- Mar 28, 2014
- 192
- 1
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has anyone else noticed this?
Due to the Graphical display of doubleslash, when fighting it causes you to stand still for too long. so when you run to hit someone you stand still too long before running afterwards. it should have the same casttime as TDB. is there any possibility of speeding up the doubleslash graphic?
a warrior with a speed 8 would literally hit you then be gone before you can do anything, because his attack speed makes his weapon swing graphic much faster. but with a sin its not the case, as doubleslash graphic stays the same speed... therefore without buff and with buff, the actual weapon swings are the same speed, just with a shorter interval between doubleslash casts.
it really does hinder us and gives attack speed warriors the upper hand.... technically we have a tdb with a slower cast(longer delay) and it doesnt apply the shock/damageincrease
i feel that these changes to double slash would possibly sort the delay out on flashdash for pve
Thanks.
Due to the Graphical display of doubleslash, when fighting it causes you to stand still for too long. so when you run to hit someone you stand still too long before running afterwards. it should have the same casttime as TDB. is there any possibility of speeding up the doubleslash graphic?
a warrior with a speed 8 would literally hit you then be gone before you can do anything, because his attack speed makes his weapon swing graphic much faster. but with a sin its not the case, as doubleslash graphic stays the same speed... therefore without buff and with buff, the actual weapon swings are the same speed, just with a shorter interval between doubleslash casts.
it really does hinder us and gives attack speed warriors the upper hand.... technically we have a tdb with a slower cast(longer delay) and it doesnt apply the shock/damageincrease
i feel that these changes to double slash would possibly sort the delay out on flashdash for pve
Thanks.
