source, very low budget private server game, there is no system in place for events like a main internet hub having a hiccup. If the connection is lost to Mir even if it is only for half a second the players will be logged out.
These are the simple facts of the matter, I do not know how much more clearer I can make this.
BH