Sin Doubleslash/TDB issues

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Nizzles

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has anyone else noticed this?
Due to the Graphical display of doubleslash, when fighting it causes you to stand still for too long. so when you run to hit someone you stand still too long before running afterwards. it should have the same casttime as TDB. is there any possibility of speeding up the doubleslash graphic?

a warrior with a speed 8 would literally hit you then be gone before you can do anything, because his attack speed makes his weapon swing graphic much faster. but with a sin its not the case, as doubleslash graphic stays the same speed... therefore without buff and with buff, the actual weapon swings are the same speed, just with a shorter interval between doubleslash casts.
it really does hinder us and gives attack speed warriors the upper hand.... technically we have a tdb with a slower cast(longer delay) and it doesnt apply the shock/damageincrease
i feel that these changes to double slash would possibly sort the delay out on flashdash for pve

Thanks.
 

Samuel

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has anyone else noticed this?
Due to the Graphical display of doubleslash, when fighting it causes you to stand still for too long. so when you run to hit someone you stand still too long before running afterwards. it should have the same casttime as TDB. is there any possibility of speeding up the doubleslash graphic?

a warrior with a speed 8 would literally hit you then be gone before you can do anything, because his attack speed makes his weapon swing graphic much faster. but with a sin its not the case, as doubleslash graphic stays the same speed... therefore without buff and with buff, the actual weapon swings are the same speed, just with a shorter interval between doubleslash casts.
it really does hinder us and gives attack speed warriors the upper hand.... technically we have a tdb with a slower cast(longer delay) and it doesnt apply the shock/damageincrease
i feel that these changes to double slash would possibly sort the delay out on flashdash for pve

Thanks.

I will take a look, Doubleslash has 10-12 images where tdb would only have 6, I am pretty sure I evened out the times, but maybe I didn't.

Sam
 

reecew

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we have tested a warrior with 8 attack speed and the mob gets stun-locked by 1 warrior and seems to hit alot faster than sins +8 attack speed because TDB x2 hits every hit..
 

HarryH

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Where did you test it mate? A lot of monsters get stunlocked by just two people hitting it normally now, i.e. every mob in BDD, Zuma temple mobs, prajna temple.
 

Nizzles

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I will take a look, Doubleslash has 10-12 images where tdb would only have 6, I am pretty sure I evened out the times, but maybe I didn't.

Sam

thanks. but yeh its definately not evened out. warrior 1 hit obviously hits faster... the swing moves faster with a speed.
doubleslash graphic should speed up with the buff surely, but it doesnt. this would be an amazing fix.
 

reecew

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we tested it with swampduck in PVP and PVE the target gets stuck with the x2 every hit TDB.. imo warriors should never be able to get the same attack speed as assassins they will be made completely redundant stronger / bigger health pool / and high AC and able to get max attack speed..
 

Insinia123

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we tested it with swampduck in PVP and PVE the target gets stuck with the x2 every hit TDB.. imo warriors should never be able to get the same attack speed as assassins they will be made completely redundant stronger / bigger health pool / and high AC and able to get max attack speed..

Agreed warriors imo should be tanks not tanks and dps. Would help if sins and warrs didn't share the same items so warr items could be more defence based and sins more damage based.
 

FaithKING69

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I will take a look, Doubleslash has 10-12 images where tdb would only have 6, I am pretty sure I evened out the times, but maybe I didn't.

Sam

For me war +5 att speed looks faster than me...

Like i said 100 times. War > assassin. War hit faster stronger never miss TDB much more tanky class and alot more.


Sins will be fixed in this year or administration will keep ignoring it and pushing it on last place in list to do ?
 

Samuel

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For me war +5 att speed looks faster than me...

Like i said 100 times. War > assassin. War hit faster stronger never miss TDB much more tanky class and alot more.


Sins will be fixed in this year or administration will keep ignoring it and pushing it on last place in list to do ?

There may be issues with Sins, but in terms of a priority wizards came above them... Now that BH has been evening out wizards we can start to focus on the next class/classes in line.

How are Warriors getting +8 speed may I ask?

Sam
 

HarryH

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There may be issues with Sins, but in terms of a priority wizards came above them... Now that BH has been evening out wizards we can start to focus on the next class/classes in line.

How are Warriors getting +8 speed may I ask?

Sam

Aspeed 1 ring, a speed 2 dsword, a speed 2 smash set, aspeed 2 gale necklace, storm drug was used in this instance.
 

d1craig

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Let's not change warrior. To get max spd you have to use reduced chance gems atleast 8 times. Unless you use sub standard kit.

Sins have been Made more tanky and nothing was said so let's not change warriors so they can only be defence.

The argument about warrs getting the same spd as sins is null.

i can kind of see why ds is slower than TDB as it has less frames to display. If this changes it would increase a sins spd drastically in attack some testing.
 

Samuel

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Let's not change warrior. To get max spd you have to use reduced chance gems atleast 8 times. Unless you use sub standard kit.

Sins have been Made more tanky and nothing was said so let's not change warriors so they can only be defence.

The argument about warrs getting the same spd as sins is null.

i can kind of see why ds is slower than TDB as it has less frames to display. If this changes it would increase a sins spd drastically in attack some testing.

If once I set code back up, Sins with speed +8 are slower than warriors with +8, then without a doubt this will be immediately rectified, as this was never the intent.

Sam
 

lancelot1

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There may be issues with Sins, but in terms of a priority wizards came above them... Now that BH has been evening out wizards we can start to focus on the next class/classes in line.

How are Warriors getting +8 speed may I ask?

Sam
Smash brace & ring + SwiftGaleNecky + DSword, maybe one Wind gemmed?

I don't know the exact bonus of the smash set :/

---------- Post Merged at 07:16 PM ---------- Previous Post was at 07:14 PM ----------

Let's not change warrior. To get max spd you have to use reduced chance gems atleast 8 times. Unless you use sub standard kit.
SwiftGaleNecky and SmashBrace/Ring (especially DC added) are not substandard, which is why the cost so freaking much. How do you figure something that costs 10x as much as GreenBead is inferior to GB?
 

Nizzles

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im satisfied with the response from sam. hopefully we will see the change to doubleslash' speed very soon.
maybe an a speed cap needs setting for warriors but i dont really see much of an issue, they lose alot of top end dc with so much attack speed and massive flameswords and chunks of damage are what makes a warrior.

off topic but just a note. archers are still pretty weak and need a buff. dont personally own one. but they still need attention. ive noticed... lvl 41 in 30 bow with added powerrings dc 3 bracers and greenbead maxing 110 hits with fireshot. averaging around 50-70. its pretty damn weak. should be hitting 100+ due to their low attack speed and lack of utility.
 

d1craig

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How are Warriors getting +8 speed may I ask?

Sam
collecting every decent item ingame and gemming them with storm gems. costing them over 100million in gold.

serious answer... they are not getting +8

the only way a warrior will have +8 spd is if he compromises a hell of alot more than a sin for the luck+7 blades.

EDIT - to keep spd 8 when new items come into play will = about 10-30 dc sacrifice.

smash set bonus is +1 dsword is +2 and galenecky is +2. ok thats 5 and to gem any of them peices is guna cost a fair bit apart from dsword. the only items you can storm gem are rings, necky and weapon. so the odds are the ring or necky would break.

so s warrior can only gem the spare ring without risk of loosing any spd. im guessing spd2 is going to be something like 25% or less chance
 
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The NightAngel

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Craig you know nothing.
Dsword =2
Smash ring+brace =2
Gale neck =2
Thats 6...
2 storm gems and they are max. Loosing dc from only the ring.
As brace is good. Gale neck is a standard. Regardless of other kit.
 

reecew

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swamp has +7 with no storm drug on so its easy enough to get..
and swamp has 1 ITEM added with aspeed so your talking utter bollax,,, 100m my arse.
 

Swampduck

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7's good but cause you hit so quick the server cant register how fast your tdb'in so every few hits you hit a normal hit, tested with a stormdrug yday on APACHE and cause tdb dbl hits most of the time with the correct accuracy i stunlocked him on the spot ;p
 

d1craig

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Obviously I know nothing lol.

If that's the case the cap either needs to be lifted or something added to warriors that make aspd less effective for them. Maybe 50% less.