Important Newsletter (Monday 7th July 2014)

lancelot1

Golden Oldie
Golden Oldie
Sep 26, 2007
610
3
105
Lol you have no idea how lvling slows down at higher lvls cos ur a lvl 40 noob so u cant comment on it.

only about 2/3 ppl will ever get to the 48+ content OKR and 48+spells etc before the server user count dwindles so much that it will be shut down, THIS is what im trying to get at its going to take the average even hardcore players sooo long to reach this the server wont last long enough, I just don't want to see the server end without us all experiencing the higher content armours items spells etc cos iv seen it happen so many times exp is too slow ppl get bored quit we never see the higher end stuff its sad but I can see it happening here definitely...
Actually I'm very confident that I've played way more Mir than you have. I'm very aware of how much leveling slows down past 33, 38, 40, 45, 50 and even higher.

To contrast how much % have you, yourself, earned on Orca? 2%? 5%?

Leveling is supposed to slow down. That is the intent behind making exp required for the next level almost double every level, something that starts at roughly level 18-20. This game started out as a subscription game and that's how a subscription game makes money - by keeping you playing. They do that by making leveling take exponentially longer.

If people get bored because leveling to 50 doesn't take a month or two tops they should go look for a med/high rate server and play that.

This was never intended as a server where 10% of the population is level 50 6 months after release, from my understanding (and they seem to be constantly taking steps to ensure that stays that way, for better or for worse - for better imo).

Edit: but Ziiid is right, items aren't quite caught up to the levels.. we need more TaeGuks, more OSRs, more level 36/40 weps, more level 44 armors and more 40+ skill books dropping to match the levels people have. It saddens me to see level 44 Taos in level 40 armour, a SSW/SerpSword, Titans, SSBs, a SoulNecky and a Shaman.
 
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davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
1
44
Actually I'm very confident that I've played way more Mir than you have. I'm very aware of how much leveling slows down past 33, 38, 40, 45, 50 and even higher.

To contrast how much % have you, yourself, earned on Orca? 2%? 5%?

Leveling is supposed to slow down. That is the intent behind making exp required for the next level almost double every level, something that starts at roughly level 18-20. This game started out as a subscription game and that's how a subscription game makes money - by keeping you playing. They do that by making leveling take exponentially longer.

If people get bored because leveling to 50 doesn't take a month or two tops they should go look for a med/high rate server and play that.

This was never intended as a server where 10% of the population is level 50 6 months after release, from my understanding (and they seem to be constantly taking steps to ensure that stays that way, for better or for worse - for better imo).

Edit: but Ziiid is right, items aren't quite caught up to the levels.. we need more TaeGuks, more OSRs, more level 36/40 weps, more level 44 armors and more 40+ skill books dropping to match the levels people have. It saddens me to see level 44 Taos in level 40 armour, a SSW/SerpSword, Titans, SSBs, a SoulNecky and a Shaman.

Lol your like what lvl 41 or sumthing I did 0-45 completely solo by myself same did 0-47 50% on euro completely non shared myself I think I know about grinding, but thing is ppl WONT do that again they don't want to gain 0.50% per hour or even less No one will spend 200+ hours for each lvl lol which is what your looking at MINIMUM its just not gunna happen anymore ppl have moved on have less time its a private server so wont last longer than around a year I would think so these kind of exp rates just aren't working and wont ever work, ppl stopped lvling when they saw they needed 160mill lol and its going to be 400+ to go from 47-48 No one except maybe 2/3 extreme cases are ever going to reach these lvls, but I want to see ppl these lvls I want to see new higher spells and kits.
 
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Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
How about something like below

Code:
Level43=50000000
Level44=80000000
Level45=150000000
Level46=250000000
Level47=400000000
Level48=700000000
Level49=920000000
Level50=1200000000
Level51=1400000000

remember I am trying to stop some players jumping levels

BH
 

davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
1
44
I don't think your going to solve any of the problems with changing the EXP tables cos however you change exp tables the way you are the exp is just the same speed and adjusting it all the time is unfair and biased towards certain ppl. I think the most important thing here is to allow quicker lvling better EXP caves more spawns slightly higher exp per mob more caves where wizzys can mass kill is important for everyone atm there is just BDD where this can be done and only just been fixed now lol, we all thought the new update caves would allow for faster exp but it was so dissapointing they are worse exp than bdd Lol we need high lvl wiz friendly mass AOE exp caves so everyone can benefit from it lvling in groups etc. Things like battleground is BADLY needed.
 
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d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
if this isnt to make the exp easier for the people with less time then you may aswell just move it to whatever you think it needs to be.

the majority of people wont be able to use any new content that is put into the game, unless it is made easier.

maybe the level required to get into the new cave would be an adjustment that could make levelling easier?

eveyrtime i have asked about this server or gave my reasons for playing this server - "will i be able to use the new content i am playing this server for ie. skills and items and caves" you have this change would make that easier. looking at it one level is easier the rest are just as hard lol.
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
I don't think your going to solve any of the problems with changing the EXP tables cos however you change exp tables the way you are the exp is just the same speed and adjusting it all the time is unfair and biased towards certain ppl. I think the most important thing here is to allow quicker lvling better EXP caves more spawns slightly higher exp per mob more caves where wizzys can mass kill is important for everyone atm there is just BDD where this can be done and only just been fixed now lol, we all thought the new update caves would allow for faster exp but it was so dissapointing they are worse exp than bdd Lol we need high lvl wiz friendly mass AOE exp caves so everyone can benefit from it lvling in groups etc. Things like battleground is BADLY needed.

You do now what you described in your post is a high rate server, something this is not.
BattleGround was a boss cave not a exp/leveling cave and had so many problems on euro that I would not be happy to add it to this server, it is not the holy grail that you think it is.

I also never said I was going to adjust the exp table all the time, again I will say this. The point here is to remove the soft cap (not added by me) in the fairest way possible to all players. the exp table is to be edited once in order to remove this soft cap.

I really do not understand what you want, if the table is left as it is players hit a wall, if I adjust it this wall is removed and exp is returned to normal rates for high levels.
New caves can and will always be added with higher exp from monsters but until everything else is sorted they will not be added.

BH
 
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davey_boyy

Dedicated Member
Dedicated Member
Sep 8, 2011
324
1
44
You do now what you described in your post is a high level server, something this is not.
BattleGround was a boss cave not a exp/leveling cave and had so many problems on euro that I would not be happy to add it to this server, it is not the holy grave that you think it is.

I also never said I was going to adjust the exp table all the time, again I will say this. The point here is to remove the soft cap (not added by me) in the fairest way possible to all players. the exp table is to be edited once in order to remove this soft cap.

I really do not understand what you want, if the table is left as it is players hit a wall, if I adjust it this wall is removed and exp is returned to normal rates for high levels.
New caves can and will always be added with higher exp from monsters but until everything else is sorted they will not be added.

BH

Lol BG WAS a LVLING cave with bosses in, it was the best exp ingame on euro... was a very popular place everyone loved it and ppl been asking for it on here, and I didn't just mean BG I said BG and caves like it lots of spawns melee mobs not this ranged pandemic that's going on also something that needs to be badly fixed from launch of server ranged mobs on here are horrible.

numbers are just numbers.. it doesn't matter if we are all lvl 50 or lvl 20 or lvl 6000 its just numbers as long as there is still a feeling of achievement and worth make it challenge to reach and gain things then its all good I don't see lvl 48 as that high lvl... we can go beyond that Why do you want ppl to "hit a wall" that's what makes ppl quit/give up and user count drops.

you say this is not a high lvl server it is low rate fair enough but it is not working... at current rate server is going it will be pretty much finished in the next 2/3 months when some new servers C Source are being released. so you need to change something drastically, and the exp rates is one of the main things think about it say average player plays 30 hours a week (generous) and at higher lvls 45+ wizzys are gaining 0.5-1% per hour lvling and that's wizzys other classes even slower.... we are looking at 5/6 months for ppl to be reaching 48 at this rate but the server will die long before that it is sad we wont get to see the higher lvl spells and kits, and this is if ppl really actually lvl and go for it which atm they are not, I mean who exactly is lvling 46+ except for evilwoman2 and Bullpit ??? anyone else?? I don't think there is? this should ring alarm bells that no one wants to or is prepared to lvl at the kind of rate 0.50% per hour is just too slow.
 
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Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
Lol BG WAS a LVLING cave with bosses in, it was the best exp ingame on euro... was a very popular place everyone loved it and ppl been asking for it on here, and I didn't just mean BG I said BG and caves like it lots of spawns melee mobs not this ranged pandemic that's going on also something that needs to be badly fixed from launch of server ranged mobs on here are horrible.

numbers are just numbers.. it doesn't matter if we are all lvl 50 or lvl 20 or lvl 6000 its just numbers as long as there is still a feeling of achievement and worth make it challenge to reach and gain things then its all good I don't see lvl 48 as that high lvl... we can go beyond that Why do you want ppl to "hit a wall" that's what makes ppl quit/give up and user count drops.

you say this is not a high lvl server it is low rate fair enough but it is not working... at current rate server is going it will be pretty much finished in the next 2/3 months when some new servers C Source are being released. so you need to change something drastically, and the exp rates is one of the main things think about it say average player plays 30 hours a week (generous) and at higher lvls 45+ wizzys are gaining 0.5-1% per hour lvling and that's wizzys other classes even slower.... we are looking at 5/6 months for ppl to be reaching 48 at this rate but the server will die long before that it is sad we wont get to see the higher lvl spells and kits, and this is if ppl really actually lvl and go for it which atm they are not, I mean who exactly is lvling 46+ except for evilwoman2 and Bullpit ??? anyone else?? I don't think there is? this should ring alarm bells that no one wants to or is prepared to lvl at the kind of rate 0.50% per hour is just too slow.

So you want an easy wizard cave
And again I am removing the wall, not adding one removing it, therefore making it easy for players to reach level 45 and gain access to Hell cave and the new content

Adjusting the exp table means players will be able to level (and not have 3 levels in one which is what we have now)
I really really do not understand what your problem is, once the soft cap is removed we can then look at exp of monsters for players that are level 45+

Again I am removing the soft cap and removing the leveling limit, the way you are talking you want a mass spawn cave that a wizard can walk into and mass kill, easy and fast, this will not be added.

New caves, with higher exp, will be added but not until everything else is sorted

BH
 
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evilwomann

LOMCN Veteran
Veteran
May 18, 2004
475
4
44
Zeuss what said is actually true this is a low rate server, mayb it's not for you?
I hunted with you for weeks in pt3rd with no drops etc, can you not see this server is moving forward and there trying to listen and make every1 happy?
All you seem to do is moan, even when they buffed wizz's spells and u was doing uber damage in the mc kit you was moaning I dnt get it

Exp that BH said should be fine IMO you shouldn't be able to do 1/2% a hour at 47

What your saying (exp wise) people could level 47-48 in less than a week which is wrong lol
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
8
45
remember I am trying to stop some players jumping levels

BH

But why?! if they have already done the exp, grinded hard, some payed money for exp pots etc, this is just like a big FU to loyal players who have played hard and supported the server.
im 80500000 into lvl 44, so i assume i will be lvl 45 1% etc. which is fine by me, i done the exp and will happily move forward with that if its not constantly changed.

to address it in later lvls just do mobs with more exp output and exp chains etc then the huge exp required to lvl isnt so bad
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
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285
Dublin, Ireland
But why?! if they have already done the exp, grinded hard, some payed money for exp pots etc, this is just like a big FU to loyal players who have played hard and supported the server.
im 80500000 into lvl 44, so i assume i will be lvl 45 1% etc. which is fine by me, i done the exp and will happily move forward with that if its not constantly changed.

to address it in later lvls just do mobs with more exp output and exp chains etc then the huge exp required to lvl isnt so bad

But do you want some players jumping from 47 to 50 in one reboot

This is what I am trying to avoid, they will still have gained the exp (no exp is being taken away) and levels will have a more normal exp rate per level

BH
 

knives

100% Hyphonix
Golden Oldie
Aug 3, 2004
797
35
165
tbh if they have put the effor it to get that exp why cant they jump like that????? every 1 else still has the oppurtunity to get the same exp

say theres a 44 mill deficit between 47-48 and you change that to 44 mil between 47-50. every 1 still has to get the same ammount of exp they still put the effort in to get that 44 mil exp no 1 loses out even if it appears that they have gained 3 lvls which in reality they havent...
 

Babyhack

Devilsoul Owner
VIP
Feb 4, 2004
5,343
28
285
Dublin, Ireland
tbh if they have put the effor it to get that exp why cant they jump like that????? every 1 else still has the oppurtunity to get the same exp

say theres a 44 mill deficit between 47-48 and you change that to 44 mil between 47-50. every 1 still has to get the same ammount of exp they still put the effort in to get that 44 mil exp no 1 loses out even if it appears that they have gained 3 lvls which in reality they havent...

That is what I am doing but it is spread out between 44-50

BH
 

knives

100% Hyphonix
Golden Oldie
Aug 3, 2004
797
35
165
That is what I am doing but it is spread out between 44-50

BH

well whats the issue...? they have done the grinding to get the EXP even if it means they jump lvls??? effectively they haven't as when other players grind the same amount of exp they will be at the same level.

its not like hey you only did 30 million to get from 44-50 when i did 60 million for 44-50 is it.

i think users are making mountains out of mole hills
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
8
45
But do you want some players jumping from 47 to 50 in one reboot

This is what I am trying to avoid, they will still have gained the exp (no exp is being taken away) and levels will have a more normal exp rate per level

BH

personally i have no issues with this, infact i see it as the only fair option.
There will always be players way out in front.
if the lvl 50 content isnt in the game for them then.. well thats a different matter, it wont stop the grind machines.
 

Sanity

LOMCN VIP
VIP
Nov 7, 2007
3,881
186
280
Gold easier to obtain now? I mean if you go do a hunt in a cave which is right for my level, will i have gotten enough trash to sell and gold drop from that cave to support my next hunt? It's the reason i quit, nothing worse then going back to noob cave to farm for gold every single day.
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
9
100
Gold easier to obtain now? I mean if you go do a hunt in a cave which is right for my level, will i have gotten enough trash to sell and gold drop from that cave to support my next hunt? It's the reason i quit, nothing worse then going back to noob cave to farm for gold every single day.

Pastbichon, prajna stone cave, BDD 1st, Stone temple all do that and more.
 

ziiid

Dedicated Member
Dedicated Member
Feb 18, 2013
519
1
79
How about something like below

Code:
Level43=50000000
Level44=80000000
Level45=150000000
Level46=250000000
Level47=400000000
Level48=700000000
Level49=920000000
Level50=1200000000
Level51=1400000000

remember I am trying to stop some players jumping levels

BH

I personally think it does not matter if evilwoman2 and bullpit jump 5 levels or 10 levels, its not about these 2 players no one cares, its about the average player if you want to keep a server alive. What your describing above would still mean your average players will never ever ever play your content, will never get the skills, will never get the items. If the average player can make 1.5 mil an hour than your level 48 will take 466.6 hours....at 3 hours of straight leveling per day thats 155 days of pure leveling IF the player plays for 3 hours every day for ONE level. I am not talking a high rate server here, what is being described is a no rate server.

Whats the point of having content, levels, skills and items with a exp rate that means only 2-5 players will ever get to use....

Let the insane crazy hardcore people out level the content it doesn't matter to the rest of your player base.

---------- Post Merged at 05:26 PM ---------- Previous Post was at 05:09 PM ----------

If you are really concerned implement a daily leveling soft cap, similar idea to rested exp, change the experience drastically for the server so it is more inline with whatever you think the average player does and then make it so after say 5 million exp per day the rate goes down by 50%. This would help you control the server experience while making it more interesting for your average player.
 
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