FAO BH/ Sam: whats the role of the Archers in game?

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Trokanda

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Since the nerf of AB the Archer class got pretty useless and boring, somehow are all other spells/ skills effected as well. Even Decoy failes more than it used to do. My FireShot/ SpiritShot used to hit most times between 130 - 180 on mobs, now i m happy to hit 140, average is 70 - 100.

I'd like to see a statement of BH/ Sam what you think should be the Archers role in game. We can t really hunt bosses on our own (WT with 60 HP(L) and 8-10 Sun(M) @ lvl 42/ average kit is the only 1 i can think of if we r lucky and no1 else there). We struggle to hunt BDD due to the Archers in Ghoul room, once we made it through that room, we can do fk all when it comes to fighths @IWT as ppl going there with TigerNeck anyway. We never could stand any hits, now we can t even do any serious damage. Right now we only good as pot runner, assuming there are other classes clearing doors for us.

Please don't make this into another flame thread about Archers been to be OP, i just wanne know where i am atm. Is it worth waiting for a correction of this nerf and if so, how long will it need. I know you (BH/Sam) are looking into all issues you have with the server atm, but unfortunately are you creating more and more issues you have to look into rather than solving problems. So maybe you stop with all the new stuff and start solving problems.
 

Insinia123

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Have to agree archers meant to be a high single dps class with no defence skills yet sins and warrs both out dps archers now and have agility skill for sin and profiled for a warr. I agree AB was op but not much and considering the archers people complained about had the best dc kits Ingame you'd expect them to hurt. So what's the plan for the average archer?
 

RandomGKL

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Also note they are very slow levelers too, on par with tao support class.
 

LoosePube

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I made an archer, and the day before the AB update I hit level 25. I was hitting on average 95-120 with a rare 124ish at boars and that was with 1 coral ring and the quest ring, now that I have double dragon rings I'm lucky to hit 90, and 50-70's is my average hit. All damage that i was dealing was with spirit shot to be clear.

Really weird how the damage went down so drastically, I thought I was just imagining things but I think based on all the other archer's complaining as well I was actually on to something. Why y'all nefing **** before I even get to fully experience the default.
 
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Babyhack

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As I said in the other thread there is a bug in the archer spell code that we are working on.

Please stop with this FAO Sam/BH stuff in threads, what is the point in it, who else would a thread like this be aimed at. I read every thread on this forum so posting FAO on the thread is pointless.

I would love to see what other severs do with archers tbh, yes they should be a high single damage attack but 160+ every hit is OP

A wizard with Tbolt and 55 mc hit 35 and FD hits around the same, so an archer was 5 times more powerfull, that's wrong.

BH
 
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Trokanda

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As I said in the other thread there is a bug in the archer spell code that we are working on.

Please stop with this FAO Sam/BH stuff in threads, what is the point in it, who else would a thread like this be aimed at. I read every thread on this forum so posting FAO on the thread is pointless.

I would love to see what other severs do with archers tbh, yes they should be a high single damage attack but 160+ every hit is OP

A wizard with Tbolt and 55 mc hit 35 and FD hits around the same, so an archer was 5 times more powerfull, that's wrong.

BH

i m glad that you worry so much about the thread title ;) the aim was to hope that the community understand that this isn t supposed to be another cry thread about archers.

Can I ask why you not change it back to how it was while you looking into the problem? The game is for Archers pretty much boring und sort of unplayable. What are we supposed to do while you trying to find the bug? Why is 160+ every shot OP when an average kitted war @ same lvl can 2 hit us? plus we only do that damage when the oppponent isn't wearing a TigerNeck and we are lucky to place a hit. Create an Archer and ask ppl for pvp to see how it is. We are far from beeing OP considering we r so easy to kill...
 
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Xx69xX

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As I said in the other thread there is a bug in the archer spell code that we are working on.

Please stop with this FAO Sam/BH stuff in threads, what is the point in it, who else would a thread like this be aimed at. I read every thread on this forum so posting FAO on the thread is pointless.

I would love to see what other severs do with archers tbh, yes they should be a high single damage attack but 160+ every hit is OP

A wizard with Tbolt and 55 mc hit 35 and FD hits around the same, so an archer was 5 times more powerfull, that's wrong.

BH

Honestly, a poor post.

Maybe its early and you're fed up, but honestly lets break it down:

130 vs PVE not pvp ( on a 44 archer)

My sin with same gear Does double that PVE lol EASILY (because of how slow an archer casts)

You then compare to a wiz..... I mean you have just shot yourself here, you may as well have just stuck the barrel up your backside and fired... The fact you are aware that a wiz hits 35 with 55MC just shows how broken they are... and then to compare them..... just lol

Also Wizards have FrostCrunch now, which does 140+ damage often, and freeze, what spell should an archer use now?

We don't have a shield so go down like a bitch, our frost shot hits 25s. A wiz with a shield takes 25 hits from our Fireshot, Don't even get me started on the best Archer spell ingame (AB), Id hurt you more with a feather.

And static shot is great, but weak. Spirit shot is just average PVP too..

So the only thing I can take from youre post is that you are happy for the ranged classes to be shite?

I mean, I don't understand how the 'code' lowered the damage of the archers spells. But this should have been sorted straight away, not left alone, I stopped playing, logged on last night for the first time in ages at like 9pm, to see the UC at 140... Never seen it that low on a midweek day at 9pm.

And its because people cba, and you cannot blame them. We get you have other ****, but to nerf 1 spell and ruin a whole class, and then just leave it, is terrible.

Its not hard, to sort it. Take the game down for 24hours 48 hours even, get it sorted. get one thing right, choose something:

The levelling system
The 'Balance' of classes
The big bosses drop files

If you ask people why they play a server, it will be for one of these reasons, Some people like levelling, some people love getting rares, and some just like playing the classes. the main three reasons to play mir on this server are broken, and after everyone letting you know this, nothing has been done.

In 48 hours downtime, you could sort the levelling, sort the majour bosses drops EASILY.
The balance will never be sorted, but you could buff wizzys/archers in this time easily too and put them on par with warriors/sins until you had a better solution.


I know you have been trying to decide a way to sort the levelling so its fair on those who are past 44 already, but now its got the point of who cares about upsetting the minority to please the majority.

As far as I can tell there are 3 of you working on this now (Sam,Yourself,Koriban) do 1 job each in 48 hours......... or even longer if needs be, But IMO if you leave it like it is, the game will disappear quickly.
 

lancelot1

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Also note they are very slow levelers too, on par with tao support class.
Yeah, no. Taos at 25 can't camp Ghoul KR and lure/kill 3-4 ghouls at a time w/o issue. Archers can. Are you on drugs?
 

d1craig

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Less damage is caused when something is under powered ( even though under powered for archer still beats all other classes ingame) than is caused when something is over powered.
 

Trokanda

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Less damage is caused when something is under powered ( even though under powered for archer still beats all other classes ingame) than is caused when something is over powered.

Define damage please. With the "old AB" ppl had to wear TigerNecks to stand a chance in pvp's, now they took a complete class out of pvp's and made this class useless and boring. I spent a few GG on ExpPotions to end up with a char which is good for...what is it good for? I definately won't spend more GG to lvl a char, as soon as 1 (!!) person gets an uber kit on same class it will be nerfed again.

Soon we will pvp with cotton balls so no1 gets hurt at all....
 

Babyhack

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Honestly, a poor post.

Maybe its early and you're fed up, but honestly lets break it down:

130 vs PVE not pvp ( on a 44 archer)

My sin with same gear Does double that PVE lol EASILY (because of how slow an archer casts)

You then compare to a wiz..... I mean you have just shot yourself here, you may as well have just stuck the barrel up your backside and fired... The fact you are aware that a wiz hits 35 with 55MC just shows how broken they are... and then to compare them..... just lol

Also Wizards have FrostCrunch now, which does 140+ damage often, and freeze, what spell should an archer use now?

We don't have a shield so go down like a bitch, our frost shot hits 25s. A wiz with a shield takes 25 hits from our Fireshot, Don't even get me started on the best Archer spell ingame (AB), Id hurt you more with a feather.

And static shot is great, but weak. Spirit shot is just average PVP too..

So the only thing I can take from youre post is that you are happy for the ranged classes to be shite?

I mean, I don't understand how the 'code' lowered the damage of the archers spells. But this should have been sorted straight away, not left alone, I stopped playing, logged on last night for the first time in ages at like 9pm, to see the UC at 140... Never seen it that low on a midweek day at 9pm.

And its because people cba, and you cannot blame them. We get you have other ****, but to nerf 1 spell and ruin a whole class, and then just leave it, is terrible.

Its not hard, to sort it. Take the game down for 24hours 48 hours even, get it sorted. get one thing right, choose something:

The levelling system
The 'Balance' of classes
The big bosses drop files

If you ask people why they play a server, it will be for one of these reasons, Some people like levelling, some people love getting rares, and some just like playing the classes. the main three reasons to play mir on this server are broken, and after everyone letting you know this, nothing has been done.

In 48 hours downtime, you could sort the levelling, sort the majour bosses drops EASILY.
The balance will never be sorted, but you could buff wizzys/archers in this time easily too and put them on par with warriors/sins until you had a better solution.


I know you have been trying to decide a way to sort the levelling so its fair on those who are past 44 already, but now its got the point of who cares about upsetting the minority to please the majority.

As far as I can tell there are 3 of you working on this now (Sam,Yourself,Koriban) do 1 job each in 48 hours......... or even longer if needs be, But IMO if you leave it like it is, the game will disappear quickly.

Find me 48h and I will be happy to take the server offline and work on it. The issue is I do not have 48h of my life spare. I wake up reply to threads, head to work, reply to threads when I get a spare few minutes, head home, if my other half is in work I then work on the server, if not I spend time with her, I then sleep and repeat. This does not included any of the other stuff that happens in life. So yes if you can find 48 hours for me then I will be happy to take it.

I have been working on the spells (wizard spells where ninja boosted last night but nobody seems to give a **** about that) I will work on archer spells tonight. Remember this all happened because archers where going around 1 hitting other classes ie griefing them so do not blame me for something getting adjusted when I alone was receiving 25+ messages daily in relation to it.

The level cap will be changed in the next reboot I have said this many times over the last few days.

If you lot could just list what each spell should be hitting and what you dc is then I can go about adjusting the power if the spells and please be honest about it.

One last thing all this stuff about PvP, roughly 5% of Mir is about PvP, you lot all seem to be crazy about killing each other, Mir was never designed to be a PvP game, it is a group hunting game.
I balance the game on PVE ie 95% of the gameplay and that is how it should be blanced.

BH
 
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lancelot1

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Define damage please. With the "old AB" ppl had to wear TigerNecks to stand a chance in pvp's, now they took a complete class out of pvp's and made this class useless and boring. I spent a few GG on ExpPotions to end up with a char which is good for...what is it good for? I definately won't spend more GG to lvl a char, as soon as 1 (!!) person gets an uber kit on same class it will be nerfed again.

Soon we will pvp with cotton balls so no1 gets hurt at all....
Are you just selectively ignoring BH's posts?

As I said in the other thread there is a bug in the archer spell code that we are working on
5 posts up, same thread. What is difficult to comprehend? The current "useless and boring" state of Archers is caused by a bug, ie. not something that BH or Sam wished for or willingly implemented.
 

Trokanda

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Are you just selectively ignoring BH's posts?


5 posts up, same thread. What is difficult to comprehend? The current "useless and boring" state of Archers is caused by a bug, ie. not something that BH or Sam wished for or willingly implemented.
You obviously have difficults in reading and understanding, else you would have seen that I asked for another solution untill they solved the problem causing this bug. Unfortunately did I have the pleasure to be in a same guild with you, so i know how much you like beeing up ypur own butt, so please do me a favour and read all posts and give your best to understand them before you reply, or just don't reply :)

The most logical way imo would be to take back the actions I have done and work from there to solve problems. If you don't have a clue what is causing problems, you can try and fix it by try and error, but that means you have to try it from the initial problem and not causing more problems and lose control.

---------- Post Merged at 08:34 AM ---------- Previous Post was at 08:32 AM ----------

...

One last thing all this stuff about PvP, roughly 5% of Mir is about PvP, you lot all seem to be crazy about killing each other, Mir was never designed to be a PvP game, it is a group hunting game.
I balance the game on PVE ie 95% of the gameplay and that is how it should be blanced.

BH
But yet you nerfed the class (spell) because they were doing to much damage in pvp? Thats interesting....
 

MiloFoxburr

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But yet you nerfed the class (spell) because they were doing to much damage in pvp? Thats interesting....

I would imagine an overpowered skill on one class might occasionally affect other peoples ability to PvE. Ya know when they're being 1 hit PK'ed while trying to hunt. Just a thought.
 

ILovePie:D

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As I said in the other thread there is a bug in the archer spell code that we are working on.

Please stop with this FAO Sam/BH stuff in threads, what is the point in it, who else would a thread like this be aimed at. I read every thread on this forum so posting FAO on the thread is pointless.

I would love to see what other severs do with archers tbh, yes they should be a high single damage attack but 160+ every hit is OP

A wizard with Tbolt and 55 mc hit 35 and FD hits around the same, so an archer was 5 times more powerfull, that's wrong.

BH

You can't nerf an archer to a wizards level, when we've said since day one that a wizard is a broken class altogether.

Two completely seperate issues there
 

Trokanda

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I would imagine an overpowered skill on one class might occasionally affect other peoples ability to PvE. Ya know when they're being 1 hit PK'ed while trying to hunt. Just a thought.

Since every guild has Archers, how would it effect pve when we do a high damage with AB? On the other hand, when i am hunting and try to kill a WT/IWT on my own, every war lvl 40+ with shop kit could 1 hit me because WT keeps me already on 1/3 - 2/3 HP. There was only 1 Archer who could 1 hit ppl, and the reason for it was his high DC + high critical. Why not try and reduce the critical points and see how it works? And at the same time, why should a war with high DC be able to 1 hit 2-3 classes and an Archer shouldn t? I mentioned before, we have to be lucky to be able and place a hit on players, every single mob in caves can flinch us which makes us an easy target...
 

lancelot1

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when i am hunting and try to kill a WT/IWT on my own, every war lvl 40+ with shop kit could 1 hit me because WT keeps me already on 1/3 - 2/3 HP.
You have a defense against that, since he's melee. You have more than enough time to RT/run from the time you see him come on screen.
There was only 1 Archer who could 1 hit ppl, and the reason for it was his high DC + high critical.
Which you could not defend yourself from in any way. He could just come from off-screen and one-shot you, regardless of whether you were fighting IWT and at 2/3 health or sitting still at full HP while you type. Also, one Archer could 1-shot people so far. What would have happened when more Archers got AB and better kit/gemmed all their stuff to +3? I don't see any "new" items (meaning which haven't dropped yet/drop rarely) with enough AMC to resist enough damage to not die from one AB and none with MR.

How do people still not get that anything that allows someone to one-shot another player of equivalent level and in similar gear makes skill null and void and sucks all the joy right out of PvP, making it a game of who can farm the fastest/who has the most luck gemming their kit to +3/who is richest and can afford to shell out hundreds of dollars to buy a character.
 
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Trokanda

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You have a defense against that, since he's melee. You have more than enough time to RT/run from the time you see him come on screen.
Yet again you show how much you know about LegendOfMir ;) Did you ever try to RT in WT KR? Did you ever try and run away on an Archer from WT/IWT, specially when they rage? Obviously not...
Which you could not defend yourself from in any way. He could just come from off-screen and one-shot you, regardless of whether you were fighting IWT or sitting still at full HP. Also, one Archer could 1-shot people so far. What would have happened when more Archers got AB and better kit/gemmed all their stuff to +3? I don't see any "new" items (meaning which haven't dropped yet/drop rarely) with enough AMC to resist enough damage to not die one shot and none with MR.
A TigerNeck works wonder, unfortunately doesn't it suit many players as they rather run around in highest DC/MC/SC kit and complain afterwoods how easy they could be killed. And again, as you obviously missed the point, why not nerfing the chance of a critical hit rather than destroying a class? What happens, when Warriors getting Rage and SOWG? Will this class be nerfed as well?
 

lancelot1

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Yet again you show how much you know about LegendOfMir ;) Did you ever try to RT in WT KR? Did you ever try and run away on an Archer from WT/IWT, specially when they rage? Obviously not...
Clearly you only spend time in IWT/WT KR and are only at risk of being PKed there and nowhere else. Yep, that's the important thing in my argument, the non-RT location I happened to mention by mistake, not the general concept.

A TigerNeck works wonder, unfortunately doesn't it suit many players as they rather run around in highest DC/MC/SC kit and complain afterwoods how easy they could be killed. And again, as you obviously missed the point, why not nerfing the chance of a critical hit rather than destroying a class? What happens, when Warriors getting Rage and SOWG? Will this class be nerfed as well?
It works wonders.. at a percent chance. Are you comparing the 70% chance to still get one-shot with a tiger necky on to the odds of you landing in front of a War's FS when you RT away from him or the odds of a War hitting a FS/TDB on someone 3 spaces away from them?

Also, 50% of 750 (the number Sam said he got with AB) is still 375, which is pretty much all of a 40 Tao's HP. And no, Warrs will probably not be nerfed even if they hit for 250 level 3 FSs with Rage and SOWG and +3 DC gear, simply because you still have a way of getting away from them.
 
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