- Sep 26, 2007
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Actually I'm very confident that I've played way more Mir than you have. I'm very aware of how much leveling slows down past 33, 38, 40, 45, 50 and even higher.Lol you have no idea how lvling slows down at higher lvls cos ur a lvl 40 noob so u cant comment on it.
only about 2/3 ppl will ever get to the 48+ content OKR and 48+spells etc before the server user count dwindles so much that it will be shut down, THIS is what im trying to get at its going to take the average even hardcore players sooo long to reach this the server wont last long enough, I just don't want to see the server end without us all experiencing the higher content armours items spells etc cos iv seen it happen so many times exp is too slow ppl get bored quit we never see the higher end stuff its sad but I can see it happening here definitely...
To contrast how much % have you, yourself, earned on Orca? 2%? 5%?
Leveling is supposed to slow down. That is the intent behind making exp required for the next level almost double every level, something that starts at roughly level 18-20. This game started out as a subscription game and that's how a subscription game makes money - by keeping you playing. They do that by making leveling take exponentially longer.
If people get bored because leveling to 50 doesn't take a month or two tops they should go look for a med/high rate server and play that.
This was never intended as a server where 10% of the population is level 50 6 months after release, from my understanding (and they seem to be constantly taking steps to ensure that stays that way, for better or for worse - for better imo).
Edit: but Ziiid is right, items aren't quite caught up to the levels.. we need more TaeGuks, more OSRs, more level 36/40 weps, more level 44 armors and more 40+ skill books dropping to match the levels people have. It saddens me to see level 44 Taos in level 40 armour, a SSW/SerpSword, Titans, SSBs, a SoulNecky and a Shaman.
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